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Pholkhero Flavor Series: Charlemagne of the Holy Romans

Discussion in 'Civ4 - Succession Games' started by pholkhero, Jan 10, 2008.

  1. pholkhero

    pholkhero Deviant Mind

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    okay, i'm going to move the settler onto the blue dot, and then next turn will move the scout some more to get a better idea of the local area.

    i'll post the pic in an hour or so.

    i must say, all the games i started are having a ton of discussion before even the first set has been played :D
     
  2. r_rolo1

    r_rolo1 King of myself

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    lurker comment

    Maybe is because of the legendary ....hmmm..... abilities of the host :lol:
     
  3. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    No no no!

    Move settler 1N of blue dot. Much better production (2 grass hills and 1 plains compared to 1 grass hills)
     
  4. Meatbuster

    Meatbuster formerly Robo Kai

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    lurker comment
    Pholkhero brings good playing skills and imaginative scenarios to the table; and he definitely has a way with people. Most of all, he is completely dedicated to creating a fun and engaging ambiance in every succession game that he participates in.

    P.S. This isn't to meant to replace Pigswill's quote. :lol:
     
  5. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    And he loses alot. :lol:
     
  6. r_rolo1

    r_rolo1 King of myself

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    I know... I already played a couple ( or a little more ) of SG with him and all of that is true. But....
    is also true ( just lost one with him in this week :p )
     
  7. Meatbuster

    Meatbuster formerly Robo Kai

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    More games played and more wacky variants = more chance to lose, I guess.
    :lol:
     
  8. pholkhero

    pholkhero Deviant Mind

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    yes, very funny ;)

    thanks for the compliment :hatsoff: i try and usually have more ideas that never make it to SGs simply b/c i KNOW i'll lose 'em :D

    anyyyyyyyway, i moved before i checked in:

    settler is ready to move . . .
     
  9. Hackapell

    Hackapell Rhetorician

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    Lurker's comment

    Perhaps 2N of the stone? Keeps coastal start and leaves the river and wheat for another city. 2 hills, but You have the stone and cow to make up for it, plus you have enough excess food to run both hills and the stone with the cow and fish.
    Stone cries out for Stonehenge and Gwall for intense REX; Stonehenge to give a free creative trait, Gwall to stop the barbs and let you get an early start on EP, should you decide to go that route.

    Will be lurking this with interest, hope the data mined goes to DM!
     
  10. pawelo

    pawelo Emperor

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    I like Hackapell idea - 2N of stone. Rather ocenic I must say, but we still have the hills. Cow & fish is a good combo and we leave the wheat for the next city.

    And I like playing with pholk too :D
    ( That was my minute of daily altruism )
     
  11. Admiral Kutzov

    Admiral Kutzov Idiot Emeritus

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    lurker's comment: settle 2W of the stone on the grass hill. pulls 2 more grass hills, one plains hill, 2FP for food. Only one water tile wasted. S of wheat is water. Cows are too far north and settling on stone has too many water tiles, unless you're going to build MS there.

    Slaps self on head and runs away...
     
  12. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Problem with 2W of stone is you miss all food resources. Problem with 2N of stone is its another 3 turns before we can settle but I like that or 1N of where we are now (where I suggested you move to anyway :rolleyes:).
     
  13. Ad Hoc

    Ad Hoc Prince

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    i still like where we are, production wise both 1N and where we are never going to be outstanding but where we are does mean extra health and in the very long run, if it gets that far, Levees
     
  14. Meatbuster

    Meatbuster formerly Robo Kai

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    Well, losing is no big deal and part of the (succession) game, and the wackier the variant, the greater risk of losing, but the more fun it is!
     
  15. pholkhero

    pholkhero Deviant Mind

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    you just want us to go all espionage with the GWall ;) :) but i agree with oz. it's so FAR away for us at this point, that i'll doubt we'll get an early religion.

    thanks for lurking, but . . . what oz said: no food make pholk sad :( (did he say that? odd one, that oz) [also, central pennsyltucky? isn't that in york county??]

    much to oz's consternation, i, too, think i north of where i moved is good, but if we miss Poly by one turn, i'll be angry with myself (which is par for the course in civ :D ) i would also take settling in place.
     
  16. pholkhero

    pholkhero Deviant Mind

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    so, you WANT to see if we can win a no-cottage, all farm, no specialists-but-citizens game? :D

    but, i do agree, as the DM SG guidelines say (which i've neglected to post in the games :mad: ): losing is style is preferable to a boring win.
     
  17. Meatbuster

    Meatbuster formerly Robo Kai

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    I did say "wacky", not "absurd".

    By the way...
    YES. But choose the correct difficulty. Chieftain? Noble? :lol:
    (Is this variant even winnable on Noble... kekeke. I remember the Aztec sacrifice game...)
     
  18. r_rolo1

    r_rolo1 King of myself

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    lurker and OT comment
    As a matter of fact, our good ol'friend mice already done it.... ppl seems to forget that a thing called trade routes exists :lol:
     
  19. Meatbuster

    Meatbuster formerly Robo Kai

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    "All farms" should mean no resources save the farming ones. Right?

    We do know this means the early war will be all waged with archers and catapults. Plus, the game must be won before anyone discovers Emancipation. Otherwise, it's like :hammer2:

    But we digress too much from this SG. Pholk, do you have a planning thread?
     
  20. Admiral Kutzov

    Admiral Kutzov Idiot Emeritus

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    lurker's comment:
    close, dauphin

    My thought was you could use the food resource in other cities.
     

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