Mew151
Chieftain
- Joined
- Jun 24, 2019
- Messages
- 31
I'm making a Middle Earth map using Zobtzler's fantastic YnABMC tool and YnAMP, and I was wondering if it's possible to pre-place Improvements and Routes using an .xml file?
The reason I'm asking is because there are some landmarks, such as Helm's Deep that I would like to place as a "Fort" Improvement upon loading the map.
I'm a noob when it comes to modding, and I tried inserting this imitation line into ExtraPlacement.xml, but it didn't do anything in-game:
An earlier version of my map uses the .Civ6Map format from WorldBuilder, and I noticed that it can pre-place Improvements and Routes, but it doesn't do TSL or City Naming (that I know of), which is why I'd rather stick with Zobtzler's .lua format, especially as most of the Improvements I want to add are just fluff (for example, since a Fort at Helm's Deep would be nestled in the White Mountains, it actually serves no strategic purpose in Civ 6, and I expect a player settling a city there to just build a Campus or Holy Site over it, but it would still be cool fluff for players to see as they explore the map!)
Thank you in advance!
The reason I'm asking is because there are some landmarks, such as Helm's Deep that I would like to place as a "Fort" Improvement upon loading the map.
I'm a noob when it comes to modding, and I tried inserting this imitation line into ExtraPlacement.xml, but it didn't do anything in-game:
Code:
<GameData><ExtraPlacement>
<Replace MapName="MyMapName" X="70" Y="34" RuleSet="RULESET_EXPANSION_2" TerrainType="TERRAIN_PLAINS_HILLS" ImprovementType="IMPROVEMENT_FORT" />
</ExtraPlacement></GameData>
An earlier version of my map uses the .Civ6Map format from WorldBuilder, and I noticed that it can pre-place Improvements and Routes, but it doesn't do TSL or City Naming (that I know of), which is why I'd rather stick with Zobtzler's .lua format, especially as most of the Improvements I want to add are just fluff (for example, since a Fort at Helm's Deep would be nestled in the White Mountains, it actually serves no strategic purpose in Civ 6, and I expect a player settling a city there to just build a Campus or Holy Site over it, but it would still be cool fluff for players to see as they explore the map!)
Thank you in advance!
