Rhye
's and Fall creator
Dear all,
I am posting on behalf of an interdisciplinary group from the Northeastern University, Texas A&M University-Commerce, and Waseda University in Japan.
There is a ongoing research, in which I'm also involved, on decision making processes in Civ4.
I am writing here in order to recruit Civ4 experienced players that are willing to play a mod designed to investigate the issues.
In the mod I am posting, you will play as Rome, with quick speed. All victory conditions are enabled.
The map is generated randomly through Rhye's and Fall RAND algorithm. It is toroidal (wrap both X and Y).
Rules are vanilla (a standard games with 7 players), except the rules about territory, which comply with Rhye's and Fall.
You can find the mod at this link:
https://forums.civfanatics.com/threads/play-and-collaborate-on-a-research-study.608068/
Cheers!
I am posting on behalf of an interdisciplinary group from the Northeastern University, Texas A&M University-Commerce, and Waseda University in Japan.
There is a ongoing research, in which I'm also involved, on decision making processes in Civ4.
I am writing here in order to recruit Civ4 experienced players that are willing to play a mod designed to investigate the issues.
In the mod I am posting, you will play as Rome, with quick speed. All victory conditions are enabled.
The map is generated randomly through Rhye's and Fall RAND algorithm. It is toroidal (wrap both X and Y).
Rules are vanilla (a standard games with 7 players), except the rules about territory, which comply with Rhye's and Fall.
You can find the mod at this link:
https://forums.civfanatics.com/threads/play-and-collaborate-on-a-research-study.608068/
Cheers!