I didn't go for the copper (sorry Cabledawg) but we do have horses.
I started off my turnset by revolting to Slavery as promised. During the anarchy, our scout introduced himself to a warrior from Carthage:
The very next turn, in an effort to reveal more of what turned out to be Rome's border, he unexpectedly got up close and personal with the warrior:
Our scout dodged the bullet and was left unmolested to explore much more. When we came out of anarchy, instead of whipping the settler:
I started an archer instead:
Our warrior was exploring to the south which left Moscow undefended. Putting some hammers into an Archer just felt kinda right to me. Besides, I was in no hurry to found a second city which would also be undefended. I whipped the Archer next turn and started another.
Our warrior paid a visit to Berlin and earned us 11 gold for pillaging their mine.
Later, he would earn another 7 pillaging a cornfield at Ulundi. Shaka has horses inside Ulundi's fat cross but they're not hooked up yet. He's mined a pig pasture on a hilltop there so he may not have AH yet.
In 2680BC we discovered Animal Husbandry and I was grateful that we'd made the decision not to go for Copper!
Putting Horse City on the hill SE of the Horses looked to me to be a no-brainer.
When the horses were revealed, I switched production from the second archer back to the settler.
While waiting for our settler to finish up, our Archers had some time to practice using their new bows, arrows and daggers:
Next turn, our Warrior greeted, then killed a Viking scout. After healing 2 turns, he then earned his Combat II promotion by killing a lion south of Zululand:
Meanwhile, our Scout, exploring the northern ice, earned his Woodsman I & II promotions by surving 4 wolf attacks in 3 turns without substaining a scratch! (thinking now, I could have given him Combat I and Medic I instead but he probably won't survive much longer anyways)
When our settler was completed, I returned to work on the 2nd Archer until Moscow grew to size 3 again at which point, I switched production to Worker.
As our settler approached his destination, I could see where the AI wanted us to plant Horse City:
I stuck with the hill decision.
In 2440BC:
Novgorod began work on an Archer.
So now, it's 2200BC and we have 60/660 turns completed. Here's our empire and its immediate neighbors:
And further west:
The worker in Moscow can be whipped next turn, the 2nd Archer will finish the turn after that. Be sure to put next turn of hammers into the barracks there or it'll start to decay. Our warrior is outside of Ulundi, adjacent to the pig mine. He has spotted a Roman Warrior, followed one-tile behind by the warrior from Carthage (can you tell I hate typing Carthaginian?) making a beeline towards Moscow. The Roman should emerge from the fog next turn so don't forget to whip the worker so the archer will finish in the following turn.
Lets get those horses hooked up and start pillaging!
Here's the save:
Queen_Mother_BC-2200.CivWarlordsSave