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Pie's Ancient Europe

Discussion in 'Civ4 - Ancient Europe' started by pie_at, Feb 5, 2010.

  1. pie_at

    pie_at PAE-Let's play ancient :)

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    Pie's Ancient Europe



    If you like the ancient era, you will love PAE!
    Never before has a game come so close to the ancient times....
    Closer than Rome Total War, Age of Empires and all the other games......

    Let's play ancient history as you've never played before...


    Column 1 Column 2 Column 3 Column 4 Column 5
    BTS BTS Ancient Era PAE Examples
    Techs: 92 34 194 Spoke wheels, Cuneiform, Civic Soldiers, ...
    Units: 123 56 236 Sea Peoples, Shortswordsman, Compositebowman, ...
    Special Units per CIV: 1 - up to 8 Warband, Principes, Hastati, Triarii, Sacred Band, ...
    Buildings: 97 56 151 Smoking hut, Vintager, Palisade, Arena, ...
    Special Buildings per CIV: 1 - up to 10 Stone circles, Gymnasion, Levee, ...
    National wonders: 14 5 16 Leagues, Mint press, Bible translation, ...
    World wonders: 48 21 76 Sphinx, Great Wall of Gorgan, Circus Maximus, ...
    Projects: 4 (+7 Space) 0 3 Silk road, Akashic Records, St. Anthony monastery, ...
    Terrain features: 6 5 11 Burnt forest, Dense forest, Fair wind, ...
    Natural disasters: 0 0 13 Tsunamis, Meteorites, Vulcanoes, ...
    Bonus resources: 35 26 73 Lead, Tin, Bronze, Terra Cotta, ...
    Terrain improvements: 23 15 22 Salt mine, Lumber camp, Well, ...
    City specialists: 14 14 20 Freed slaves, House/Field/Mine slaves, Reservists, ...
    Unit promotions: 57 46 136 Skirmish, Furor, Parrying, Loyalty, ...
    Unit formations (new): 0 0 16 Flight, Shield wall, Phalanx, Flank, ...
    Unit classes: 10 6 13 Spearman, Skirmisher, Chariot, Elephant, ...
    Civilizations: 34 21 33 Etruscans, Britons, Iberians, Phoenicians, ...
    Leaders: 52 23 156 Sargon, Agamemnon, Salomon, Trajan, ...
    Religions: 7 6 13 Zoroastrianism, Celtic, Nordic, Egyptian gods, ...
    Cults/Corporations: 7 0 9 Isis, Cybele, Mithras, Hellenism, ...
    Civics: 25 13 36 Dynasty, Diarchy, Codex, ...
    Events: 159 92 155 Tomb raiders, Spartacus, Trade of women's hair, ...
    Quests: 18 9 22 Leper colonies, Spread of cults, Provinces, ...

    The full version of PAE V is finally there!
    Comment to PAE V:
    Comment to PAE IV:
    Comment to PAE III:
    --------------------

    More than 38 new game features:

    -) An authentic, historical correct tech-tree (Arrowheads, Spoke wheels, runes,...)
    -) Almost all standard ancient units (ram, slingshooter, skirmisher, threemanchariot,...)
    -) Historical ancient special units for almost every CIV you never played in other games before.
    -) Almost every unit has its historical based skin. Even some units have their second skin in classical times.
    -) All units, buildings, wonders and projects depend on historical facts and some of them are related to religions and/or resources
    -) An european map with England, Ireland, North-Africa and Asia Minor
    -) All resources gather from historical maps, even 4 different types of cereals
    -) 13 religions: Celtic, Nordic, Egypt, Phoenician, Sumerian, Greek, Roman, Zoroastrism, Judaism, Christianity, Hinduism, Buddhism, Jainism
    -) 9 cults/cultures (corporations): like Isis, Mithras, Cybele, Hellenism,...
    -) Units can defect to other CIVs during fight
    -) Plot culture changes during won/lost battles
    -) Mercenaries ! Merchants ! Pirates ! Sea peoples !
    -) An amazing slave feature!
    -) Ranged attack with archers and catapults (1 plot only). AI knows to use!
    -) Religious expulsion with consquences !
    -) Roman roads (can only be built by legions and mercenary legions)!
    -) Terrain tundra and desert can not be settled. Endless barbarians !
    -) Rivers, desert and tundra are natural borders (-25%, -50%, -75% defence)
    -) Leprosy and plague haunt unhealthy cities
    -) Christianity earns importance (slavery revolts)
    -) Colony and Province Feature (with Auxiliary units)
    -) Lots of wonders!
    -) Fog of war gets black again
    -) Exciting Sea Peoples, Huns and Viking invasion
    -) More promotion steps (up to 5)
    -) Lots of historical special buildings, special units and elite units!
    -) Different city and unit skins!
    -) A great new vassal feature
    -) Ship feature
    -) Wine distribution!
    -) Automated battlefield experience (promotions)
    -) Veteran unit commendations
    -) Unit ranking
    -) Distribution of some bonus resources
    -) Hire or send mercenaries
    -) Army supply
    -) Provincial capitals
    and more ...

