Discussions..
Spoiler in general :
Fixes..
Spoiler bug reports :
[1.0.6.9] Stuck on "Retrieving Host Information" - player's workaround: Don't use the Play Pirates option
[1.0.6.9] Pirates Scenario: I can pillage treasure buried by me -
[1.0.6.9] Pirates Scenario - Bring Her Home (at non-warring border) -
[1.0.6.9] Pirates Scenario: In some games there's no floating text over units -
[1.0.6.9] Pirates Scenario: Double Movement works when under Chainshot -
[1.0.6.9] Pirates Scenario: Too many treasure chests in one place -
[1.0.6.9] Pirates Scenario: Wrongly highlighted hex that has no treasure in it -
[1.0.6.9] Pirates Scenario: unreachable Treasure locations -
[1.0.6.9] Pirates Scenario: Embark not possible at map edges -
[1.0.6.9] Pirates Scenario: I can pillage treasure buried by me -
[1.0.6.9] Pirates Scenario - Bring Her Home (at non-warring border) -
[1.0.6.9] Pirates Scenario: In some games there's no floating text over units -
[1.0.6.9] Pirates Scenario: Double Movement works when under Chainshot -
[1.0.6.9] Pirates Scenario: Too many treasure chests in one place -
[1.0.6.9] Pirates Scenario: Wrongly highlighted hex that has no treasure in it -
[1.0.6.9] Pirates Scenario: unreachable Treasure locations -
[1.0.6.9] Pirates Scenario: Embark not possible at map edges -
Changes..
Spoiler extra crew :
I think those precious Crews come with no downside.
Should there be a Crew limit per ship - 1 (extra) on Sloop , 2 (extra) on Brigantine , 3 (extra) on Galleon?
Should (extra) Crew and Shore Party also have a cost?
Should there be a Crew limit per ship - 1 (extra) on Sloop , 2 (extra) on Brigantine , 3 (extra) on Galleon?
Should (extra) Crew and Shore Party also have a cost?
Spoiler bring her home :
This ability is hidden unless you're at a non-friendly ship - making it hard to know when it's ready to use again after cool down.
How about giving it a second use, a minor heal on friendly units - an instant or over-time buff?
Because of bug the current (offensive) use would better be disallowed on ships/tiles within non-warring city borders.
How about giving it a second use, a minor heal on friendly units - an instant or over-time buff?
Because of bug the current (offensive) use would better be disallowed on ships/tiles within non-warring city borders.
Additions..
A city-state Pirate town with a black market - buying ships (and goods) and giving plunder quests.New mechanics around Luxury resources - for the colonial civs to exploit and send home (and in trade routes) and for pirate factions to plunder.