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Plant Forest, change preq. civic

Discussion in 'Mod Creation Help' started by NicTeos, Mar 3, 2018.

  1. NicTeos

    NicTeos Chieftain

    Joined:
    Oct 20, 2010
    Messages:
    190
    Gender:
    Male
    Hi,

    How can I change the plant forest, unit operation, needs another civic, or tech. I can't find the preq. in the data. It's a little pain, to remove mines from river hills just to change it with second wood and a mill. And so I want to be able to do this in late medieval.
     
  2. LeeS

    LeeS Imperator

    Joined:
    Jul 23, 2013
    Messages:
    5,726
    Location:
    Illinois, USA
    The prereq is designated for the Feature rather than the unit operation
    Code:
    <Features>
    	<Row FeatureType="FEATURE_FOREST" Name="LOC_FEATURE_FOREST_NAME" RemoveTech="TECH_MINING"
    		Removable="true" Forest="true" AddCivic="CIVIC_CONSERVATION" SightThroughModifier="1"
    		DefenseModifier="3" MovementChange="1" Appeal="+1" AntiquityPriority="2"/>
    </Features>
    Since there's no "AddTech" in Vanilla at least, you can't tie the ability to plant forests to a tech.
     
  3. NicTeos

    NicTeos Chieftain

    Joined:
    Oct 20, 2010
    Messages:
    190
    Gender:
    Male
    MANY THANKS!
     

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