RFC GW 2.0 - Israel - Monarch - Historical Victory in 16 AD - Score 1235, Dan Quayle
UHV 1: King David's Empire: Control Palestine and Phoenicia by 587 BC.
UHV 2: God's Chosen People: Spread Judaism to 30% of the world by 63BC.
UHV 3: The Abrahamic religions: Be the first to found Judaism and Christianity.
Israel's UHV conditions complement each other well. Jerusalem is never going to be a big city, so conquering Phoenicia (specifically Byblos) will help train all those Missionaries for UHV 2, and the city has good trade to help research technologies. If you're lucky, Phoenicia will be Barbarian and you can use your free wins to capture Byblos and raze Ugarit, while the other civs are AI players so you don't get crushed by an all-powerful Barbarian empire. If you're not lucky, Phoenicia will be stable and strong and you'll neeed to build up and hope to take them by surprise.
UHV 1 is thus relatively easy. Palestine is your core and you only need to control Phoenicia for one turn. Burn Ugarit (too far away, too exposed). Jericho is likely to be razed already. You just have to build an army that can break into Byblos.
UHV 2 requires playing nice with everyone (except Phoenicia, when you need to complete UHV 1). Make peace with everyone, always, and research Spokes early so you can open borders. It's worth remembering that many later civs do not found a religion when they spawn. Spreading Judaism in a city without existing believers has an outsize effect on your world share of religions, as you get credited with 100% of the population instead of 50% or less.
UHV 3 is badly phrased. If you found a religion then by definition you're the first. This should be "The Abrahamic religions: Found Judaism and Christianity." Since you start with a Jewish Missionary, you can instantly tick Judaism off the list. You must then research at least 10 techs to discover Theology to nail Christianity (in practice you'll also need other techs that are not in the beeline). Start with Pottery (beeline), then Spokes (for Open Borders), then then Masonry (for the Stone) or Agriculture and Animal Husbandry (for the Cow). Consider Logging, Copper Working and Mythology -> Storytelling. That should set you up to focus on the beeline to Theology, but you may need more digressions along the way. There's no specified deadline to discover Theology; the first civ to spawn with it is Byzantium (286 AD), but Athens starts with Philosophy and several (including you) start with Priesthood, so you can't neglect it forever.
Work the Dead Sea to grow, then add the Stone. You can try mining the Stone, but if there are barbs around your mine will probably get pillaged repeatedly. By the time you have Animal Husbandry you may be strong enough to protect your Stone, Copper and Cow. Israel starts during the age of the Sea Peoples and is therefore very vulnerable to early barbs. There's a little luck involved. Your early focus has to be on getting your defence in order, because otherwise rampaging Sea people can totally ruin your day. You start the game with a Maccabee and three Warriors. Warriors are chaff to Sea People axes, so that Maccabee is priceless. It would require less luck if one of the initial Warriors was replaced by an Archer.
I settled on the spot . Phoenicia dominated my northern horizon; Assyria and Egypt were at war with me. I converted to Judaism and started building a Bakery, switching to an Archer when that completed. I started mining the Stone. A foursome of Sea People appeared outside Jerusalem just as I completed the Mine and I burned my free Barb attacks, earning all of my initial units Combat I promotions. My Worker started on a Road.
In 962 BC Paphos went Independent. Checking in the WB, I saw that the Hittites were dead and Ugarit had been captured by the Barbs. The Assyrians and Elamites were hanging on, but Assyria had lost Babylon. Were my neighbours thinning out? Soon after this I made peace with Assyria (paying 10 Gold) and Egypt (paying 45 Gold).
Ramses popped up offering Cunieiform and 40 Gold for Alphabet. Deal. I then swapped Agriculture, Spokes and Warrior Code for Writing, and we opened borders. Ashurbanipal had Archery, Animal Husbandry, Logging and Fortification but was Annoyed with me and wouldn't trade even with a 20 Gold gift sweetener, but then I swapped Polytheism and Alphabet to Hiram for Logging, Fortification and 10 Gold. I switched to Oligarchy (+1 free Specialist, +3 happy faces), Vassalage (+5 free units, new units +2 Exp pts), Temple Economy (unlimited Priest, +25% building, +1 Gold per Specialist). I was tempted to go for Trade Economy instead (unlimited Merchant, +1 Trade Routes) but clearly I currently needed Great priests - to research Theology and to build the Temple - more than money.
Kindattu of Elam also dropped in to chat. We opened borders and exchanged Animal Husbandry for Polytheism. Woohoo! I noticed Phoenicia had recaptured Ugarit. In 806 BC I finally managed some trades with Ashurbanipal: Copper, Archery and 50 Gold for Priesthood and Masonry; Bronze Working for Alphabet and 5 Gold. We opened borders. My way was now clear to beeline Theology: Mythology -> Storytelling -> Herbalism -> Code of Laws -> Tyranny -> Citizenship -> Philosophy -> Democracy -> Theology. There might be some digressions along the way, but Storytelling would let me train Maccabees. However my first GP was due soon, so instead of Mythology I started researching Herbalism. I got my GP in 752 BC and he bulbed Mythology.
Time to take out Phoenicia. I was afraid they were getting too strong for me; an expedition that they had sent south was returning home and would probably put Byblos beyond my strength. By declaring war and closing my borders now I could trap those units in the south; by the time they worked their way north to my walls, the war would be won - or lost. Ugarit had been destroyed, so I had only to capture Byblos. First I made a disadvantageous trade - their Celestial Navigation for my Writing - calculating that they would not have time to profit from Writing.
