Well Helium 3 could be on all gas giants and poles of Mercury for example.Good question. I haven't really thought about it. At this time those resources are good for keeping the map interesting, but they won't be useful for anything. Maybe putting a few resources on other planets will induce me to find ways to make use of them. As for other areas, it seems that a couple new map bonuses would be needed. Organic Volatiles would be appropriate for the Kuiper Belt, for instance.
I noticed that all the planets are red. Why is that?
I directed you at Space Engine some time before.OK, I'll look into the red planet issue and try to figure out what is going on.
As for the temporary textures for galaxies, stars, and planets, yes, I know about that. I will need some help in getting better artwork there.
Edit: purged your module, and still planets are red. Its like you forgot to actually update terrain xml files or something.
Also footstep sounds arent needed
I directed you at Space Engine some time before.
This is universe generator, that generates procedually planets, stars, galaxies and other stuff.
Aren't these in the Final Frontier Mod included in vanilla civ?
Is this happening in WorldBuilder or in actual gameplay? The planets look fine (or at least the proper colors) to me. Is anyone else having this issue?
Agreed. I'll get rid of them. Spaceships don't "walk" on these planets.
Thanks for reminding me. I took a look at it but haven't had the time to explore in great detail. Can I generate/extract NIF files from Space Engine?
I think that's where the Asteroid and Black Hole models came from. While on the subject, at some point the Maglev and Jumplane models were changed from the Final Frontier versions to their present form. Are the FF models still available? I would like to use them for Wormhole routes.
<ArtDefineTag>ART_DEF_TERRAIN_NEPTUNE</ArtDefineTag>
<TerrainArtInfo>
<Type>ART_DEF_TERRAIN_NEPTUNE</Type>
<Path>Art/Terrain/Textures/neptune.dds</Path>
<Grid>Art/Terrain/Textures/grid.dds</Grid>
<Detail>Art/Terrain/Textures/plainsdetail.dds</Detail>
<Button>Art/Interface/Buttons/WorldBuilder/neptune.dds</Button>
<LayerOrder>41</LayerOrder>
<AlphaShader>0</AlphaShader>
<TextureBlend01>8,0</TextureBlend01>
<TextureBlend02>1,0</TextureBlend02>
<TextureBlend04>6,0</TextureBlend04>
<TextureBlend08>5,0</TextureBlend08>
<TextureBlend03>2,0</TextureBlend03>
<TextureBlend06>10,0</TextureBlend06>
<TextureBlend12>12,0</TextureBlend12>
<TextureBlend09>9,0</TextureBlend09>
<TextureBlend07>3,0</TextureBlend07>
<TextureBlend14>14,0</TextureBlend14>
<TextureBlend13>11,0</TextureBlend13>
<TextureBlend11>4,0</TextureBlend11>
<TextureBlend10>7,0</TextureBlend10>
<TextureBlend05>13,0</TextureBlend05>
<TextureBlend15>15,0 16,0 17,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0</TextureBlend15>
</TerrainArtInfo>
Okay, so I'll clean solar system sectrors from unneeded resources.It's up to you. For now I would take them out, until we have a plan for how we will do extraterrestrial map resources.
Well Moon is sorted already, so I'll leave it as is, and remove all resources in solar system except CO2 from Mars.Also the Moon NEEDS Titanium, Bauxite OR Iron for at least 1 city. He3 on the Moon should also be a thing. CO2 doesn't belong on the Moon, but I can see it on the poles of Mars. The Asteroid belt contains quite a lot of Platinum or Iron and I could see a Platinum Mine there that generates quite a lot of as a building.