1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Pirates! Yarrr!

Discussion in 'Civ3 - Completed Scenarios' started by Paasky, Mar 29, 2005.

  1. Paasky

    Paasky Good News Everyone!

    Joined:
    Nov 19, 2003
    Messages:
    2,062
    Location:
    Vantaa, Finland
    OK, it's finally done. There's still something to do, but they're mostly minor stuff. Perhaps the most urgent one is the town sizes, but the towns weren't very large at the time were they? Some civilopedia entries should also be revised but they are all there (unlike in my WWII Scenario until recently). Some building-list graphics are also missing/wrong but that isn't too bad either.

    I - Information
    II - Technical Stuff
    III - Credits
    IV - Downloads & Guides


    =====================================================


    I - Information

    For [c3c] ONLY!

    This Scenario is situated on the Caribbean and starts on New Year, 1656. There are many new things in this scenario, the most important is propably the huge amount of added ships. There are over 10 new animations & over 30 different ships. But I didn't forget the land departement either: there are many new units there too. This scenario tries to be somewhat historically accurate although quite a lot has been sacrified for the sake of fun. There are 2 different pirate civs in addition with 4 European civs & 1 Native one.

    I've also added background musics. Although they aren't neccessary, they add a nice little extra to the scenario.

    The Loading time is once again short, as is the round waiting time. With an 800mhz P3, 380 SDRAM it takes under one minute to load the scenario and avaen less with the turns.

    =====================================================


    II - Technical Stuff

    Here are the nitty-gritty stuff of all new Units, Buildings, Resources & Techs in this scenario:

    Units (62):
    Code:
    Unit name    - Unit Animation
    
    Land (15):
    Brave               - Brave (custom)
    Bowman              - Bowman
    Mounted Warrior     - Mounted Warrior
    Native Warrior      - Polynesian Warrior (custom)
    Matchlock Musketman - Musketman
    Matchlock Musketeer - Musketeer
    Flintlock Musketman - Musket Infantry (custom)
    Flintlock Musketeer - Minuteman (custom)
    Spanish Explorer    - Conquidistador
    Explorer            - Explorer
    Line Infantry       - Napoleonic Infantry
    City Defender       - Napoleonic Infantry
    Treasure Keeper     - Rifleman
    Cannon              - Cannon
    Mortar              - Mortar
    
    
    Sea (43):
    Caravel
    Frigate
    Galleon
    Man-o-War
    Privateer
    Boat
    Armoured Merchantman
    Corsair
    Corvette
    Pinace
    Spanish Galleon
    Merchantman
    Ship of the Line
    War Galleon
    Black Pearl
    Trident
    Native Ship
    Battleship
    Canoe
    Sloop
    Pirate Flagship
    Large Frigate
    Mail Runner
    Sloop of War
    Royal Sloop
    Trade Galleon
    Royal Galleon
    Fast Galleon
    Flag Galleon
    Large Merchantman
    East Indiaman
    Brig
    Brigantine
    Brig of War
    Coastal Barque
    Barque
    Ocean Barque
    Seamonster
    Fluyt
    Large Fluyt
    West Indiaman
    Turtle
    Pirate Ship
    Pirate Vessel
    
    
    Other: (4, all have the same named animations)
    Settler
    Worker
    Treasure
    Air Balloon
    

    Buildings (70):
    Code:
    Palace
    Barracks
    Granary
    Marketplace
    Library
    Governor's House (ie Courthouse)
    Stone Wall
    Plumbing (ie Aqueduct)
    Bank
    Cathedral (Small Wonder)
    University (Small Wonder)
    Hospital
    Coastal Fortress
    Wharf
    Town Guard
    Wealth
    Smiths Workshop
    Military Academy (Small Wonder)
    Viceroy's Palace (Small Wonder)
    Port
    Chapel
    Inn
    Tavern
    Hostel
    Drydock
    Palisade
    6 Plantations
    3 Farms
    3 Mines
    Gallows
    Jail
    Slave Fort
    Slave Market
    12 Treasures (spaceship parts)
    Pirate Shipyard
    Pub
    Capn's Quarters
    Port-of-Call (Small Wonder)
    Fortress
    Emancipation
    Expeditions
    5 different taxes
    Armoury
    Famous Shipwrecks  (Great Wonder)
    Lumbermill
    Brewery
    Cigar Factory
    Rum Distillery
    Fur Trappers
    Game Hunters
    Fishery
    

    =====================================================


    III - Credits

    Building Graphics:
    Me (the crappy ones :p)
    *more to come*


    Unit Graphics:
    *more to come*


    Other:
    *more to come*


    =====================================================


    IV - Downloads & Guides

    So, have fun & please tell of any bugs you find! No matter how small it seems to be, everything is helpful.

