Autumn Leaf
Since 1992
RFC GW 2.1 - 900 BC - Nubians - Monarch - Historical Victory in 404 AD - Score 2510, Dan Quayle
UHV 1: Control 3 gold resources in 542 BC
UHV 2: Make sure that at least one of every great person type is settled in Meroe by 350 AD
UHV 3: Be 1st in score in 400 AD
Egypt and Assyria declared war on me as soon as my little band of colonists appeared in 788 BC. It's usually nice to be acknowledged when you enter a room, but I could have done without this!
I knew from past games that there were four sources of Gold in Africa. One was way off in Mauretania, west of Carthage, one in Wasit's BFC, one just out of my starting position's BFC to the NW, and one off in Abyssinia to my E. There were also two in southern Arabia, just across the Red Sea, that could both be nabbed by founding just one city on the coast. That city would be a litte food poor, but eventually envelop Clam, Horse, two Incense, and Sheep as well as the two Gold in its BFC. Assyria was a long way off, so apart from the little matter of getting Egypt off my back, UHV #1 should present little difficulty.
Nubia was so isolated that once Egypt was neutralised, I should be able to focus on UHV #2. If I could manage that, UHV #3 should be within easy reach, though I knew from experience that I might need to nobble Phoenicia or Assyria if either went on a Wonders kick.
My starting spot (Nuri) would give me Iron, Salt and seven Flood Plains (+1 green face), plus two Hills. However, by moving 1 W (Gebtu) I could swap the Iron and Salt for Gold and Gems, an Oasis, and twelve Flood Plains (+2 green faces), plus three Hills. By going SE, SE, E I could reach a river bend (Meroe) that would give me the Iron and the Salt, plus the Abyssinian Gold, two hills, only one Flood Plain but five Grassland and one Plains.
I checked the Info Screen. Only Luxor, the Hanging Gardens and the Temple of Solomon had been built so far. And - oho, ohoho! Luxor was in 4-pop Independent Waset! There's luck. I had spawned with seven Swordsmen, four Medjays, and two Settlers. A five-turn march across the desert with a detachment could secure UHV #1. All my military units had the Commando badge, but it wasn't useful yet as there were no enemy roads in sight ...
It looked like I would be building a lot of Wonders in a city with skimpy production. That meant I would be using the whip. I would be needing a lot of food. That decided it. I moved one Settler W and the other SE, each accompanied by a Swordman and a Medjay. I sent five Swordsmen and two Medjays towards Waset, which was indeed Independent. My two Workers started building a Road to kill a couple of turns till they could start building Farms. Gebtu, Meroe and Wasit were all on the Nile, so I set my initial Research to Boat Building, so as to connect them by trade along the river.
I checked my Civics. Monarchy (+1 per military in city), Slavery (the whip) and Deification (+1 happy from Monument). I could switch from Redistribution (+25% Food in Capital) to Isolatonism (+1 Food from Farms), but though that could be handy later, for now I didn't see any benefit in switching.
Next turn, 782 BC, I founded Gebtu. I set it to building a Vaulted Granary, the Nubian Unique Building (stores 75% instead of 50%, but, key issue, NO HEALTH BONUS from Corn, Rice or Wheat). I queued up a Forge and a Monument behind that. I expected to whip the Granary and overflow some hammers into the other buildings. I was taking in 6 Food, a surplus of 3. Eight turns to 2 pop, 60 to the Granary. Boat Building was 21 turns away.
I checked my Wonders options. The Pyramids (free Monument), Stonehenge (all Labor Civics), Lion Gate (+10% defense), and - Great Bath! +2 Health, new cities +2 pop. That was the one for me, if I could get it. I didn't queue it up yet, as I suspect the AI starts trying to beat the human player to any Wonder they commence.
In 776 BC, my Settler moved onto the site for Meroe, my Workers started a Farm for Gebtu, and my military expedition climbed a Hill to get their first sight of Waset - defended by one Archer and three Town Guards. That looked easy enough.
In 770 BC, my Swords reached the walls of Waset. I Settled Meroe, and started a Vaulted Granary. I figured Meroe would be my knowledge city and destination for my Great People. It didn't have Gebtu's potential for explosive population growth, but the Grasslands would support Cottages or Farms (probably the latter early on) and a Farm on the Flood Plain would give enough excess Food to let the city eventually utilise all of its productive BFC. Seven of its BFC tiles were bare Desert, one was Jungle, and one was a Desert Hill that Gebtu would take. Once I had Education and switched to Apprenticeship, it would support a lot of Specialists, helping with some types of Great People - Merchants, Scientists and Artists.
