Hello folks,
I recently got back into Col, and after a few games to understand all those complex things I didn't catch when I was young, I quickly realized how easy (and fun) it was to break the game.
Yet, playing as Viceroy feels too loooooooong for me.
Farming those fellow settler-dispensers, while building an army to put off the (HUGE) REF, bored me quickly.
So I tried a fast indepence as discoverer instead.
... but when I found out that fountain of youth, it came to me that just putting ponies & muskets on those newcomers would probably be enough to drive the REF back into the sea, so I paused my game, and started a new one, hoping for a quick De Soto Cibola/Fountain combo.
That way, I got some quite fast wins already. But I love trying to get the best I can, so I aimed for the fastest reproducible strategy I could find (i.e. without insane luck, like treasuries @disembark).
... and I kicked out the royal piggy thing.
without needing particular exploration-luck tricks !
A bit of cooperation from the landing indians tribe remains more or less necessary, but that's a pretty common thing. Tools price and/or welcome gifts are quite often over 1000°, so one won't need a thousand tries or cheating tool to get such results .
Oh, and as a side note, I accidentally discovered that Arawaks are freaking BASTARDS. They tend to tie-up your scouts for target practice about 10% of the time you visit them, no matter your relations and your scout's expertise. Guess that's a bug...[/spoiler]
Here's the video (with original zmbv file link in description)
Colonization speedrun as Discoverer (5:10)
Update for Viceroy :
Viceroy win in 14:35
Discoverer win in 4.28
While both those runs show some luck, the strategies used here are really solid and easy to reproduce without needing much more time. (i.e. 7 minutes for Discoverer and 20 for Viceroy). Viceroy doesn't even need abusing of the tools buy/sell bug : getting Cortes give you more money, and potentially faster.
I recently got back into Col, and after a few games to understand all those complex things I didn't catch when I was young, I quickly realized how easy (and fun) it was to break the game.
Yet, playing as Viceroy feels too loooooooong for me.
Farming those fellow settler-dispensers, while building an army to put off the (HUGE) REF, bored me quickly.
So I tried a fast indepence as discoverer instead.
... but when I found out that fountain of youth, it came to me that just putting ponies & muskets on those newcomers would probably be enough to drive the REF back into the sea, so I paused my game, and started a new one, hoping for a quick De Soto Cibola/Fountain combo.
That way, I got some quite fast wins already. But I love trying to get the best I can, so I aimed for the fastest reproducible strategy I could find (i.e. without insane luck, like treasuries @disembark).
... and I kicked out the royal piggy thing.
without needing particular exploration-luck tricks !
A bit of cooperation from the landing indians tribe remains more or less necessary, but that's a pretty common thing. Tools price and/or welcome gifts are quite often over 1000°, so one won't need a thousand tries or cheating tool to get such results .
Oh, and as a side note, I accidentally discovered that Arawaks are freaking BASTARDS. They tend to tie-up your scouts for target practice about 10% of the time you visit them, no matter your relations and your scout's expertise. Guess that's a bug...[/spoiler]
Here's the video (with original zmbv file link in description)
Colonization speedrun as Discoverer (5:10)
Update for Viceroy :
Viceroy win in 14:35
Discoverer win in 4.28
While both those runs show some luck, the strategies used here are really solid and easy to reproduce without needing much more time. (i.e. 7 minutes for Discoverer and 20 for Viceroy). Viceroy doesn't even need abusing of the tools buy/sell bug : getting Cortes give you more money, and potentially faster.
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