Running 1.09b I encountered the following issues (not sure if they're already mentioned somewhere, forum searches usually suck ..): you can build Swashbucklers and Deck Hands in colonies: you can build population ??!! AND you can hurry Deck Hands for 1 gold as a regular price ?! there are tons of Petty Criminals on the docks in Tortuga .. ...which never seem to convert to normal colonists?Ok, on turn 105 one turned into a Deckhand. This is too long, considering the given lenght of a game of Col2 ... Pioneer (Deckhand) uses Soldier (Deckhand) 3D graphics, Dragoon 2D graphics when equipped on the dock, and Swashbuckler icon in colony. Soldier (Deckhand) is indistinguishable from Swashbuckler pirates can build churches, generate crosses, and hurrying costs are reduced by them, but there's no indicator on the Tortuga Screen (at least @ 1280x1024) there's no mouse-over for ships en route on the Tortuga (F2) screen (again, @ 1280x1024) mouse-over for the drydock in the colony windows doesn't work, either - at least at times, but this rather looks like a glitch in Col2 than in AoD if you move a Swashbuckler next to a native camp / european settlement, it most likely will get attacked: free experience and reduced defense without declaration of war ?! Swashbuckler "can attack without declaring war" ... but what? Not European settlements, at least ... they can plunder improvements, but the amount of gold generated is negligible. Pirate Brig and Pirate Ship are contradicting the *pedia files, and the first one is rather useless (unless the AI needs it to ferry goods to and from Tortuga): The help files state that pirates went long ways to make their ships faster, more agile and better armed than the common merchant vessel. Yet, in AoD, they're pretty much the same, and the brig cannot even attack at all I would suggest giving them +50% against all merchant ships, if multiple boni are possible. Otherwise, they need to get more strength or start with many more promotions ... Would it be possible to bring back the ability to actually capture the complete vessels, not only their cargo with a Privateer (or Pirate Ship, Brig)? I'm not sure if and what of this is working as intended ... is there a special pirates' readme somewhere ??