"optional module for wonder movies" ? I do not have films about all the new wonders I put into this mod ;(
Next update will include:
-) XML: Bonus papyrus: +1 smiley
-) XML: Bonus amber: +1 smiley, +1 health
-) XML: Spy cost per turn lowered from -20% to -5%
-) XML: Emigrant: deactivated number restriction, but more expensive
-) XML: harbor can generate 1 merchant
-) XML: bear from ST4 to ST3
-) XML: Quinquirems get immunity from first strikes
-) XML: Techs a bit more expensive from classical era
-) XML: All mercenaries get +20% strength (promo 1 + 2)
-) XML: Max count for mercenaries. 20 = standard, the stronger/better the lower max num.
-) XML: higher AI-Weight for palace
-) Python: lower chance of leprosy and plague (8%)
-) Python: lower chance of slave death during improv. building from 5% to 4%.
-) Phyton: 2 turns of city revolt when afficted to leprosy
-) Phyton: no unit gets killed while city gets plague anymore, but all units in its surroundings (2 plots) get hurt. 5 turns city revolt.
-) Python: christianity revolt lowered to 20%
-) Phyton: new feature: wine diffusion with vintager (less wine on maps at the beginning - historical sites)
-) XML: new buildingues: vintager (+5% gold, one plot in the city radius becomes a wine resource with winery improv.; only buildable with wine
-) Python: changing the chance of GPs when city gets conquered:
a GP gets conquered 50%, can flee 40%, dies 10% (before: in each case 33%)
-) XML: Quinquerems only buildable with military academy
-) XML: christ. und jew. missionaries only buildable in monasteries (like original CIV)
-) XML: church -25%, christ. monastery -50% science
-) XML: Zoroastrism gets favorite rel for mesopotamian Civs
-) XML: more civ based background music
-) Map: wine only in Italy, Greece, Anatolia, Syria and Egypt
-) Map: Some forests in N-Africa
-) Map: updated east part of the map
and special new features like:
-) chance of a revolting neighbour city when a friendly city gets conquered. (if the city gets razed -> another city gets revolting)
-) cities can renegade when a hugh stack arrives the city borders (don't even know if this is possible)
-) some units of a hugh stack can become independent (barbarian) and fight against you (in testing)