In 764 BC, Waset now had an extra Town Guard. My first Swordsman died against the Archer, but the other four each killed a Town Guard and then a Medjay killed the wounded Archer to storm the town. Waset was mine! It had a Brewery and, of course, Luxor, with its free Priest and Engineer and +2 GP bonus. That would be handy for Great People for UHV #2. Just The Great Spy and Great General to find.
I looked at the free GP some techs give. The Wheel (G Scientist), Warrior Code (G General) and Celestial Navigation (G Merchant) were gone, while Tyranny (G Spy), Machinery (G Engineer) and Music (G Artist) were far off for me and may be snaffled; it was too early to plan. However, the Tyranny path contained useful techs to have, so I decided to work towards it.
I could see a red border on a Hill north of Waset and now I had to decide whether I wanted to add that city to my empire. My Stability was 30 (Solid), of which Expansion was 11, so I could afford to grow a little more. If I didn't nab it, Egypt or Assyria would.
In 752 BC, the red border expanded towards me, pressing against Waset's walls. Decision made. I sent three Swordsmen and the spare Medjay NW!
In 746 BC, my expedition climbed a Hill and looked down on Barbarian Memphis 1N of the Stone, defended by a single Archer. To the NE of Memphis was a yellow territory - looked like Ramesses controlled Tanis. Barb red went up the W side of the yellow border, so Zau was either rubble, Barb, or in disorder.
I checked my Diplomacy - Ramesses was now willing to talk. I called him up. No cities showed in his trade list, so it looked like he only controlled Tanis. I also spoke to Ashurbanipal. He owned Babylon. Harran wasn't listed, even though it showed up as his in the Top 5 Cities, so Harran must be his capital. What had happened to Nievah? Ashy was obviously struggling. Fascinatingly, both Ashy and Rammy accused me of declaring war on them (-3 relations) - and in addition, Ashurbanipal complained that I had declared war on his friend (-1 relations)! He and Ramesses were, ahem, at war with each other. The AI is weird.
There was an opportunity here. Both had techs I wanted. I could make peace with one but stay at war with the other. I had no techs Ashurbanipal wanted, but Egypt lacked Metal Casting. Cuddling up to Rammy was risky but might be worth it. So we made peace. Then I offered Metal Casting for Boat building, Spokes and Herbalism. He wouldn't accept that, but offfered Mythology (309) in place of Herbalism (327). I tried again with Herbalism, but this time added 18 Gold to my offer. Deal! Now we Opened Borders. We were up to Cautious, modified by -3 for declaring war on him, +2 for our mutual struggle. Good enough.
He now showed me he also had Trade and Iron Working, both of which I wanted, but now I had nothing to trade. Oh, well. The way into Asia was open. When I had some spare hammers I could train a Scout and send him off.
I hadn't used any free Barb wins yet, so capturing Memphis on the next turn was a walk-in. I could now see a dim red border NW of Memphis - There was another Barb city up that way. It could be Zau, or it could be west of Zau. Either way it was a desirable property! I checked my Stabilty - 24, with 10 Expansion. Looked like I was not yet done conquering.
Inter-turn, a Swordsman I'd sent N onto a Hill giving a better view toward Tanis was attacked by a Barb Libyan Camel Archer. Another free win.
Next turn the red border had expanded my way. Looked like it was Zau, E of the Wheat. Two of my Swordsmen were now requesting Promotion: the one who had captured Memphis double-promoted to City Raider I & II, while the one who killed the camel got City Raider I. I renamed the lead Swordsman "Prince Nes-Anhuret" and marked him to become a Great General someday - if he survived long enough. Lower Egypt was proving to be a rough neighbourhood.
I advanced, and Zau appeared out of the fog - defended by a single Archer. But inter-turn, Prince Nes-Anhuret was attacked by two camels and the Archer. He killed one camel and the Archer; the injured Camel was licking its wound in Zau. Prince Nes-Anhuret was down to 1.6/5 Strength, but the camel was down to 0.9/6 and the Prince's odds were 98.2%. So I let him capture Zau, which put him on 10 Experience and a City Raider III promotion next turn. Hiram of Phoenicia popped up and took Metal Casting for ... I forget what. I didn't note it down.
I checked my Stability: 23, of which Expansion was 13. Good enough. All my cities were on stable plots (Settler Value 300 or 400) and, as they controlled three Gold resources between them in their BFCs, I didn't need to expand into Arabia or Mauretania - although, of course, I could if I wanted to. But I now had all the territory I needed. With UHV #1 on target, it was time to focus on making UHV #2 happen.
In 698 BC, Pericles of Athens popped up and I traded my perennial Metal Casting, plus 35 Gold, for Mythology and Fortification (I was 4 turns from Trade). I now switched to Vassalage and Client Kingdoms.
I was almost out of money, so I started tweaking my research rate. In 662 BC, I finally discovered Trade and instantly revolted to Trade Economy and Organized Religion. While in Anarchy, I turned my Research to 0% so I wouldn't go broke next turn. I also noticed that Meroe was not growing Culture. I needed Psedjet to spread there!
