Piety

chumchu

Warlord
Joined
Nov 21, 2012
Messages
191
There have been two threads discussing the problems with piety, and I agree. With some small modifications piety could be improved.

I propose the following piety tree:

Opener: build shrines in half the time, shrines provides +1 faith
Almost guarantees a pantheon, what you need early

Organized religion: build temples in half the time, temples provides +1 faith, temples increase the gold output of a city by 10%
Makes temples decent, bygathering all the bonii in the same policy. Good if you make a temple/shrine religon.

Righteousness: the cost of purchasing religous units and buildings with is decreased by 20 %
no change except the name which did not fit

Reformation: (requires Righteousness and Organized Religion)
no change except the required policies

The Holy Land: Holy sites provides a combat bonus of 15% to units of their civilisation in adjacent tiles. Holy sites give + 3 gold +3 culture.
The same as temples, collect the bonuses in one policy. Holy sites may actually be worthwhile with this policy

Religous Tolerance: Cities benefits from pantheon beliefs. 4 Global happiness.
Piety needs some happiness and religous tolerance is generally not so useful, though occasionally brilliant (say if someone took desert faith from you)

Finisher: Free Great prophet, does not count towards your great prophet counter.
The problem with great prophets is that the cost increase so rapidly that a free great prophet is a small bonus
 
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