AntSou
Deity
- Joined
- Jun 8, 2019
- Messages
- 2,751
I no longer think it's feasible to expect a complex system of pandemics/plagues in either NFP or afterwards.
With that said I have a simplified idea for a Pandemic game mode which uses already existing game assets and mostly copies already existing code.
Note: The purpose here is not to achieve realism, but rather a way to enhance some game elements, such as Tile Appeal, which is unfortunately too often irrelevant in the game.
Pandemic Game Mode:
The mode would require Gathering Storm.
1. WHAT IT IS
Plague is a peculiar type of natural disaster which spreads similarly to forest fires, but rather than woods or rainforest, in order to spread it requires an adjacent marsh, district or improvement, including roads. It pillages all tiles it spreads to and damages any unit it hits.
1.1 When spreading to a district, it only damages the highest tier building currently intact. It's essentially a one-off "Pillage" action.
E.g. A tile with both an improvement and road will only pillage the improvement. A tile with only a road will pillage the road.
1.2 When a plague spreads to a Harbour or Airport, there's a chance of it spreading to other Harbours or Airports within 6-9 tiles.
1.3 Plagues typically last 4 turns. After a plague subsides in a tile, that tile is immune from plague for four turns.
1.4 Tiles with Plague do not provide terrain yields for the duration of the plague.
2. HOW IT SPREADS & HOW TO PREVENT IT
The chance of a Plague occurring and spreading depends on the Tile Appeal of any tile with a marsh or improvement/district. The lower the appeal, the higher the chance of a plague initiating there.
2.1 A tile requires at least -1 Appeal for a new Plague to initiate there, but may spread to any other legal tile.
2.2 Plagues cannot spread to tiles with Breathtaking Appeal.
2.3 When using the Apocalypse Mode, Soothsayers can be used by the player to initiate plagues in any legal tile.
2.4 Existing Governor promotions:
a) Liang's Reinforced Materials promotion blocks any chance of plagues spreading to tiles in the city.
b) Reyna +1 Appeal from Forestry Management is also an indirect buff to this governor in this mode.
3. CONSEQUENCES & BONUSES
Other than pillaging the tile, Population loss may occur. The extent of damage depends on Natural Disaster Intensity.
3.1 Whenever a Marsh is hit by a plague, the tile gains +1 Science. Maintaining isolated Marshes for scientific purposes rather than farming them becomes a viable approach.
4. NEW UNITS, NEW POLICIES & "FARMING PLAGUES"
Two new units from the Black Death Scenario are made available, the Flagellant and the Plague Doctor (though with different mechanics):
a) The Flagellant is a unique melee military unit with Combat Strength set by the current Era and with a unique promotion tree. It has higher base Combat Strength in tiles afflicted by Plague and is immune to Plague Damage.
Some possible promotions include:
- Higher Movement in Plague tiles;
- Stealth in Plague tiles;
- Heals in Plague tiles;
- May attack twice, etc.
b) The Plague Doctor is a support unit also immune to plague damage which comes with 3 charges. These may be triggered to reduce the length of Plague in a tile by two turns and doing so provides a lump sum of Culture and Science, set by Era. It may enter neutral territory without open borders agreements. Using a Plague Doctor in foreign territory provides Diplomatic Favor points on top of Science and Culture.
4.1 A new Dark Age policy which makes all of your traders immune to it and which provides +1 Science and +1 Culture in the Capital for every plagued tile within your empire.
With that said I have a simplified idea for a Pandemic game mode which uses already existing game assets and mostly copies already existing code.
Note: The purpose here is not to achieve realism, but rather a way to enhance some game elements, such as Tile Appeal, which is unfortunately too often irrelevant in the game.
Pandemic Game Mode:
The mode would require Gathering Storm.
1. WHAT IT IS
Plague is a peculiar type of natural disaster which spreads similarly to forest fires, but rather than woods or rainforest, in order to spread it requires an adjacent marsh, district or improvement, including roads. It pillages all tiles it spreads to and damages any unit it hits.
1.1 When spreading to a district, it only damages the highest tier building currently intact. It's essentially a one-off "Pillage" action.
E.g. A tile with both an improvement and road will only pillage the improvement. A tile with only a road will pillage the road.
1.2 When a plague spreads to a Harbour or Airport, there's a chance of it spreading to other Harbours or Airports within 6-9 tiles.
1.3 Plagues typically last 4 turns. After a plague subsides in a tile, that tile is immune from plague for four turns.
1.4 Tiles with Plague do not provide terrain yields for the duration of the plague.
2. HOW IT SPREADS & HOW TO PREVENT IT
The chance of a Plague occurring and spreading depends on the Tile Appeal of any tile with a marsh or improvement/district. The lower the appeal, the higher the chance of a plague initiating there.
2.1 A tile requires at least -1 Appeal for a new Plague to initiate there, but may spread to any other legal tile.
2.2 Plagues cannot spread to tiles with Breathtaking Appeal.
2.3 When using the Apocalypse Mode, Soothsayers can be used by the player to initiate plagues in any legal tile.
2.4 Existing Governor promotions:
a) Liang's Reinforced Materials promotion blocks any chance of plagues spreading to tiles in the city.
b) Reyna +1 Appeal from Forestry Management is also an indirect buff to this governor in this mode.
3. CONSEQUENCES & BONUSES
Other than pillaging the tile, Population loss may occur. The extent of damage depends on Natural Disaster Intensity.
3.1 Whenever a Marsh is hit by a plague, the tile gains +1 Science. Maintaining isolated Marshes for scientific purposes rather than farming them becomes a viable approach.
4. NEW UNITS, NEW POLICIES & "FARMING PLAGUES"
Two new units from the Black Death Scenario are made available, the Flagellant and the Plague Doctor (though with different mechanics):
a) The Flagellant is a unique melee military unit with Combat Strength set by the current Era and with a unique promotion tree. It has higher base Combat Strength in tiles afflicted by Plague and is immune to Plague Damage.
Some possible promotions include:
- Higher Movement in Plague tiles;
- Stealth in Plague tiles;
- Heals in Plague tiles;
- May attack twice, etc.
b) The Plague Doctor is a support unit also immune to plague damage which comes with 3 charges. These may be triggered to reduce the length of Plague in a tile by two turns and doing so provides a lump sum of Culture and Science, set by Era. It may enter neutral territory without open borders agreements. Using a Plague Doctor in foreign territory provides Diplomatic Favor points on top of Science and Culture.
4.1 A new Dark Age policy which makes all of your traders immune to it and which provides +1 Science and +1 Culture in the Capital for every plagued tile within your empire.