Following these principles, you can play Deity like Chieftain.
1. How many Cities do I need?
8-16 less corruption Cities is enought for a player. 8-10 for tiny size map, 10-12 for small and standard, 13-16 for huge map. Focus on these core Cities, that's all you need to beat AI.
When you start to conquer AI, the new conquered cities are usless. Just leave it with road connected and us it as a front line city. Let it build slowly, it doesn't matter. Unhappy? Starve it. Mercy? You are making corruption, why I can't starve you? If you have free workers, do some mercy on them.
2. How to place FP and Palace?
Base on 1, 2 or 3 cities away for FP and Palace is ok. For this placement, you can get all 8-16 citys which around them with less corruption.
Palace jump and cut cities around it? That's exploit.
3. Tech slide to what %?
0% is ok. You don't need to research any Techs before Later Industry Age or Modern Age. Buy it before early Industry Age or Steal it from Later Industry Age. It only cost 1/3 -1/2 compare to research.
Unless you have Univercity in all your cities after Later Industry Age, you will be always Tech behind.
And during the war, you can also ask tech tribute from your enemy or from your friend AI if he's going to be kicked out and need your ally.
4. What Government?
The only government you need is Republic. Remember it:
Money talks.
No free Army? Money can support them. Improvement? Buy it. Techs? Buy it. The only thing you need is money, money, money.
Communist give you a few shield for the whole big empire,compare with money, no use.
democracy? It can't support war.
5. Entertainment slide to what %?
Unless all the cities need it, leave it as 0%. A few cities unhappy? Starve it. Temple + Marketplace + Cathedral can solve almost everything before Pop 12. For thoese less corrupton cities, I don't think it will get any problem.
6. How to place cities?
3.5-4.5 tiles away is ok. Don't place them too loose. Most of time, they are only Pop 6-12.
If you can't build 6 or 8 cities from the begining. (surrounded by AIs) 2-2.5 tiles are also acceptable. You can disband those cities after the first war.
7. When to declare war?
Be nice with all the AIs except you want to declare war with it. Trade everything you have.
The first war is when you get swordman or horseman and already build about 6 cities. You need 4 more cities from your neighbour. Make an ally by money, grab them. The purpose for the first war is to establish your core cities. ( At deity, most of the time, you can only build 4-6 cities at begining unless you are at a corner, own your own island or play a hug map. )
After you get almost 10-12 cities. Improve them, save money for the next war.
The second war is when you get knight or cavalry, some time around it. The purpose for the war is to weak AI CIVs. The war can last as long as you want. But, try to get all AI CIVs involved. That's world war.
Weak your neighbour first, then the #1 or #2 CIV. Don't let a CIV too strong. Sometime, you need to leave your enemy alive to weak another AI CIV.
After that, there will be only 2-4 AI CIVs left. And I am pretty sure you will be #1 or #2 CIV.
Don't be afraid to fight #1 or #2 CIV. You get ally.
The third war is conquer all of them.
8. How to maintain war weariness?
Defeat enemy in your country in one turn. (sometime leave 1 or 2 for next turn prevent your unit lose outside your city is fine.)
Grap enemy city in one turn. (knight and cavalry attack first, workers RR to the new cities in one turn, then move Pikeman or rifman. No one can defeat you next turn.
9. City flip?
Turn all foreigners to entertainment, starve them. Rush a temple in one turn on the board as soon as the resist gone.
10. My reputation?
You can be aggressive but keep your reputation.
11. art of war?
For the first war, you need to attack offensive.
For the second war, let AI offensive, with artillery, you can weak them easily, then counterattack.
For the third war, you are alread strong, you can do whatever you like for fun.
12. Warmonger?
Hey, the whole history is a kind of warnonger.
World peace?
Conquer the whole world, we are earth man, that's real world peace.
Any detail tactics, go to
http://www.civfanatics.com/civ3academy.shtml
1. How many Cities do I need?
8-16 less corruption Cities is enought for a player. 8-10 for tiny size map, 10-12 for small and standard, 13-16 for huge map. Focus on these core Cities, that's all you need to beat AI.
When you start to conquer AI, the new conquered cities are usless. Just leave it with road connected and us it as a front line city. Let it build slowly, it doesn't matter. Unhappy? Starve it. Mercy? You are making corruption, why I can't starve you? If you have free workers, do some mercy on them.
2. How to place FP and Palace?
Base on 1, 2 or 3 cities away for FP and Palace is ok. For this placement, you can get all 8-16 citys which around them with less corruption.
Palace jump and cut cities around it? That's exploit.
3. Tech slide to what %?
0% is ok. You don't need to research any Techs before Later Industry Age or Modern Age. Buy it before early Industry Age or Steal it from Later Industry Age. It only cost 1/3 -1/2 compare to research.
Unless you have Univercity in all your cities after Later Industry Age, you will be always Tech behind.
And during the war, you can also ask tech tribute from your enemy or from your friend AI if he's going to be kicked out and need your ally.
4. What Government?
The only government you need is Republic. Remember it:
Money talks.
No free Army? Money can support them. Improvement? Buy it. Techs? Buy it. The only thing you need is money, money, money.
Communist give you a few shield for the whole big empire,compare with money, no use.
democracy? It can't support war.
5. Entertainment slide to what %?
Unless all the cities need it, leave it as 0%. A few cities unhappy? Starve it. Temple + Marketplace + Cathedral can solve almost everything before Pop 12. For thoese less corrupton cities, I don't think it will get any problem.
6. How to place cities?
3.5-4.5 tiles away is ok. Don't place them too loose. Most of time, they are only Pop 6-12.
If you can't build 6 or 8 cities from the begining. (surrounded by AIs) 2-2.5 tiles are also acceptable. You can disband those cities after the first war.
7. When to declare war?
Be nice with all the AIs except you want to declare war with it. Trade everything you have.
The first war is when you get swordman or horseman and already build about 6 cities. You need 4 more cities from your neighbour. Make an ally by money, grab them. The purpose for the first war is to establish your core cities. ( At deity, most of the time, you can only build 4-6 cities at begining unless you are at a corner, own your own island or play a hug map. )
After you get almost 10-12 cities. Improve them, save money for the next war.
The second war is when you get knight or cavalry, some time around it. The purpose for the war is to weak AI CIVs. The war can last as long as you want. But, try to get all AI CIVs involved. That's world war.
Weak your neighbour first, then the #1 or #2 CIV. Don't let a CIV too strong. Sometime, you need to leave your enemy alive to weak another AI CIV.
After that, there will be only 2-4 AI CIVs left. And I am pretty sure you will be #1 or #2 CIV.
Don't be afraid to fight #1 or #2 CIV. You get ally.
The third war is conquer all of them.
8. How to maintain war weariness?
Defeat enemy in your country in one turn. (sometime leave 1 or 2 for next turn prevent your unit lose outside your city is fine.)
Grap enemy city in one turn. (knight and cavalry attack first, workers RR to the new cities in one turn, then move Pikeman or rifman. No one can defeat you next turn.
9. City flip?
Turn all foreigners to entertainment, starve them. Rush a temple in one turn on the board as soon as the resist gone.
10. My reputation?
You can be aggressive but keep your reputation.
11. art of war?
For the first war, you need to attack offensive.
For the second war, let AI offensive, with artillery, you can weak them easily, then counterattack.
For the third war, you are alread strong, you can do whatever you like for fun.
12. Warmonger?
Hey, the whole history is a kind of warnonger.
World peace?
Conquer the whole world, we are earth man, that's real world peace.
Any detail tactics, go to
http://www.civfanatics.com/civ3academy.shtml