In 656 BC, Gebtu had 4 pop and I spent two points to whip its Vaulted Granary. The whipping would continue until morale improved!
In 650 BC, Dido of Carthage popped up. We Opened Borders but had nothing else to give each other. The Great Engineer Imhotep appeared in Waset, and i made my first GP decision. I sent him to Gebtu, to build the Great Bath, if nobody snaffled that before he finished his 3-turn journey. Never mind the +2 pop in new cities; with all the Flood Plains about, Gebtu needed all the Health it could get!
Inter-turn to 638 BC, a camel withdrew from an attack on Zau. Prince Nes-Anhuret took the brunt, but having 10 Exp he gained nothing except bruises from the encounter. I used the other Swordsman in Zau to kill the camel, which duly gave him City Raider II. Imhotep arrived in Gebtu and rushed the Great Bath.
In 632 BC, Solomon popped up to say hello. We couldn't design a good deal for Metal Casting, so I waited, and in 620 BC he gave me Priesthood and Storytelling for Metal Casting and 95 Gold. Then I called Dido and gave her Pottery, Masonry and Metal Casting for Cuneiform and Celestial Navigation - a relatively poor trade but useful to me. I instantly revolted to Oligarchy. Next turn, with a free Merchant Specialist in every city, I dialled Research from 0% back up to 70%. My track was now Alphabet > Writing > Code of laws > Tyranny. After that I would play it by ear.
UHV #1 ticked off in 536 BC. Getting the Mines dug in time had been a hassle, but now I had till 350 AD to complete UHV #2.
In 524 BC, Waset popped the GP Nayana Guru. Waset was the Pesedjet Holy City. I made a judgement call and instead of sending him to Meroe, I had him build the Sphinx.
In 422 BC, St. Paul was born in Waset and so a few turns later, Meroe finally got its first settled GP! Unfortunately, UHV #2 was bugged and my GP ticked it off. I was now forced to track the UHV myself to ensure that I could win it legitimately.
In 272 BC, Gebtu popped a GE. I sent him to Memphis, which was feeling a Cultural squeeze from Tanis after losing the race for Yazilkaya to that city; he rushed Naqsh-e Rustam in 260 BC.
I added a GS to Meroe in 194 BC. Two down, five to go.
In 188 BC, Julius Caesar declared war on me. Waited for the Conquerers event on Zau ... None.
I added a GM to Meroe in 144 BC. Three down, Four to go.
In 86 BC, I discovered Apprenticeship. Revolted, then turned up the pressure cooker on a GA.
In 50 BC, Alexander popped up to say hello.
I added a GA to Meroe in 28 AD. Four down, three to go. It looked like I'd have to declare war on someone to get the GG. Jules was too far away and we eventually made Peace without a blow being struck (except he'd blockaded Zau for the whole war).
I added a GE to Meroe in 76 AD. Just a Great Spy and a Great general required. I was now building an army for an invasion ... somewhere ...
... And in 112 AD, Hiram, my nearest competitor in Score (I was 2200 to his 1900), volunteered to be the target! My Stability was 88. I could well afford a war to get a GG. Over the next few turns my army gathered at Memphis, then moved into the Levant. As a distraction for Hiram, I contacted Solomon of Israel and persuaded him, for a suitable recognizance, to declare war on Phoenicia. Phoenicia and Egypt must have had a pact, because next thing I knew Solomon was asking me to join his war against Egypt. Uh, no.
In 154 AD, my army drew up outside Hiram's capital, Tyre, just as Israel collapsed. Jerusalem went Independent and its cultural boundary collapsed back to the city walls. Well, so long, Solomon. I hardly knew you.
Next turn I bombarded, then suicided five Catapults against Tyre (probably overkill, as most of the defenders were ground down by the first couple of kamikazes, but somehow Hiram's Heavy Swordsman was unscathed until the last couple of suicides). My Heavy Swordsmen then marched into the city without loss, grinding the reeling defenders beneath their hobnails. I also founded the city of Kerma in Arabia. Not sure why I did that now; I didn't need it. Because I could? It came in handy, once, much later.
In 172 AD, my campaign rolled over Byblos, the new Phoenician capital. I bombarded, but decided not to suicide any Catapults against the Heavy Axeman, Swordsman and Archer defending. My Heavy Swordsmen stormed the city without loss.
I added a GG to Meroe in 184 AD. Now I just needed a Great Spy! Beyond setting one Spy Specialist in every city, there seemed no way to improve my chances; I just had to avoid creating too geat a probability of anything else in some cities, and hope for a lucky Great Spy!
