I've to say initially Phoenicia seems underwhelming, but maybe it is due to all the hype generated about them being the last reveal. It adds as well some of its habilities may sound repeating (Dock "Unique" was already done with England, protection of trade routes was alredy presented with Mali). Loyalty mechanics are nice and meet the expected path (but fail to meet the hype, as much more complex systems were envisaged). Other bonuses are just little bits that do not make enough to feel satisfied. Barring the initial impresions, it seems it is quite a fine civ for expanders and forward-settlers ( i absolutely not belong to those kind of guys, promise ). It tweaks a bit the way you want to play this game and provides powerful tools. As some comented, the cothon 50% off settler production + the fact you always want to settle coastal for the loyalty bounus is the real power at expansión. Add for mid-late game the +50% ship production and insta-healing to shift the focus from "settle the coast" to "conquer the coast". The capital movement (see note below) is just an additional tool to reinforce the strategy. The additional trade routes and powerful government plaza, the writing eureka and the dirreme seem just minors to add additional flavour (altough the dirreme may be key to protect an extended early coastal expansión from barbarias). Main issue is possibly being forced to beeline celestial navigation for cothons (which is still a leaf thech -> *quick suggestion: link it to maths-> currency is arithmetics, but much geometry was derived for trying to figure how to read the sky - along with other landscape features*). It seems the cothon has specific graphics from each buildings (from the screens and the video: bare cothon is just a wooden pier. Then you have the unique graphic for the lighthouse. Shipyard probably adds the round "plaza" building, and seaport Will introduce a rectangular extensión to the brick buildings. This is the second UD, after the Suguba, that we see that makes specific graphics for all buildings. Wonder if other unique district graphics will be modified in the same way. I was expecting tanit as the symbol, but the Aleph is a nice touch. (Nd ys, phnc lphbt hs n vwls, -> vowels were a greek invention --> they had not that many consonants as the phoenicians, and had to found an use for the remaining symbols - more or less ). Additional note, a bit off topic: on capital movement. It would be indeed a nice touch for the remaining civs, but I agree should be limited somehow. Thinking about it, the best idea I came with is: link it to a dark age (you can only do the movement in a dark age, and it can be done only once per dark age). Thematically, it makes sense (albeit exceptions, it is probably in dark ages where shifts of power in the empire may appear) - you may see it as the current leadership trying to embrace a new way of doing things and changing the power center as a symbol, or as a new dinasty based on a different city replacing the previous one, that fell in disgrace as part of the dark age omens. Gameplay wise, it mostly prevents you from using it offensively (this would still be Dido's special), while it may open you a hard dilema related to dark age loyalty pressure: ¿which part of your empire do you actually want to keep? (or just becomes a defensive tool to ensure you mantain loyalty trough your empire on a soft dark age). It would be also, as dark age policies and heroic ages a "bonus" you get only when you are struggling in other áreas.