Discussions.. Spoiler in general : Pirates Pirates Scenario: Which would be the "hardest" difficulty? Pirates Scenario Discussion Taking Cities in the Pirates Scenario Fixes.. Spoiler bug reports : [22.214.171.124] Stuck on "Retrieving Host Information" - player's workaround: Don't use the Play Pirates option [126.96.36.199] Pirates Scenario: I can pillage treasure buried by me - [188.8.131.52] Pirates Scenario - Bring Her Home (at non-warring border) - [184.108.40.206] Pirates Scenario: In some games there's no floating text over units - [220.127.116.11] Pirates Scenario: Double Movement works when under Chainshot - [18.104.22.168] Pirates Scenario: Too many treasure chests in one place - [22.214.171.124] Pirates Scenario: Wrongly highlighted hex that has no treasure in it - [126.96.36.199] Pirates Scenario: unreachable Treasure locations - [188.8.131.52] Pirates Scenario: Embark not possible at map edges - Changes.. Spoiler extra crew : I think those precious Crews come with no downside. Should there be a Crew limit per ship - 1 (extra) on Sloop , 2 (extra) on Brigantine , 3 (extra) on Galleon? Should (extra) Crew and Shore Party also have a cost? Spoiler bring her home : This ability is hidden unless you're at a non-friendly ship - making it hard to know when it's ready to use again after cool down. How about giving it a second use, a minor heal on friendly units - an instant or over-time buff? Because of bug the current (offensive) use would better be disallowed on ships/tiles within non-warring city borders. Additions..A city-state Pirate town with a black market - buying ships (and goods) and giving plunder quests. New mechanics around Luxury resources - for the colonial civs to exploit and send home (and in trade routes) and for pirate factions to plunder.