In 190 AD, Phoenicia suddenly collapsed. Now that I had my GG, I had been thinking of making peace and giving Hiram back his cities. Oh, well. I went and took Yerushalayim to console my soldiers.
I finally added a Great Spy to Meroe in 208 AD - and officially ticked off UHV #2. Zau did the GP deed - my only city with no Wonders and a relatively low population (due to cultural pressure from Tanis stealing tiles), so often a Spy was its only Specialist. It was the only GP Zau produced in the whole game. [ETA: Just now remembered Kerma, which was also small and without Wonders; but it was also relatively new and still developing. It was a long way from popping any GP.]
There were just 89 turns left in the game. My Score was 2580 to Rome's 1810. It was not even a contest any more, just a long grind to 400 AD.
My Stability was down to 35. The Levantine cities, though crammed with Great Wonders, were a drag on my empire. I gave Damascus to Darius I of Persia, ruler of the ... Seleucid Empire? Oh well, it's no business of mine what these queer foreigners want to call themselves. His attitude went from Cautious to Pleased. Megido and Yerushalayim I gave to a grateful, Friendly, Ramesses, who promply built a huge temple in Tanis and decorated it with enormous murals proclaiming his heroic victory over the Hebrews and Phoenicians. Somehow there was no room left on the walls to mention his true benefactor. Whatever floats your boat, dude. He's hoping to be remembered as "the Great"; I'm satisfied just being great.
In 226 AD, I unwound my Specialists, putting some back on the land and converting the rest to Merchants. Some of my cities were starving and a few Great Merchants here and there would be the perfect remedy. My Stability had rebounded to Very Solid, 72.
My last veterans arrived home from the Levant in 244 AD. Memphis turned out to cheer the heroes of the Levantine War.
In 256 AD, bored, I had a look around the world. Rome dominated the north, including Spain and Britain, while Macedon had the centre, including Anatolia. Rome and Macedon were engaged all through the Balkans. Rome had captured "Scupi"; Alexander's new capital was at Tegea. I had hoped to see Byzantium spawn in this game, but the AI had built Philippi instead, 1 square W of Constantinople's site. Arguably a superior city, as it gathered in the Thracian Copper that Byzantion missed, but even if Jules took Philippi off Alex, there would be no Byzantium. In the east, Persia sprawled from Tyre to Kul-Oba. Delhi was Barbarian - India had collapsed. In the west, Numidia controlled the northern coast of Africa from Rusadir to a nameless city that had once been Carthage. Far away on the shore of the Baltic, the Goths had their sole city and capital, Celtic Homeland. A huge Gothic army - 4 Germanic Swordsmen and 13 Heavy Axemen - was probing the Roman border near Sarmizgetusa. Finally, a buffer state between Nubia and Persia, Egypt controlled from Tanis to Megido.
In 262 AD, Macedon collapsed. Whoa.
In 268 AD, I discovered Standing Army and revolted to Empire and Aristocracy. A few turns later, I checked my Civics. My Stability was down to 30, down from 50 thirty years earlier. I thought Empire and Aristocracy would help, but they did not. Perhaps my 6-city empire was too small? My Score was 2483 to Rome's 1989. I expected Rome to gain on me as it absorbed the Macedonian fragments, but perhaps that would also destabilise and collapse them. It required watching.
In 316 AD, Ramesses renewed his periodic offer of vassalising to me, and finally I accepted. It boosted my score to 2555, ahead of Rome's 2047.
In 320 AD, Darius captured Delhi.
In 328 AD, I discovered Theology - and Christianity appeared in Kerma. Well, better there than in a major city. For the first and final time, Kerma justified its existence! I revolted to Persecution to ensure Christianity didn't spread to my other cities. Let it go out into the alien lands where it belonged.
In 344 AD, Meroe built the King's School. Gebtu was working on Hagia Sophia.
In 348 AD, my Stability was 20. Then, in 352 AD, it was 16. I checked my options for giving Kerma away. Nobody wanted it! My Score was 2684 to Rome's 2158.
In 368 AD, Attila of the Hunnic Peoples popped up to declare war on me. I didn't feel singled out; he was also at war with Rome, Egypt and Parthia. For some reason the Numideans were omitted. At any rate, his massive army was a long way off in the north and hardly likely to ever come near me. In other news, I completed Hagia Sophia.
In 396 AD, after a bellicose demand for money a couple of turns earlier, Rome blandly Opened Borders with me. Also, a random event gave me the opportunity to inflict pain on the Numideans, so I did - to the max. My Stability was 28, and Score 2815 to Rome's 2331.
In 400 AD, my Stabilty was suddenly down to 11, my Score 2815 to Rome's 2340, but the long-awaited Historical Victory arrived in 404 AD. Stability 11 (28, 2, 23, -7, -35); Score 2824 to Rome's 2354.
