pineappledan
Deity
This mod is to test out two proposals for VP unit balance:
- the replacement of the spear line's anti-cavalry bonus with formation, giving a 3rd option for XP investment similar to the Swordsman's option of Cover, and giving them a secondary open terrain bonus, which is historically relevant and flavorful
- The alteration of the skrimisher unit line in order to focus on rapid deployment, high mobility and harrassment, by removing the movement penalties and reducing their ranged combat strength
Code:
Formation I & II:
Bonus vs mounted increased to 33%
Defense in Open terrain increased to 15%
Spear/Melee unit line
Anti-Cavalry promotion removed from Melee Spear line (only Naresuan's Elephant has it now)
All Spearman/Pikeman/Tercio/fusilier get Formation I for free
Skirmisher unit line
Movement penalty does not affect CS/RCS, and is only applied to chariot units
Movement penalty renamed to 'Beam Axle'
Movement penalty no longer affects floodplains
Chariots have 4 Moves and movement Penalty
Skirmisher/Heavy Skirmisher/Cuirassier/Cavalry have 5 moves and no movement penalty
Naga Malla has 3 moves and no movement penalty
Light Tank has 4 moves and no movement penalty
Helicopter has 6 moves and hover
Skirmisher unit line's CS/RCS changed. Generally, CS is increased and RCS is greatly decreased
Chariot Archer: 8 CS / 8 RCS
War Chariot: 9 CS / 9 RCS
Skirmisher: 12 CS / 7 RCS
Horse archer: 13 CS / 9 RCS
Heavy skirmisher: 18 CS / 14 RCS
Camel archer: 20 CS / 16 RCS
Cuirassier: 26 CS / 20 RCS
Hussar: 28 CS / 21 RCS
War Elephant: 30 CS / 30 RCS (3 moves)
Cavalry: 40 CS / 31 RCS
Berber cavalry: 42 CS / 34 RCS
Comanche rider: 41 CS / 35 RCS
Cossack: 44 CS / 37 RCS
Light tank: 58 CS / 58 RCS
Helicopter gunship: 70 CS / 70 RCS
Mongolia:
With the increased mobility of skirmisher units, worry has been expressed that +2 moves on Mongolia would exceed the ability of the AI.
- Mongol Terror changed from (+2 moves & ZOC) to (+1 Attack with no RCS penalty)
Code:
4UC compatibility:
Carpentom: 5 Moves / 10 CS / 8 RCS -- Movement Penalty
Pancerny: 5 Moves / 22 CS / 15 RCS
Hashemite Raider: 4 Moves / 58 CS / 58 RCS
Attachments
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