Promethian
Warlord
- Joined
- Oct 23, 2014
- Messages
- 282
We talked about his in the general forum but now that this forum is here I hope we can add more. The idea of a pillaging war is to pillage their tiles and ransom their city back to them in the peace agreement. I'll lay out the full mechanics around this and explain why I think this is very much encouraged in the game now.
Pillaging a tile doesn't just heal the unit every time in Civ6. Only pillaging farms heals. Tiles with resources and districts give some resources based on what you pillage. I have seen pillaged luxuries give culture for instance (specifically citrus). This means there is more to gain from war than just taking over more territory.
We know the nature of warmonger penalties. We know of the diplo penalty for warmongering for declaring war, especially without a cassus belli. The warmonger penalty is increased for taking cities, extremely so when razing them. There is a reduction in the penalty for returning the city in the peace deal as well. This is important. It allows us to wage more wars without losing all diplomatic relations.
You don't actually truly own a city until someone gives it up in a peace deal. Also if you manage to get them to give up the city (I bet this is really hard on higher difficulty) they remember and hold it against you. There is almost an assurance they will regularly strive to reclaim the city. This leads into my next point.
We generally get to a point where we no longer want to war to expand. Partly because we want to build up at home. Partly because the micro load and turn time starts to really stack up. Pillaging war gives us something to do in this time and still get something for it. We get to slow down opponent progress, use our military and gain in resources from the pillaging and ransom.
My final point is to note that repairing districts that have been pillaged requires time spent on production. This means a pillaged city loses a lot of its output for a long time as those districts recover. Send fast units through the enemy's territory tearing up districts (Light cavalry have a real purpose!).
In the end I think pillaging wars are going to be a real thing. We get the fun of waging war without increasing micro load. Plus the target civ is set back a lot and you get a bunch of resources from the pillaging and peace deal.
Pillaging a tile doesn't just heal the unit every time in Civ6. Only pillaging farms heals. Tiles with resources and districts give some resources based on what you pillage. I have seen pillaged luxuries give culture for instance (specifically citrus). This means there is more to gain from war than just taking over more territory.
We know the nature of warmonger penalties. We know of the diplo penalty for warmongering for declaring war, especially without a cassus belli. The warmonger penalty is increased for taking cities, extremely so when razing them. There is a reduction in the penalty for returning the city in the peace deal as well. This is important. It allows us to wage more wars without losing all diplomatic relations.
You don't actually truly own a city until someone gives it up in a peace deal. Also if you manage to get them to give up the city (I bet this is really hard on higher difficulty) they remember and hold it against you. There is almost an assurance they will regularly strive to reclaim the city. This leads into my next point.
We generally get to a point where we no longer want to war to expand. Partly because we want to build up at home. Partly because the micro load and turn time starts to really stack up. Pillaging war gives us something to do in this time and still get something for it. We get to slow down opponent progress, use our military and gain in resources from the pillaging and ransom.
My final point is to note that repairing districts that have been pillaged requires time spent on production. This means a pillaged city loses a lot of its output for a long time as those districts recover. Send fast units through the enemy's territory tearing up districts (Light cavalry have a real purpose!).
In the end I think pillaging wars are going to be a real thing. We get the fun of waging war without increasing micro load. Plus the target civ is set back a lot and you get a bunch of resources from the pillaging and peace deal.