Nubia was only the 3rd largest empire in the world, but that was by choice. Every time we had stepped outside our core, our Stability took a hammering. So instead, I had worked on making Nubia into a paradise for my people. I now celebrated our victory with a grand procession down a Nile lined by cheering faces; starting in Meroe, where the assembled Great People bowed as I went by, through mighty Gebtu, ancient Waset, martial Memphis, to Zau where the river met the Mediterranean. Finally, I went overland via Egypt to Kerma, where an unruly mob of schismatic Christians pelted my caravan with filth. Well, you can't please everyone.
UHV 1: Control 3 gold resources in 542 BC
UHV 2: Make sure that at least one of every great person type is settled in Meroe by 350 AD
UHV 3: Be 1st in score in 400 AD
Egypt and Assyria declared war on me as soon as my little band of colonists appeared in 788 BC. It's usually nice to be acknowledged when you enter a room, but I could have done without this!
I knew from past games that there were four sources of Gold in Africa. One was way off in Mauretania, west of Carthage, one in Wasit's BFC, one just out of my starting position's BFC to the NW, and one off in Abyssinia to my E. There were also two in southern Arabia, just across the Red Sea, that could both be nabbed by founding just one city on the coast. That city would be a litte food poor, but eventually envelop Clam, Horse, two Incense, and Sheep as well as the two Gold in its BFC. Assyria was a long way off, so apart from the little matter of getting Egypt off my back, UHV #1 should present little difficulty.
Nubia was so isolated that once Egypt was neutralised, I should be able to focus on UHV #2. If I could manage that, UHV #3 should be within easy reach, though I knew from experience that I might need to nobble Phoenicia or Assyria if either went on a Wonders kick.
My starting spot (Nuri) would give me Iron, Salt and seven Flood Plains (+1 green face), plus two Hills. However, by moving 1 W (Gebtu) I could swap the Iron and Salt for Gold and Gems, an Oasis, and twelve Flood Plains (+2 green faces), plus three Hills. By going SE, SE, E I could reach a river bend (Meroe) that would give me the Iron and the Salt, plus the Abyssinian Gold, two hills, only one Flood Plain but five Grassland and one Plains.
I checked the Info Screen. Only Luxor, the Hanging Gardens and the Temple of Solomon had been built so far. And - oho, ohoho! Luxor was in 4-pop Independent Waset! There's luck. I had spawned with seven Swordsmen, four Medjays, and two Settlers. A five-turn march across the desert with a detachment could secure UHV #1. All my military units had the Commando badge, but it wasn't useful yet as there were no enemy roads in sight ...
It looked like I would be building a lot of Wonders in a city with skimpy production. That meant I would be using the whip. I would be needing a lot of food. That decided it. I moved one Settler W and the other SE, each accompanied by a Swordman and a Medjay. I sent five Swordsmen and two Medjays towards Waset, which was indeed Independent. My two Workers started building a Road to kill a couple of turns till they could start building Farms. Gebtu, Meroe and Wasit were all on the Nile, so I set my initial Research to Boat Building, so as to connect them by trade along the river.
I checked my Civics. Monarchy (+1 per military in city), Slavery (the whip) and Deification (+1 happy from Monument). I could switch from Redistribution (+25% Food in Capital) to Isolatonism (+1 Food from Farms), but though that could be handy later, for now I didn't see any benefit in switching.
Next turn, 782 BC, I founded Gebtu. I set it to building a Vaulted Granary, the Nubian Unique Building (stores 75% instead of 50%, but, key issue, NO HEALTH BONUS from Corn, Rice or Wheat). I queued up a Forge and a Monument behind that. I expected to whip the Granary and overflow some hammers into the other buildings. I was taking in 6 Food, a surplus of 3. Eight turns to 2 pop, 60 to the Granary. Boat Building was 21 turns away.
I checked my Wonders options. The Pyramids (free Monument), Stonehenge (all Labor Civics), Lion Gate (+10% defense), and - Great Bath! +2 Health, new cities +2 pop. That was the one for me, if I could get it. I didn't queue it up yet, as I suspect the AI starts trying to beat the human player to any Wonder they commence.
In 776 BC, my Settler moved onto the site for Meroe, my Workers started a Farm for Gebtu, and my military expedition climbed a Hill to get their first sight of Waset - defended by one Archer and three Town Guards. That looked easy enough.
In 770 BC, my Swords reached the walls of Waset. I Settled Meroe, and started a Vaulted Granary. I figured Meroe would be my knowledge city and destination for my Great People. It didn't have Gebtu's potential for explosive population growth, but the Grasslands would support Cottages or Farms (probably the latter early on) and a Farm on the Flood Plain would give enough excess Food to let the city eventually utilise all of its productive BFC. Seven of its BFC tiles were bare Desert, one was Jungle, and one was a Desert Hill that Gebtu would take. Once I had Education and switched to Apprenticeship, it would support a lot of Specialists, helping with some types of Great People - Merchants, Scientists and Artists.
