At first I was really excited bout this... then it kinda faded away scince it's effects are very weird...
1) Open the Civ3 Editor and go into the Units section of the rules editor.
2) Select an air unit.
3) Remove the "inmobile" flag.
4) Flag it as "Hidden Nationality".
Now what this does is kinda weird...
Air units flagged as "Hidden Nationality" will be able to attack, etc. (depends on what abilities you give em in the editor) any ground/air/sea unit that is not inside a city (coz we all know "only land units may attack settlements"
).
However, if a ground/sea unit moves on it they just move 'underneath' your plane
(your plane and the enemys units can 'share' the same terrain tile)... cool, no? I find it very realistic... the only catch (witch is actually HUGE) is that they have, as the flag says, hidden nationality. Plus, I have absolutely no idea what happens if the cpu moves on your plane with an air unit (do they fight or just stack themselves together in the same tile?). I suppose that the interception ability would only affect air missions... therefore moving the plane around shouldnt make 'Air Defenders' react... but then again, no real proof.
Well, even tho the hidden nationality is a big stain, i thought it would be interesting enough to post... besides, id love to hear anyone's experience with this... how it works with other planes, etc.
1) Open the Civ3 Editor and go into the Units section of the rules editor.
2) Select an air unit.
3) Remove the "inmobile" flag.
4) Flag it as "Hidden Nationality".
Now what this does is kinda weird...


However, if a ground/sea unit moves on it they just move 'underneath' your plane

Well, even tho the hidden nationality is a big stain, i thought it would be interesting enough to post... besides, id love to hear anyone's experience with this... how it works with other planes, etc.