westinator
Chieftain
- Joined
- May 6, 2013
- Messages
- 64
re brettschmitt's long turn times:
There's a lot I don't understand about how AI turns work, but:
1. the 14-minute turn appears in the log to have ~33% more workers stuck in loops than the 3-minute turn
2. the mplog updates in real time, and this sequence of worker loops, from mplog14 lines 5750 to 5765,
takes my machine several minutes to get through, during which the game is frozen and not responding
3. When I deleted all workers in the 14-minute save, turn time went from 14 to 6 minutes
other things to note:
there are ~40 trade wagon and merchantman units in loops on both turns - this is probably not good
xml.log is filled with 90000 lines of this: "[2028.515] info type NONE not found, Current XML file is: xml\Events/CIV4EventInfos.xml" - I have no idea what this means, but it seemed interesting
there's a lot going on in Lsystem.log - it seems like this is probably bad
the map is incredibly awesome, even with long turn times
There's a lot I don't understand about how AI turns work, but:
1. the 14-minute turn appears in the log to have ~33% more workers stuck in loops than the 3-minute turn
2. the mplog updates in real time, and this sequence of worker loops, from mplog14 lines 5750 to 5765,
Player 44 Unit 48145582 (Diodotos von Baktrien's Worker) moving from 126:101 to 127:102
Unit stuck in loop: Worker(Diodotos von Baktrien)[119, 95] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[119, 100] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[122, 98] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[124, 98] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[121, 96] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[120, 98] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[120, 93] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[117, 90] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[118, 92] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[122, 94] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[124, 94] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[123, 96] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[121, 91] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[121, 89] (worker)
Player 44 Unit 46294065 (Diodotos von Baktrien's Worker) moving from 122:69 to 121:68
Unit stuck in loop: Worker(Diodotos von Baktrien)[119, 95] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[119, 100] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[122, 98] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[124, 98] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[121, 96] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[120, 98] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[120, 93] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[117, 90] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[118, 92] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[122, 94] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[124, 94] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[123, 96] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[121, 91] (worker)
Unit stuck in loop: Worker(Diodotos von Baktrien)[121, 89] (worker)
Player 44 Unit 46294065 (Diodotos von Baktrien's Worker) moving from 122:69 to 121:68
takes my machine several minutes to get through, during which the game is frozen and not responding
3. When I deleted all workers in the 14-minute save, turn time went from 14 to 6 minutes
other things to note:
there are ~40 trade wagon and merchantman units in loops on both turns - this is probably not good
xml.log is filled with 90000 lines of this: "[2028.515] info type NONE not found, Current XML file is: xml\Events/CIV4EventInfos.xml" - I have no idea what this means, but it seemed interesting
there's a lot going on in Lsystem.log - it seems like this is probably bad
the map is incredibly awesome, even with long turn times