In 764 BC, Waset now had an extra Town Guard. My first Swordsman died against the Archer, but the other four each killed a Town Guard and then a Medjay killed the wounded Archer to storm the town. Waset was mine! It had a Brewery and, of course, Luxor, with its free Priest and Engineer and +2 GP bonus. That would be handy for Great People for UHV #2. Just The Great Spy and Great General to find.
I looked at the free GP some techs give. The Wheel (G Scientist), Warrior Code (G General) and Celestial Navigation (G Merchant) were gone, while Tyranny (G Spy), Machinery (G Engineer) and Music (G Artist) were far off for me and may be snaffled; it was too early to plan. However, the Tyranny path contained useful techs to have, so I decided to work towards it.
I could see a red border on a Hill north of Waset and now I had to decide whether I wanted to add that city to my empire. My Stability was 30 (Solid), of which Expansion was 11, so I could afford to grow a little more. If I didn't nab it, Egypt or Assyria would.
In 752 BC, the red border expanded towards me, pressing against Waset's walls. Decision made. I sent three Swordsmen and the spare Medjay NW!
In 746 BC, my expedition climbed a Hill and looked down on Barbarian Memphis 1N of the Stone, defended by a single Archer. To the NE of Memphis was a yellow territory - looked like Ramesses controlled Tanis. Barb red went up the W side of the yellow border, so Zau was either rubble, Barb, or in disorder.
I checked my Diplomacy - Ramesses was now willing to talk. I called him up. No cities showed in his trade list, so it looked like he only controlled Tanis. I also spoke to Ashurbanipal. He owned Babylon. Harran wasn't listed, even though it showed up as his in the Top 5 Cities, so Harran must be his capital. What had happened to Nievah? Ashy was obviously struggling. Fascinatingly, both Ashy and Rammy accused me of declaring war on them (-3 relations) - and in addition, Ashurbanipal complained that I had declared war on his friend (-1 relations)! He and Ramesses were, ahem, at war with each other. The AI is weird.
There was an opportunity here. Both had techs I wanted. I could make peace with one but stay at war with the other. I had no techs Ashurbanipal wanted, but Egypt lacked Metal Casting. Cuddling up to Rammy was risky but might be worth it. So we made peace. Then I offered Metal Casting for Boat building, Spokes and Herbalism. He wouldn't accept that, but offfered Mythology (309) in place of Herbalism (327). I tried again with Herbalism, but this time added 18 Gold to my offer. Deal! Now we Opened Borders. We were up to Cautious, modified by -3 for declaring war on him, +2 for our mutual struggle. Good enough.
He now showed me he also had Trade and Iron Working, both of which I wanted, but now I had nothing to trade. Oh, well. The way into Asia was open. When I had some spare hammers I could train a Scout and send him off.
I hadn't used any free Barb wins yet, so capturing Memphis on the next turn was a walk-in. I could now see a dim red border NW of Memphis - There was another Barb city up that way. It could be Zau, or it could be west of Zau. Either way it was a desirable property! I checked my Stabilty - 24, with 10 Expansion. Looked like I was not yet done conquering.
Inter-turn, a Swordsman I'd sent N onto a Hill giving a better view toward Tanis was attacked by a Barb Libyan Camel Archer. Another free win.
Next turn the red border had expanded my way. Looked like it was Zau, E of the Wheat. Two of my Swordsmen were now requesting Promotion: the one who had captured Memphis double-promoted to City Raider I & II, while the one who killed the camel got City Raider I. I renamed the lead Swordsman "Prince Nes-Anhuret" and marked him to become a Great General someday - if he survived long enough. Lower Egypt was proving to be a rough neighbourhood.
I advanced, and Zau appeared out of the fog - defended by a single Archer. But inter-turn, Prince Nes-Anhuret was attacked by two camels and the Archer. He killed one camel and the Archer; the injured Camel was licking its wound in Zau. Prince Nes-Anhuret was down to 1.6/5 Strength, but the camel was down to 0.9/6 and the Prince's odds were 98.2%. So I let him capture Zau, which put him on 10 Experience and a City Raider III promotion next turn. Hiram of Phoenicia popped up and took Metal Casting for ... I forget what. I didn't note it down.
I checked my Stability: 23, of which Expansion was 13. Good enough. All my cities were on stable plots (Settler Value 300 or 400) and, as they controlled three Gold resources between them in their BFCs, I didn't need to expand into Arabia or Mauretania - although, of course, I could if I wanted to. But I now had all the territory I needed. With UHV #1 on target, it was time to focus on making UHV #2 happen.