    Multilingual: Yes
    (all important texts are now available in all 5 languages!)
    English: 100%
    German: 100%
    Spanish: 98.7%
    French: 84.3%
    Italian: 67.5%
    (Pedia texts can contain English material)

    Multiplayer: Yes

    Random Maps: Yes

    For Version: CIV IV BTS 3.19

    For WINDOWS & MAC Users(!)


    ----------------------

    PAE V: Lots of movies (made by mourndraken): LINK

    ------------------


    ------------------

    PAE Avatar Creator

    Examples:
    Spoiler :

    If you're looking for a new avatar and you have great fun in playing this mod, don't hesitate to choose of of those buttons.
    If you make scenarios, graphics, commit ideas or just play it, show everyone that you are a supporter.

    Choose the maximum size of what the forum allows you to use.

    Size 66x66


    Size 99x99





    FAQs - Frequently Asked Questions are ingame (PAE concepts)

    Screenshots

    Spoiler :

    Lots of wild animals. Be careful!



    After some turns the celts settle down in north Italy and Carthage does on the islands


    Pirates can be build by everybody. This one is fleeing from the Greeks.


    Cultural borders can change during battles. In this case the Phoenicians used the defence malus of the desert against the Babylonians next to their city.





    If you miss the real ancient feeling, all ancient facets you know from books and films and the great roman scenario from CIV III, then ...

    ... try out and post your comments here.
     
    Last edited: Oct 10, 2017
  2. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    You should also add a description here, and, most important, some pictures.
    Nothing is worse than an unattractive opening post ;).

    And also a "hello" here :D.
     
  3. pie_at

    pie_at PAE-Let's play ancient :)

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    Hey The_J!

    :mischief: you think I should copy all the description from the download thread to put it in here twice?
    I thought this would be enough.

    ...and.. how long does it take to get it downloadable?
     
  4. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    Yes, i think you should do that :yup:.
    If people click on this thread, and can't find more information, they will not click on the download link.
    -> the download: Until you have 30 posts, a moderator has to approve your downloads, so it can take some time. Add a direct link until that here.

    And until you have 5 posts and have been registered for 5 days, you have some more restrictions, like not being able to send or receive messages (and group invitations, how i had to find out).
    But now, add some screenshots :D.
     
  5. Manifold

    Manifold ModderProtectionAdvocate

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    Welcome pie to the civfanatics:hatsoff:

    good luck with your mod, i already know it, so i can recommend it.
     
  6. Shiggs713

    Shiggs713 Immortal

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    looks really good from what I can read. Especially the Movement part of it and the slaves/gladiators. I'll give it a try sometime soon.
     
  7. Agent327

    Agent327 Observer

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    Very nice, pie! Will check it out as soon as I have time. :goodjob:
     
  8. David Smith

    David Smith Chieftain

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    Downlink doesn't work?:cry:
     
  9. pie_at

    pie_at PAE-Let's play ancient :)

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  10. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

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    I will definitely try this one out. Nice work, pie. :goodjob:
     
  11. Dancing Hoskuld

    Dancing Hoskuld Chieftain

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    Interesting. I have found it very difficult to find other civs because the animals wipe out my scouts, bowmen and archers before they get anywhere :) It is a pity that the techs which are not for my civ show up and I have had two CTDs late classical era or after.

    Edit: I don't know what I am doing wrong but my scouts die as soon as they meet an animal, however the other civs scouts don't have that problem. I am playing the Egyptians on noble level with the 16 or 18 civ map of Europe that comes with this mod.
     
