For all the ones that thought is was a joke, it isn't. This modcomp really is a hybrid between DoC and the Barbarian mod from Warlords. The general gameplay is similar to the Warlords mod, but adapted to fit in DoC. So you basically have to create chaos in order to get gold, which you can spent to create even more chaos. Download Link for V1.14 version Unzip it in the DoC folder. (You should get an message to replace some files. Say yes to all) Git users version. NOTE: Not compatible with my 2nd UU/UB modcomp. I didn't test compatibility with VD. (I assume it does work) General gameplay: Like most civs, you don't start at the start of the game, but in 1000 BC. This means that there is some development in the world already, so you have something to destroy. You start with a barbarian camp unit, which has the same function as the Warlords mod camp. (You can buy new units here) Your goal is to create chaos in the world. By default, there are 2 victory conditions: Conquest (eliminating all other civs) and Historical victory. (Yes, even the barbarians have an unique historical victory) The historical victory is all about creating chaos. Doing various barbarian activities (razing, killing units, pillaging etc.) earns you gold which counts towards the UHV, indicating how much of a barbarian you are. A feature of the RFC games is semi-scripted barbarian spawn. As the barbarian player, you can take over these scripted spawns. These takeovers cost gold. (But slightly less that the equivalent units bought in a camp) If you don't take over the units, they will spawn as the original barbarian. More information is available in the civilopedia. Technical information: You are not the only barbarian. The original barbarian is still in the game and will do the same things as it does in DoC. You are at peace with them, as you both have the same goal: trying to destroy all of civilization. You don't control all barbarian because the normal barbarian activities should still be in the game. It would mean there is no barbarian activity if you don't have much gold. As already mentioned, you are not the real barbarian player. Technically, you are the Polynesian player, but you get all the abilities of the barbarian civ. That means that you can't have Polynesia in you game ofcourse. But all other civs are untouched. (In the warlords mod, you are also not the real barbarian player, but a regular player with all the abilities of the barbarians.) I tried to code this modcomp is such a way that you can play the normal scenarios without having to uninstall the modcomp. In the code, there are many checks if the game is a so called BarbarianGame or not.