When my army reached Byblos, the city had 3 Archers defending it and the combat odds were not good. In 704 BC I suicided my Warriors to soften up the defenders, then stormed the city. I was left weak as a kitten militarily, but UHV 1 was done and now I controlled two cities and could settle down to peacefully researching towards Theology and spreading my religion. I brought just one Archer and my Maccabee back to Jerusalem.
My Stability was Shaky, -3, due to -10 on Cvics and -10 on Economy. I had +6 for Cities and +11 for Expansion.
When I discovered Storytelling I breathed a sigh of relief. Maccabees > Warriors! I upgraded my surviving Warrior to Maccabee and sent him to reinforce Byblos. I started my Worker on finishing a Road to Byblos, to connect up all my resources.
In 626 BC, I spread Judaism in Byblos, giving me 3% worldwide - still only 10% of the way toward 30%. As for foreign religions, I had Pesedjet in Jerusalem and Baalism in Byblos. I set two priests in each city.
In 572 a volcano erupted and destroyed a Pasture and a Mine - across the border in Assyria
In 518 BC I spread Judaism in Ur; 5%, and in 512 BC, Babylon; 7%. In 506 I got my 2nd GP. I was 2/3 the way to Code of Laws, so bulbing CoL was not economical; I went for the Temple of Solomon instead; I now had enough Judaistic cities to make the money worthwhile. I switched Jerusalem to a single Scientiist but left Byblos working two Priests. I inserted Sailing into my research after CoL - Byblos population growth was Stagnant; it needed a Harbor.
In 500 BC, Kush appeared. They had Metal casting but wouldn't trade it (probably because of the Colossus). I was not focusing on Wonders at all; I needed to spread my religion and research Theology.
In 476 BC, Macedon popped up to declare war on me. Hmph. In other news, the Etruscans were destroyed by the Romans.
In 464 I spread Judaism in Ashur; 12%. I also contacted the Persians and opened borders with them.
A Missionary headed for Egypt discovered that carthage had taken Tanis. Voluptuous, bikini-clad Dido opened her borders invitingly but wouldn't trade Sailing, probably because of the Great Lighthouse. In 434 BC I spread Judaism in 3-population Tanis (still only 12%; what a waste). I started building a Coracle in Byblos to spread the Word to the Greek world.
In 392, I spread Judaism in Nubian Heraclion; 14%. Nearly half way but I was running out of good targets. I contacted and opened borders with Sparta and Athens. Traded Priesthood and Alphabet for Metal Casting. I swapped Storytelling and 245 Gold for Iron Working, then revolted to Caste System and Client Kingdoms.
In 350 BC my 3rd GP appeared. He bulbed Tyranny (22 turns saved). I piled on the Priests in Byblos - I might be able to use another GP to bulb Theology once I got within reach.
332 BC saw Judaism spread in Memphis and Waset; 17%. I made peace with Macedon for 90 Gold. In 290 BC, I spread Judaism in Larsa; 18%. I was beginning to doubt I could get to 30% by 63 BC. Every large city was further away, the nearby cities were all too small, and I could have only three Missionaries at a time.
Corinth, around 248 BC; 19%. In 230 BC a Missionary reached 14-population Harappa - and couldn't spread Judaism. Asoka was running Persecution! I gifted the unit to him, hoping for the best. In 224 BC, Harappa showed Judaism; 23%. Better still, Mauraya converted to Judaism! That might win converts in some far-away city I didn't even know about
212 BC, Judaism in Napata; 25%. In 206 BC, Carthage collapsed. A Coracle on its way there had to divert to Italy. This was good news because it reminded me that Rome starts without a religion. In 200 BC, I met Caesar and opened borders with Rome.
My Missionary in Panormus couldn't spread Judaism. Like Asoka, Caesar was running Persecution without a religion! I gifted the unit to him. By 188 BC, Judaism had spread in Panormus, 28%!
A Coracle Panama'd the toe of Italy via Thurii and dropped a Missionary in Rome. I gifted it to Caesar. In 164 BC, there was Judaism in Rome; 30%!
158 BC came and quietly, without fanfare, UHV 2 was marked complete. Now there was just Theology left. Time to reconfigure my cities for knowledge.
In 152 BC a GS was born in Jersalem. I built the Academy, which gave a dozen beakers versus the 6 from a Scientist. I was working on Philosophy, and by the time I got there Byblos was due to pop a GP.
Grrr, my 74 BC GP in Byblos could only bulb Literature. I put him to sleep instead. In 68 BC, Philosophy gave me a free tech. I chose Democracy, woke up the GP, and put 1030 bulbs towards Theology. Now just 15 Turns to Theology, and I doubted anyone could beat me to it. [ETA: Not sure how I got the free tech as Athens had spawned and I thought they spawned with Philosophy?]
16 AD: Theology - and with it, an ISRAELI HISTORICAL VICTORY.
My Stability was Solid, +24: Cities +7, Civics 0, Economy -25, Expansion +11, Foreign +31.
I led a shabbat in the Temple of Solomon. We were a tiny people, two small cities cramped between the mountains and the sea, but our Lord's name was mighty in all lands! The only distraction was those few wretched Christians, yammering and arguing with the money-changers without the doors.