Some observations, feedback and ideas on the Pirates:
- Can't attack a city without declaring war. Seems a bit odd as you can attack units without being as war.
- I've noticed extremely -ve results from Burial grounds with Pirates, with local tribes very regularly going to war with me. Also saw this when exploring them with Military units as a 'normal
nation.
- The natives relationship with pirates is very inconsistant. They will happily trade with you one turn, then randomly attack your units the next. I think that the natives/other nations should be unwilling to trade with you, certainly to start with.
- After a while all I get at the docks is prisoners, although there is the odd random SB/DH every so often.
- ATM the Pirate game seems a bit 'pointless' and dull after the initial novelty
.
- It is very difficult to build up any decent cities, as you can have no experts, which makes the Industrial victory nigh on impossible to acheive. The Trade Victory is probably very acheivable, but feels a bit 'cheap' as most of the trade is selling spoils. Perhaps this should be got rid of and just leave the Plunder victory.
- Swashbuckler unit is pretty cool, but surely should start with the Amphibious promotion, or the one that allows to attack from a ship without penalty?
General thoughts/ideas:
I don't mind the lack of experts available to Pirates at the docks or through training, and the assosiated problems with city building, but i think this is certainly fair if it is balanced out with more powerful naval abilties - eg Promotions for SB, production bonus/cheaper prices for ships. I think someone mentioned a kind of FF for Pirates? These could give more ships etc.
Related the the point above, I think Pirates need to be made weaker on land and stronger on the sea.
Also i think the Pirates should be able to raid cites. This could be a way for them to capture experts and put them to work in their own cities, although at an adjusted rate (higher than a normal colonist, but less than a normal expert) obviously. I see Zuul posted that Dale was against this, but if the Pirates did raid a colony and capture a colonist, it could easily be won back by defeating the Pirate unit or the colonist itself if left unguarded. Obviously raids effectiveness would be affected by any Military units stationed in the colony.
Privateering - you could be hired by european nations to attack other particular european units for a fee.