    Installing:
    1) Download the Main Files and extract it to your ..\civ3\conquests\scenarios\ folder.
    2) Download the Newest update and extract it to your ..\civ3\conquests\scenarios\ folder.
    3) Download the Music and extract it to your ..\civ3\conquests\ folder. (Not neccessary)

    If you can't open the .rar's, you need to get a better archive opener than winzip. www.rarlabs.com/download.htm


    Main Files (v1.0) - 47mb
    Any to v1.2 update - 1.7mb (17.04.2005)
    Music - 38mb

    Playing: Start Conquests, perss Civ-Content & choose Pirates! Yarr!.biq.
    ps. If you're playing as a pirate, you can attack cities with Buccaneers/Pirate Captains AFTER you've declared war on the enemy. The AI doesn't have this handicap but it cheats anyway... *grumble*
     
  2. Plotinus

    Plotinus Philosopher Administrator

    Joined:
    Nov 14, 2003
    Messages:
    16,810
    Location:
    Somerset
    Arrrr! It be here at last! Finally I can talk exclusively in the subjunctive whilst closing one eye and adopting a Cornwall accent. Huzzah!
     
  3. Blaze Injun

    Blaze Injun Night Radio KYSE

    Joined:
    Feb 3, 2005
    Messages:
    4,918
    Hey,

    I'll download later tonight. Gave CivIII to a friend and mine crashed. Be looking forward to this one. Even posted on the other thread.

    Good Luck.



    Blaze injun
     
  4. Guardsman Kerby

    Guardsman Kerby Guardsman

    Joined:
    Mar 21, 2005
    Messages:
    49
    Location:
    North West England
    Currently dloading, can't wait for more genious from you!
     
  5. greenman1234

    greenman1234 Usless Information King

    Joined:
    Jan 10, 2005
    Messages:
    277
    Location:
    Wrentham, Mass
    ahoy, this bee lookin like a good mod arrr, sorry for the steryotypical accent arrr . ill be tyryin it out arrr. ill get back to soon arrr
     
  6. greenman1234

    greenman1234 Usless Information King

    Joined:
    Jan 10, 2005
    Messages:
    277
    Location:
    Wrentham, Mass
    arr, i think it bee needin win zip, ill get it arrr
     
  7. Paasky

    Paasky Good News Everyone!

    Joined:
    Nov 19, 2003
    Messages:
    2,062
    Location:
    Vantaa, Finland
    Actually you need any program that knows .rar's. I use winrar, it works in the same way as older winzip's.

    I noticed a critical bug, the game crashes when you look at the civilopedia entry of the pirate captain. I've fixed it + many other small things I noticed while playing it.
     
  8. Snorken

    Snorken Chieftain

    Joined:
    May 10, 2004
    Messages:
    1,378
    Location:
    Sweden
    Arrrrrrrrrr!!! :)

    I'll download this awesome scenario when I get my new computer, matey... Arrr!

    Greenman1234: .rar files doesn't run in WinZip, you'll need WinRAR...
    You can download it here: http://www.rarlabs.com

    Edit: Ooops... Pääsky beat me to it...
     
  9. Paasky

    Paasky Good News Everyone!

    Joined:
    Nov 19, 2003
    Messages:
    2,062
    Location:
    Vantaa, Finland
    I'm uploading the music files now, they should be ready in 10 minutes or so.

    Now, to fix the civilopedia links & the first update is complete :hammer:
     
  10. Paasky

    Paasky Good News Everyone!

