At some point I suspect Rik will give us our starting position to look at, and we should try to spreadsheet out the first 25 turns or so. Based on Rik's past homemade maps, I'm guessing he will give us a very generous start - i.e. one with settler factory potential. When we try to plan the start, one key question will be when will we be able to build a granary - will we research pottery first, or will that come later?
Here are the assigned civs:
SABER - Ottomans (Bronze Working and Masonry)
FREE - Sumeria (Bronze Working and Pottery)
BABE - Iroquois (Pottery and Alphabet)
The Council - Korea (Bronze Working and Alphabet)
GONG - Celts (Pottery and Ceremonial Burial)
There are 3 agricultural civs with Ancient Age UUs. Our early strategy I think will be to survive. Our military should consist of mostly horses, and we should look to build Leo's, but I'm getting way ahead of myself...
I would think our first tech choice would have to be either The Wheel or Pottery. We will certainly need to know where the horses are, but we will also almost certainly want an early granary. Since 3 civs start with Pottery, we could try to trade for it, but based on last game, some civs may be unwilling to part with it for less than extortionate prices. Of course, since 3 civs have it, and we have a Masonry monopoly, we may be able to get a bargain, but if we don't research it ourselves, it makes it tougher to plan the start.
Enough babbling for now...
Here are the assigned civs:
SABER - Ottomans (Bronze Working and Masonry)
FREE - Sumeria (Bronze Working and Pottery)
BABE - Iroquois (Pottery and Alphabet)
The Council - Korea (Bronze Working and Alphabet)
GONG - Celts (Pottery and Ceremonial Burial)
There are 3 agricultural civs with Ancient Age UUs. Our early strategy I think will be to survive. Our military should consist of mostly horses, and we should look to build Leo's, but I'm getting way ahead of myself...
I would think our first tech choice would have to be either The Wheel or Pottery. We will certainly need to know where the horses are, but we will also almost certainly want an early granary. Since 3 civs start with Pottery, we could try to trade for it, but based on last game, some civs may be unwilling to part with it for less than extortionate prices. Of course, since 3 civs have it, and we have a Masonry monopoly, we may be able to get a bargain, but if we don't research it ourselves, it makes it tougher to plan the start.
Enough babbling for now...