Pie's Ancient Europe

what is the difference between codex of slavery and just regular slavery?
 
slavery: slaves have no rights.
codex of slavery: slaves have some rights. so they can buy themselves out for instance
(like with free citizen, but only romans and greeks are able to switch to this)

... oh... shall I call it codex of slaves? I think codex of slavery is a bad translation... isn't it?
 
slavery: slaves have no rights.
codex of slavery: slaves have some rights. so they can buy themselves out for instance
(like with free citizen, but only romans and greeks are able to switch to this)

... oh... shall I call it codex of slaves? I think codex of slavery is a bad translation... isn't it?
No Codex of Slaves is a fine name. I think that not only Rome and Greece can use this civic because the Egyptian Great Pyramid allows all of the labor civics. Egypt also suffers no revolution if she decides to change civics every turn ..
 
oh, you're right. egyptians too. cause of the pyramids.
I'll change the civic name to Codex of slaves! thx.
 
requires a little fine tuning.
 

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Ok so Pie I'm deep in a game as rome playing on emperor difficulty and Ive enslaved half the known world at this point thought id give you some feedback.

first the good, Love the units and the archers bombard mechanic is amazing. Mercenary units are amazing and love the trading ideas. Buildings are neat and tech tree is great.

some issues however, I find most of the game I spent with the tech slider at about 10-20% pumping my capital and major cities with research and keeping up with the major techs, my economy was basically shattered most of the game with insane support costs but able to make it work, one thing that's a bit abusive tho is the slavery mechanic especially the gladiator one, there definitely has to be a cap on that because in my capital I'm pumping units just from my capital with 28 starting experience. Some mechanics like the rampant diseases and plagues that destroy your populations are a neat idea but the mechanic of losing your soldiers to it is more frustrating than anything, bam suddenly a city is undefended and some slave revolts and you lose a key city, not so fun. I find myself stacking my major armies outside of my cities instead of losing my best troops to the plague.

Few bugs as well, some of the trading items have no value currently and the AI will just give them to you, amber and papyrus to name a few. Game needs a soundtrack too I Found myself going crazy listening to the same song playing over and over and listening to Lenord Nimoy whenever you zoom in got quite annoying fast. Also it seems that Egypt was the only country who ever could trade maps.

Anyhow I hope that feedback helps from an Emperor difficulty player ^^ So far I think this mod is pretty fun and has a ton of potential it just needs some polishing.
 
Stacking armies outside cities, well thats actually pretty realistic as it turns out, usually armies (camp) outside cities or are on the move to some battle front. If a large army is in a city then it is most likely they are pillaging it, :lol: of course this again is not reflected in civ games at least so far.

Thx for upgrading the defense of buildings, I will look for that version to get posted.
 
Ok so Pie I'm deep in a game as rome playing on emperor difficulty and Ive enslaved half the known world at this point thought id give you some feedback.

first the good, Love the units and the archers bombard mechanic is amazing. Mercenary units are amazing and love the trading ideas. Buildings are neat and tech tree is great.

some issues however, I find most of the game I spent with the tech slider at about 10-20% pumping my capital and major cities with research and keeping up with the major techs, my economy was basically shattered most of the game with insane support costs but able to make it work, one thing that's a bit abusive tho is the slavery mechanic especially the gladiator one, there definitely has to be a cap on that because in my capital I'm pumping units just from my capital with 28 starting experience. Some mechanics like the rampant diseases and plagues that destroy your populations are a neat idea but the mechanic of losing your soldiers to it is more frustrating than anything, bam suddenly a city is undefended and some slave revolts and you lose a key city, not so fun. I find myself stacking my major armies outside of my cities instead of losing my best troops to the plague.

Few bugs as well, some of the trading items have no value currently and the AI will just give them to you, amber and papyrus to name a few. Game needs a soundtrack too I Found myself going crazy listening to the same song playing over and over and listening to Lenord Nimoy whenever you zoom in got quite annoying fast. Also it seems that Egypt was the only country who ever could trade maps.