    Joined:
    Nov 19, 2003
    Messages:
    2,062
    Location:
    Vantaa, Finland
    OK, first update is here! This is a MUST to download as the first version has one critical bug that makes the game crash.
    Get it from here: http://koti.mbnet.fi/peksoft/peksoft/files/pirates_any-1.1.rar

    Fixed:

    Swap pirate clours
    Pirate flagship 10 more attack (A/D=60/50)
    privateer A/D=40/40
    civilopedia links
    resources have 3-letter code
    pirate & pirates switched
    pirate captains can hurry
    pirate ship creates pirate ship
    flagship creates pirate ship
    palace acts as battlefield medicine
    new unit: treasure keeper (A/D/M/C = 1/5/1/5) europ only
    all gov's pay to hurry
    NOT FOUND: icons\units\piratesmall/large.pcx
    captains have stealth attack against every land unit (some bugs with civ with this, I might delete it)
    VP's:
    Treasure: 500
    Unit: 1
    City: 100

    The stealth attack was originally for all units but when I tested it by attacking a Galleon it didn't die & I enslaved a musketeer :confused:
    A few moments later civ just crashed. It seems that that was one modification civ couldn't handle :(
    Hopefully it won't crash now, but if it does I'll remove the stealth attack alltogether.
     
  11. Anarki

    Anarki Chieftain

    Joined:
    May 30, 2004
    Messages:
    512
    Location:
    Cornwall
    Arrr! I be the only true Pirate here! Off with me Bounty!
     
  12. greenman1234

    greenman1234 Usless Information King

    Joined:
    Jan 10, 2005
    Messages:
    277
    Location:
    Wrentham, Mass
    arrr, i be the true pirat Anarki, arrr i should be tellin thunderfall to put you in the brig for mutiny arrr!!!!
     
  13. Paasky

    Paasky Good News Everyone!

    Joined:
    Nov 19, 2003
    Messages:
    2,062
    Location:
    Vantaa, Finland
    ...
    :lol:
    riiiight...
     
  14. Paasky

    Paasky Good News Everyone!

    Joined:
    Nov 19, 2003
    Messages:
    2,062
    Location:
    Vantaa, Finland
  15. Guardsman Kerby

    Guardsman Kerby Guardsman

    Joined:
    Mar 21, 2005
    Messages:
    49
    Location:
    North West England
    Cool, great work, we can always depend on your excellence!
     
  16. Nwoll

    Nwoll Chieftain

    Joined:
    Jan 14, 2004
    Messages:
    325
    I have been looking forward to this scenario, and following the development thread with interest. Downloading now, I'll tell you what I think after I play it.
     
  17. greenman1234

    greenman1234 Usless Information King

    Joined:
    Jan 10, 2005
    Messages:
    277
    Location:
    Wrentham, Mass
    this is prittey good, you should give the pirates mabey another city each. they are at a disadvantage. i cant unzip the files to conquest/scenarios. i normally cot and paste from a regular zip. what doi do?
     
  18. Paasky

    Paasky Good News Everyone!

    Joined:
    Nov 19, 2003
    Messages:
    2,062
    Location:
    Vantaa, Finland
    After installing winrar, open the pirates.rar you've downloaded. Mow, press the large colourful :)p) Extract button and browse to your conquests\scenarios folder. Then extract.
    Then just do the same thing to the patch. That's it!

    I just played the scenario as the Swashbucklers (didn't win yet though). It is Very easy with them. I noticed that Buccaneers & pirate captains can attack cities if you've declared war against the enemy first.
    Now there aren't any ships left in the caribbean & I've conquered almost half of the map. There are large amounts of treasure carrying units walking around in mexico wich I raid every now & then. I guess I'll win it soon as many of the cities I have have plantations in them creating treasures.

    So don't say that the pirates have a disadvantage, as they sure don't ;) I once doubled my fleet / land units by simply attacking many times in one turn.
     
  19. davbenbak

    davbenbak Lackey

    Joined:
    Jun 9, 2003
    Messages:
    711
    Location:
    Texas
    As anyone with kids can tell you, according to the Backyardigans, "Aargh means yes and aargh means no..." and "What do you do with a scurvy pirate? Steal his ship and then hot wire it!"

    sorry no comment on the mod yet, just looking for an excuse to say Aargh!!!!
     
  20. Paasky

    Paasky Good News Everyone!

    Joined:
    Nov 19, 2003
    Messages:
    2,062
    Location:
    Vantaa, Finland
    Nothing to comment about? Does that mean that everything is perfect? (except for the civilopedia)

    Damn, I forgot to add a Download Counter to this one, I now don't have a clue in how many times this has been downloaded... So please post to boost my ego :p
     

Share This Page