Aeon221
Lord of the Cheese Helmet
Tech, resource reqs and cost not the same as vanilla, will mess with them later.
Archer Goal: changed from city defense to brittle anti-melee
3 str/1 mv
x100 vs melee
Ax Goal: changed from anti-melee to terrain specialist
4 str/1 mv
Only early unit able to get Guerrilla and Woodsman promotions.
Starts with Guerrilla I and Woodsman I.
Catapult Goal: generally weaker and less effective
str2/mv1
max damage 40% (from 75%)
city defense bombard 4%/turn
It and sword are only units that can get City Raider promo.
Chariot Goal: from anti-ax to anti-archer/siege
4str/1mv
x25 vs archers
flanking
Horse Goal: from general cav to brittle raider/anti-chariot
3str/3mv
x50% vs chariot
Spear Goal: from anti-cav to general infantry
6str/1mv
Sword Goal: more specialized against cities
4str/1mv
base x50 vs cities
it and catapult are only early units that can get CR promo
****
My overall objective is to specialize the units, and move spears into the generalist unit -- based on nothing other than my personal preferences. Ideally, stacks would be spears/archers/chariots for field stuff, swords/catties for city attacks and ax/horse for general burnination -- since ax will be superior to other options in rough terrain, and horses can move three tiles (into area, burn, back to defender).
I don't want a dedicated city defender, because I feel like that's a really boring role and I'd rather people specialized generalists than had a unit whose sole purpose was city sitting.
I was also considering a unit that specialized in first strikes, but it seems like that's either terrible or overwhelming. What are people's opinions on changing Drill progression from one or two first strikes/fs chances per level to 3/1/1/1 first strikes. According to my maths, the second progression gives performance increases equivalent to the Combat promos.
Danke to those that answer.
Archer Goal: changed from city defense to brittle anti-melee
3 str/1 mv
x100 vs melee
Ax Goal: changed from anti-melee to terrain specialist
4 str/1 mv
Only early unit able to get Guerrilla and Woodsman promotions.
Starts with Guerrilla I and Woodsman I.
Catapult Goal: generally weaker and less effective
str2/mv1
max damage 40% (from 75%)
city defense bombard 4%/turn
It and sword are only units that can get City Raider promo.
Chariot Goal: from anti-ax to anti-archer/siege
4str/1mv
x25 vs archers
flanking
Horse Goal: from general cav to brittle raider/anti-chariot
3str/3mv
x50% vs chariot
Spear Goal: from anti-cav to general infantry
6str/1mv
Sword Goal: more specialized against cities
4str/1mv
base x50 vs cities
it and catapult are only early units that can get CR promo
****
My overall objective is to specialize the units, and move spears into the generalist unit -- based on nothing other than my personal preferences. Ideally, stacks would be spears/archers/chariots for field stuff, swords/catties for city attacks and ax/horse for general burnination -- since ax will be superior to other options in rough terrain, and horses can move three tiles (into area, burn, back to defender).
I don't want a dedicated city defender, because I feel like that's a really boring role and I'd rather people specialized generalists than had a unit whose sole purpose was city sitting.
I was also considering a unit that specialized in first strikes, but it seems like that's either terrible or overwhelming. What are people's opinions on changing Drill progression from one or two first strikes/fs chances per level to 3/1/1/1 first strikes. According to my maths, the second progression gives performance increases equivalent to the Combat promos.
Danke to those that answer.