Discussion in 'Civ6 - General Discussions' started by Eagle Pursuit, Oct 20, 2020.
First look at Pirates scenario:
Moderator Action: Merged two threads --NZ
Looks really fun. It totally feels like a civ version of Sid Meier's Pirates!
Passive ability: Grants extra gold any time a unit engages in combat.
Passive ability: Reveals all ports of patron and provides additional gold for pillaging trade routes.
Is it only going to be a multiplayer scenario?
This was a bit confusing. The active ability "provides a significantly increased temporary movement", but this above is what they showed when seeing it.
Passive ability: Gives more infamy for revealing more hexes of the map.
Passive ability: Reduced cost of unit maintenance. Grants bonus points for burying treasury. Provides interest on treasury.
It's 1-4 players, so you can play it against the AI.
From the look of it, you are always "playing against the AI" - who will always be playing the colonial powers (i.e. England, Spain, etc..) and the buccaneers/legendary pirates.
So my guess is, at 1 player, you are actually just the only pirate faction, and are competing to survive/beat your high score. Rather than them having programmed the AI to be able to play a pirate faction. Which seems like workable approach to me (and, frankly, how the original Pirates! worked as a single player game).
I hope the AI can actually play it. While I haven't tried it myself, I hear they're not really sufficient for red death
I’m honestly pretty pumped about this. Red Death is a lot of fun. Pirates looks like it’ll be a hoot as well.
Agreed! Really makes me want a Pirate civ too...
I think the chain shot ability is sick. I would like the melee class naval units in the base game to have it, as a psuedo zoc
Featurewise, it looks like a nice scenario. Lets hope that the AI either is able to play as Pirate faction as well or that (in case it is one Pirate faction vs. Naval Powers/Legendary Pirates in SP) the balance doesn't suffer depending on how many pirate factions are on board (my fear is that when facing them alone you might just get overrunned).
I was hoping for a Kraken barbarian-like unit
Ye have the black spot ahhhh...
I can only imagine the complaints though. I'm fine to keeping this one historical as possible.
Didn't it originate in Norse mythology so it might have worked better in the Vikings Scenario instead of a Caribbean setting, if they were to make it somewhat fantasy-like.
Really loving the fact that the 4 colonial forces will always be there and played by the AI, making solo play on this much more likely to be satisfying !
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