Placement of cities

rafisher

Chieftain
Joined
May 18, 2001
Messages
82
Location
Minnesota
When first starting out, should I try to minimize overlap of tiles between adjacent cities? I notice that the computer cities overlap quite a bit whereas my strategy has always been to have 0 or at most 1 tile overlap.

Thanks.
 
Overlap is not bad. Only in late game will your cities reach size of 20, and even then some will be running specialists for example. I mainly look at what features the city can own for itself and if they will make the city good for some timescale.
I do decide who's the future owner of the tile, however. So if I decide to eg. overlap with capitol, work some cottages or share some food from it, I still decide that the city has to, at some point in the game, be able to do without those tiles, giving them back to capitol when it has reached some point in growth.
 
While overlap might not be ideal longterm, there usually isn't that much wrong with doing it in the short term when you're limited by the happy cap on how many tiles you can work. The game is usually in many ways decided fairly early. So, in most cases take the short term gain over long term considerations.
 
As a corollary to this question when there is small space between cities, say 6 to 10 tiles which are not in any BFC, is it usually beneficial to build a city in that space even though it would create lots of overlap?
 
As a corollary to this question when there is small space between cities, say 6 to 10 tiles which are not in any BFC, is it usually beneficial to build a city in that space even though it would create lots of overlap?

Depends on the terrain - mostly grassland or a useful yield resource means a definite yes. Also having (massed, not selective Enviro-style) corps means a definite yes.
 
My general rule of thumb is dependent on my short term goals defined by my initial scouting.

If I find that I have plenty or room to rex, I try to grab land and not have overlap. If though, I find I am close to a civ I want to rush, then I will usually settle close and not be worried about overlap at all.

The benefits of this are that I can usually do with one less worker to connect resources and the cities. And the second capital will usually be enough of a payoff that having a city that will have a low potential later is not a big deal.

I saw the benefit in one of Mutineer's games where he had his second city very close to his capital to share horses and food resources.

I do this now too to swap out the tiles to abuse the whip and maximize production/growth while I build a force to take the next civ out in as short a time as possible.

Also, later in game, if my capitol is located inland but there is enough room to grab a seafood resource and work some mines from the capitol, I have no problem settling it. It might not be a big city, but maintenance is not too bad and switching out tiles will help it build granary, lighthouse, library and pump some naval units later if needed.
 
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