Mustakrakish
In 'Node' We Trust
I think the existence of actual trade units is not necessary. They need NOT be an actual unit. The trade route is a constant GPT, having a semi physical unit run back and forth 2 hex per turn is just weird and annoying all things considered.
With that in mind I'd like the actual physical route to be left (the path indicated by arrows), that could be interrupted by hostile units when they end their turn on the path, leeching the GPT as long as they remain on the path, instead of killing the unit when they cross paths. And so you build not a trade vessel or convoy, but a trade mission.
This would make for an interesting gameplay. "Our trade is regularly interrupted somewhere in that wild region, we should send some soldiers to investigate and clear the path."
Oh, I'd love that so much...
With that in mind I'd like the actual physical route to be left (the path indicated by arrows), that could be interrupted by hostile units when they end their turn on the path, leeching the GPT as long as they remain on the path, instead of killing the unit when they cross paths. And so you build not a trade vessel or convoy, but a trade mission.
This would make for an interesting gameplay. "Our trade is regularly interrupted somewhere in that wild region, we should send some soldiers to investigate and clear the path."
Oh, I'd love that so much...