In 698 BC, Pericles of Athens popped up and I traded my perennial Metal Casting, plus 35 Gold, for Mythology and Fortification (I was 4 turns from Trade). I now switched to Vassalage and Client Kingdoms.
I was almost out of money, so I started tweaking my research rate. In 662 BC, I finally discovered Trade and instantly revolted to Trade Economy and Organized Religion. While in Anarchy, I turned my Research to 0% so I wouldn't go broke next turn. I also noticed that Meroe was not growing Culture. I needed Psedjet to spread there!
In 656 BC, Gebtu had 4 pop and I spent two points to whip its Vaulted Granary. The whipping would continue until morale improved!
In 650 BC, Dido of Carthage popped up. We Opened Borders but had nothing else to give each other. The Great Engineer Imhotep appeared in Waset, and i made my first GP decision. I sent him to Gebtu, to build the Great Bath, if nobody snaffled that before he finished his 3-turn journey. Never mind the +2 pop in new cities; with all the Flood Plains about, Gebtu needed all the Health it could get!
Inter-turn to 638 BC, a camel withdrew from an attack on Zau. Prince Nes-Anhuret took the brunt, but having 10 Exp he gained nothing except bruises from the encounter. I used the other Swordsman in Zau to kill the camel, which duly gave him City Raider II. Imhotep arrived in Gebtu and rushed the Great Bath.
In 632 BC, Solomon popped up to say hello. We couldn't design a good deal for Metal Casting, so I waited, and in 620 BC he gave me Priesthood and Storytelling for Metal Casting and 95 Gold. Then I called Dido and gave her Pottery, Masonry and Metal Casting for Cuneiform and Celestial Navigation - a relatively poor trade but useful to me. I instantly revolted to Oligarchy. Next turn, with a free Merchant Specialist in every city, I dialled Research from 0% back up to 70%. My track was now Alphabet > Writing > Code of laws > Tyranny. After that I would play it by ear.
UHV #1 ticked off in 536 BC. Getting the Mines dug in time had been a hassle, but now I had till 350 AD to complete UHV #2.
In 524 BC, Waset popped the GP Nayana Guru. Waset was the Pesedjet Holy City. I made a judgement call and instead of sending him to Meroe, I had him build the Sphinx.
In 422 BC, St. Paul was born in Waset and so a few turns later, Meroe finally got its first settled GP! Unfortunately, UHV #2 was bugged and my GP ticked it off. I was now forced to track the UHV myself to ensure that I could win it legitimately.
In 272 BC, Gebtu popped a GE. I sent him to Memphis, which was feeling a Cultural squeeze from Tanis after losing the race for Yazilkaya to that city; he rushed Naqsh-e Rustam in 260 BC.
I added a GS to Meroe in 194 BC. Two down, five to go.
In 188 BC, Julius Caesar declared war on me. Waited for the Conquerers event on Zau ... None.
I added a GM to Meroe in 144 BC. Three down, Four to go.
In 86 BC, I discovered Apprenticeship. Revolted, then turned up the pressure cooker on a GA.
In 50 BC, Alexander popped up to say hello.
I added a GA to Meroe in 28 AD. Four down, three to go. It looked like I'd have to declare war on someone to get the GG. Jules was too far away and we eventually made Peace without a blow being struck (except he'd blockaded Zau for the whole war).
I added a GE to Meroe in 76 AD. Just a Great Spy and a Great general required. I was now building an army for an invasion ... somewhere ...
... And in 112 AD, Hiram, my nearest competitor in Score (I was 2200 to his 1900), volunteered to be the target! My Stability was 88. I could well afford a war to get a GG. Over the next few turns my army gathered at Memphis, then moved into the Levant. As a distraction for Hiram, I contacted Solomon of Israel and persuaded him, for a suitable recognizance, to declare war on Phoenicia. Phoenicia and Egypt must have had a pact, because next thing I knew Solomon was asking me to join his war against Egypt. Uh, no.
In 154 AD, my army drew up outside Hiram's capital, Tyre, just as Israel collapsed. Jerusalem went Independent and its cultural boundary collapsed back to the city walls. Well, so long, Solomon. I hardly knew you.
Next turn I bombarded, then suicided five Catapults against Tyre (probably overkill, as most of the defenders were ground down by the first couple of kamikazes, but somehow Hiram's Heavy Swordsman was unscathed until the last couple of suicides). My Heavy Swordsmen then marched into the city without loss, grinding the reeling defenders beneath their hobnails. I also founded the city of Kerma in Arabia. Not sure why I did that now; I didn't need it. Because I could? It came in handy, once, much later.
In 172 AD, my campaign rolled over Byblos, the new Phoenician capital. I bombarded, but decided not to suicide any Catapults against the Heavy Axeman, Swordsman and Archer defending. My Heavy Swordsmen stormed the city without loss.
