And success!
And you get to watch the human leaders burn!
And so I think its time for another benchmark:
a. Map is Small.
b. "Abundant Native Lifeforms" option will be selected.
c. NL City production is set to a special mind worm called a Wraith: it is amphibious, so use it appropriately!
d. NL cities do accrue ECs, however you can't rush units. But you can use probes to buy units and cities.
e. NL cities don't have graphics, and you can't change production.
f. I have not named the NL cities.
g. Sea Monoliths and Sea Fungal Towers are in the game.
h. Difficulty level is set to Librarian: your gonna probably appreciate this, as I am having a hard time dealing with the AIs at this level....
i. Isle of the Deep and Sealurk units can commandeer other units, so search out those unit-laden transports (especially transports carrying probes!).
j. As far as explaining the NL's ability to commandeer aquatic units, I was thinking of using the
Ophiocordyceps unilateralis fungus (better known as the Zombie Ant Fungus) as an analogy. I'll write up a little blurb in the intro for the game.
k. A player playing as the 8th Faction cannot conquer other Faction's cities - you can only kill them: the way to do this is to kill the last defender, then keep feeding units into the city (each one decreasing the population by one) until the city reaches zero population and is destroyed. I will provide instructions on how to do this when I publish the game.
l. You will need to play in Editor mode, otherwise there is an annoying bug in that there is a condensor showing up on every tile. I will provide instructions on how to set up game and play when I publish.
m. AI probes can probe your cities, so beware!
n. Planetary elections are disabled, as there was a crash associated with elections.
o. The Headquarters building has been disabled as the game won't allow NL to kill defenders in a capitol city. I will provide instructions on how to set up game for this to play when I publish.
p. Since I can't increase the morale of Wraiths via the city (i.e. Command Centers and Bioenhancement Centers don't give NL morale increases) then I have decreased the morale of all AI Factions in this game.
q. Playtesting has led me to believe you have a limited time to be successful in this game: once the AIs get Command Centers and Resonance Armor your gonna be in a world of hurt, so the sooner you can knock off Factions the better. And note I am giving you one last lifeline here to deal with really recalcitrant AIs. I'll write it into the intro I publish with the game.
r. Tech Stagnation is on.
s. No Colony Pods or Sea Bases can be built in this game.
t. Aggressive AIs enabled.
I should get this scenario out by Saturday evening, Sunday morning by the latest.
D