Anyhow I hope that feedback helps from an Emperor difficulty player ^^ So far I think this mod is pretty fun and has a ton of potential it just needs some polishing.

hi Kranden,
thx a lot for your statement!
dread is not wrong ;) but I can give all-clear to some issues:
-) experienced units: should I give +1 exp instead of +2 for glads?
-) "bam suddenly a city is undefended and some slave revolts and you lose a key city" - thats reality! oh.. I like it! think of Spartacus and south Italy.
but plague will only damage units in cities and their surroundings in the updated version.
-) some trade resources will get more importance
-) music will be extended
-) egyptians can trade maps with papyrus. all others only with parchment (very late)

of course, every statement helps!
thx Kranden and go on playing...
 
this is a complete different system. I think I give them +1 EXP only. that's easier.

edit: oh.. galds have only +1 ;) so you must have lots of them in your city! why not? a spartian city ;)
that's ok. galdiators have the habit to die very easy. This chance is at 10%. that's enough I think!
Should I scale up the chance, with the number of glads in a city?
Yes, that's it. Per Glad, there is a chance of 3% that one is dying.
Thx for that objection!
Anyone other suggestions?
 
Hi Pie_at,

Do you know when the new version is goiing to be released?
Thanx for this great mod!

My only remark :
too many barbarians as Carthago I need to have 2 spearmans on every hex on my boundary to preserve my cities and improvements
 
hi Lehnardtsson!

puh.. this will become a very big update, which is getting tremendously awesome.

I do what I can. the last 3 days and nights, I've spent all the time for the renegading cities, when a hugh stack arrives at its borders... because I am no professional python programmer, this is sometimes very time-consuming. but it goes on...

one next part will be an ethnic look of cities... I hope I can manage that....

I think at the end of march, the new update could be downloadable.

About barbarians: spread out some cheap units, so that the barbarians cannot arise.
 

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hi Lehnardtsson!

puh.. this will become a very big update, which is getting tremendously awesome.

I do what I can. the last 3 days and nights, I've spent all the time for the renegading cities, when a hugh stack arrives at its borders... because I am no professional python programmer, this is sometimes very time-consuming. but it goes on...

one next part will be an ethnic look of cities... I hope I can manage that....

I think at the end of march, the new update could be downloadable.

About barbarians: spread out some cheap units, so that the barbarians cannot arise.

Take your time, better to get it right then get it out quick:lol: Dont forget defense upgrades, thx, we support your great efforts on this mod!
 
I agree ;)
the defense is already upgraded to (but will come with the new update)
Palisade: 25% (instead of 15%)
Walls: 50% / 75% (instead of 25% / 35%)
High Walls 100% (instead of 50%)

is that ok? does anybody want more? :king:
 

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ooh.. mourn... great.......

in the meanwhile I updated my plague feature: It will look like the RaF-Mod (standard mod in BTS) with the hugh skull over the city, plague will last 5 rounds, but the calculation and the consequences are different.... will be part of the update.... and looks FABULOUS!

PAE_screen_pest.jpg
 
I agree ;)
the defense is already upgraded to (but will come with the new update)
Palisade: 25% (instead of 15%)
Walls: 50% / 75% (instead of 25% / 35%)
High Walls 100% (instead of 50%)

is that ok? does anybody want more? :king:

That sounds good, are castles separate from high wall?s and if so 200% would be cool on the castles which should be very tough and require a long seige to take, Im hyped to try this with the upgrades.
 
that's a good pop-up on the map. It's good to bring attention to the event. Are you going to add the vultures from the Firaxis Mods ? Ha !
ooh.. mourn... great.......

in the meanwhile I updated my plague feature: It will look like the RaF-Mod (standard mod in BTS) with the hugh skull over the city, plague will last 5 rounds, but the calculation and the consequences are different.... will be part of the update.... and looks FABULOUS!

View attachment 245913
 
castles are not implemented in this mod. they are too medieval.
but the greeks have the acropolis, the romans their castrum and the mesos a ziggurat. just forgot to put these defence higher.. thx for reminding.

puh, where are the vultures? charlemagne?
 
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