I read Tabarnak's thread "4 City Tradition's Opening" where to put a second city, but sometimes I still take it on the jaw. I put the city in one place and it will be 10 turns to get an archer... great. Put down another city, and 20 turns for an archer... not bad, that's livable. Put down another city, and 40 turns for an archer. These examples aren't within the same game, but numbers I have actually seen. If I wait 40 turns for an archer, I'm finished. Is there something else to picking a city location? More than just putting it on a lux. Is there a hills to non-hills ratio? Something that might make it easier. I know I need food to grow, so just hills can't be the answer. I do try to look for next to river on a hill, but it seems every time I get that prime location, I end up on the wrong side of the river for defense. But that's another story altogether.