  12. pie_at

    pie_at PAE-Let's play ancient :)

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    that's true and that's the plan. tribes had not already conquered the whole world 3000 BC (unfortunately, this is possible in the normal verision). nobody could survive in the wildness all alone. take at least two bowmen with you and use their ranged combat. but wait till you have spearmen (bronze-age and colonization time) and you will come a little further on.

    research to colonization, found cities, don't care about your neighbours, the neolithicum is a difficult but also an isoliated era.

    the other civs do have this problem too, don't worry. it also prevents the quick rush to a civ.

    if you research bronze working eg. 200 years later, that's no reason to panic. bronze age started different for civs. it's calculated between 3000 and even 1100 BC.
     
  13. Dancing Hoskuld

    Dancing Hoskuld Chieftain

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    Unfortunately, by the time I get my first city my neighbours have 5 and I am more advanced in techs? I will need to play this a bit more to figure it out. I have been playing on epic speed so perhaps that is my problem.
     
  14. pie_at

    pie_at PAE-Let's play ancient :)

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    epic speed is quite ok. your kind of playing shows the different ways to play this mod. do you prioritze research or do you prioritize in building and conquering. you should try to build settlers when you research colonization instead of continuing researching.

    epic speed is adjusted to the time table.
     
  15. Dancing Hoskuld

    Dancing Hoskuld Chieftain

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    I do build settlers asap. Don't get me wrong I am enjoying the game and it passes my main time line test - I can build the pyramids as Egypt in the time frame that they actually did build them. Because it costs so much to buid a mine or farm I tend to have my income at 0% science and eep but have my city doing research.

    On exploring, I find that a stack of 2 archers get wiped out just as fast as a scout but a stack of two archers, two axemen and a spearman have a chance of exploring. The AI seems to be able to get by with scouts :(

    My style of play is builder. The tech "Celtic mercinaries" is available to both the Romans and Egyptians but does not provide anything as far as I can see.
     
  16. pie_at

    pie_at PAE-Let's play ancient :)

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    hey hoskuld ;)
    that's good! but try 50%. sometimes you don't lose a commerce point. so, you've found out how to explore the world ;(b
    but it is my intent, that civs shouldn't be able to conquer the whole world before coming into the classical era.

    you think, the AI can get everywhere with scouts only? no. the scout is a very cheap unit. so the AI will build them like on the assembly line. and if you play the egyptians, there is a big chance to meet your phoenician neighbour or babylonian one, but I do think that you won't meet your carthagian neighbour as soon.

    about mercenaries: it's a special mod feature - there is a description in the civipedia under mod concepts. I hope this helps.
     
  17. Constantine67

    Constantine67 Chieftain

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    This is a great mod. I always wanted something like this. I have been playing the large european maps in the mod but the game crashes at about 1000 AD and won't reload. I have attached my game file. It crashes about three turns after. Maybe it will help you find out whats wrong.

    Despite the crashing it was great fun to play. It really captures the age and i think it is the best ancient mod i've played. I could say much more about this. Its nice and simple and not over done yet has things the main game should have incorporated long ago. It appears to be well balanced. I love how you manged to create a feeling of isolation making exploration almost impossible etc and the world not getting full of cities in a few turns. The AI does not drive around like a car in the early game. There's some real breakthroughs in this mod.

    I'd give this 5 stars as is but would really like to see you fix the bugs so my mighty Romans can rule the world.

    Thanks a lot.

    To add those maps you have creation or something where it just gives you a detailed area to play, what a great idea. I think Firaxis should take a look at this.
     

    Attached Files:

  18. pie_at

    pie_at PAE-Let's play ancient :)

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    hi constantine,
    thank you very much! I was afraid that the mod goes down between the masses of all the other mods.

    I've tested your save at once and played all the next turns without any troubles. I've built the oracle, lost some units against the mass of bears ... and oh !! you are so crazy... ehm.. brave to take the capital of the gauls that early!! waaahh!! ;)

    ok, I have tried a second one and saved after 6 turns. Perhaps, anything happened during downloading, copying or extracting the files into the BEyond the sword/Mods folder. do you have BTS 3.19?
     
  19. Manifold

    Manifold ModderProtectionAdvocate

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    is it realy possible to mount animals in your mod? This would be a very cool feature!
     
  20. Keinpferd

    Keinpferd Chieftain

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    Yeah or maybe reducing the movement of bears to zero with all those warriors in their belly.
     

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