Platyping's Python

Yeah I just copy and paste whatever you type and see what I can find lol
Those like Cleopatra's Needle with some unique features easier to do something.
Stuff like Chrysler Building, harder since it is just another skyscrapper without a specific goal to do something to it lol
 
you can find the debug DLL given by Asaf, he also has A guide on how to set it up....
 
Hmm, found the dll, didn't see the guide though.
Dump it in the Asset folder, run the mod, and nothing happen, still the same problem lol

Left those 3 stupid projects with the Manhattan requirements :D
Worst comes to worst, I will just remove that requirement and use python callback instead
Or just leave those 3 in non-modular format
 
Have you tried a wonder modular yet? I would try a wonder, and see if you can get that working as I have never seen a project modular so I do not know why it would not work

I would attempt to make a wonder thats already in the game modular, for example just copy/paste the internet into it, and remove the new project, and see that. That way you have an idea where the problem is. If problems still apear in projects then the problem is either in the "mod" as a whole (ex. your modular project info has the wrong defines xml) or in loading modular projects in general. If there is no problem it should be a problem in your specific project

also not sure a need for a guide? You just place it in assets and it runs, on another note I would attempt that in your larger mods to make sure there will be no errors in gameplay
 
Already did with wonders.
Done so with projects as well.
Both work except those 3 freaking projects requiring that bloody tag lol
 
Sneak Preview :D
Spoiler :
Banana.jpg
 
Since it is already stated in the Abilities section, I guess no need to elaborate in strategy :D
Your bletchy park also made, but given another name since bletchey is the building :D
 
Too tempting not to make something out of it :D
Finished converting all works to modular, except those 3 Nuke projects ...
Now exploring static movies and we are ready for Version 2 :D
 
Would you like me to post some static movies? I ahve around 50 done for my mod, so it could save you a lot of time as im sure atlesast 20-30 you also need

@the J, thanks gonna take that as a compliment, since honustly i just think you are jealous:p Do not worry though, since i know you really are, the world's largest fork will be coming out soon:D
 
Converting jpg to dds to show as movies is pretty simple, but figuring out how to convert to bik instead for the wordings to show up
 
It is simple, but I make mine 512x512 since to me best size for compromise between size and how good it looks, and it takes 2-3 minutes to find a good one, and convert it so that could save you an hour of work

I wouldn't do Bik since It would just be simply to big, even if its really short it will probably be between 500kb -1MB

J_mie6 says he knows a way how to post wordings on pictures, i would ask him
 
Hmm 512x512? It looks more like rectangular shape to me, around 3:2 I guess
Anyway I tried converting a 640x400 jpg and its size is 600+ kb as well, you managed to shrink the size?
 
See DDS is tricky, for the program I use atleast (can't say its for all programs) Dds can only be saved at a scale of 1:1 or 1:2, so you can not save a 640x400, if i did that it would automatically save it to 512x512 or possibly 512x1028. So by default I choose 512x512 since civ automatically stretches it back out to normal (it does not show up as a square, so in the dds the picture will look squished). I have noticed that the buttons you use is a more complex dds. With the program I use there are several DDS things you can save it as, I have no idea what they all mean, but I use the first one as it is the smallest, I notice all of your buttons are the 2nd one and are larger than normal buttons, so Im assuming you do the same. The size for my 512x512 is between 100-200 kb, dont remember exactly, I think around 150, so much smaller. I can definatly make the movies for you , as I will end up putting most in my mod anyway, so no big probelm for me.
 
ah, should be same program as mine then, DXTBMP
Yeah, when I reopened the saved dds file, it became 1024x512
I chose DDS DXT 3 since nobody says which is good, so just choose the middle lol
No idea what they mean anyway...

Hmm, if this is so, that means all movies made this way will be stretched horizontally and look fatter :D Let's see if there is a way of making them look original size before I release the version 2. Don't wish to reupload 100+ works again so might as well do everything for this version
 
Your welcome to try, but no they do not look fat according to me, what I do is base the original picture (the un-dds one) on what it should look like in the game. Then in the dds it becomes squished then in game it goes back to normal, its basic physics :p
But your welcome to try just saying I already have as anything else is to small (so blurry in game) or size to big, and like i said definatly pick first one since i dont see a difference, and if you pick 3 than it file size i bigger
 
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