I added a GG to Meroe in 184 AD. Now I just needed a Great Spy! Beyond setting one Spy Specialist in every city, there seemed no way to improve my chances; I just had to avoid creating too geat a probability of anything else in some cities, and hope for a lucky Great Spy!
In 190 AD, Phoenicia suddenly collapsed. Now that I had my GG, I had been thinking of making peace and giving Hiram back his cities. Oh, well. I went and took Yerushalayim to console my soldiers.
I finally added a Great Spy to Meroe in 208 AD - and officially ticked off UHV #2. Zau did the GP deed - my only city with no Wonders and a relatively low population (due to cultural pressure from Tanis stealing tiles), so often a Spy was its only Specialist. It was the only GP Zau produced in the whole game. [ETA: Just now remembered Kerma, which was also small and without Wonders; but it was also relatively new and still developing. It was a long way from popping any GP.]
There were just 89 turns left in the game. My Score was 2580 to Rome's 1810. It was not even a contest any more, just a long grind to 400 AD.
My Stability was down to 35. The Levantine cities, though crammed with Great Wonders, were a drag on my empire. I gave Damascus to Darius I of Persia, ruler of the ... Seleucid Empire? Oh well, it's no business of mine what these queer foreigners want to call themselves. His attitude went from Cautious to Pleased. Megido and Yerushalayim I gave to a grateful, Friendly, Ramesses, who promply built a huge temple in Tanis and decorated it with enormous murals proclaiming his heroic victory over the Hebrews and Phoenicians. Somehow there was no room left on the walls to mention his true benefactor. Whatever floats your boat, dude. He's hoping to be remembered as "the Great"; I'm satisfied just being great.
In 226 AD, I unwound my Specialists, putting some back on the land and converting the rest to Merchants. Some of my cities were starving and a few Great Merchants here and there would be the perfect remedy. My Stability had rebounded to Very Solid, 72.
My last veterans arrived home from the Levant in 244 AD. Memphis turned out to cheer the heroes of the Levantine War.
In 256 AD, bored, I had a look around the world. Rome dominated the north, including Spain and Britain, while Macedon had the centre, including Anatolia. Rome and Macedon were engaged all through the Balkans. Rome had captured "Scupi"; Alexander's new capital was at Tegea. I had hoped to see Byzantium spawn in this game, but the AI had built Philippi instead, 1 square W of Constantinople's site. Arguably a superior city, as it gathered in the Thracian Copper that Byzantion missed, but even if Jules took Philippi off Alex, there would be no Byzantium. In the east, Persia sprawled from Tyre to Kul-Oba. Delhi was Barbarian - India had collapsed. In the west, Numidia controlled the northern coast of Africa from Rusadir to a nameless city that had once been Carthage. Far away on the shore of the Baltic, the Goths had their sole city and capital, Celtic Homeland. A huge Gothic army - 4 Germanic Swordsmen and 13 Heavy Axemen - was probing the Roman border near Sarmizgetusa. Finally, a buffer state between Nubia and Persia, Egypt controlled from Tanis to Megido.
In 262 AD, Macedon collapsed. Whoa.
In 268 AD, I discovered Standing Army and revolted to Empire and Aristocracy. A few turns later, I checked my Civics. My Stability was down to 30, down from 50 thirty years earlier. I thought Empire and Aristocracy would help, but they did not. Perhaps my 6-city empire was too small? My Score was 2483 to Rome's 1989. I expected Rome to gain on me as it absorbed the Macedonian fragments, but perhaps that would also destabilise and collapse them. It required watching.
In 316 AD, Ramesses renewed his periodic offer of vassalising to me, and finally I accepted. It boosted my score to 2555, ahead of Rome's 2047.
In 320 AD, Darius captured Delhi.
In 328 AD, I discovered Theology - and Christianity appeared in Kerma. Well, better there than in a major city. For the first and final time, Kerma justified its existence! I revolted to Persecution to ensure Christianity didn't spread to my other cities. Let it go out into the alien lands where it belonged.
In 344 AD, Meroe built the King's School. Gebtu was working on Hagia Sophia.
In 348 AD, my Stability was 20. Then, in 352 AD, it was 16. I checked my options for giving Kerma away. Nobody wanted it! My Score was 2684 to Rome's 2158.
In 368 AD, Attila of the Hunnic Peoples popped up to declare war on me. I didn't feel singled out; he was also at war with Rome, Egypt and Parthia. For some reason the Numideans were omitted. At any rate, his massive army was a long way off in the north and hardly likely to ever come near me. In other news, I completed Hagia Sophia.
In 396 AD, after a bellicose demand for money a couple of turns earlier, Rome blandly Opened Borders with me. Also, a random event gave me the opportunity to inflict pain on the Numideans, so I did - to the max. My Stability was 28, and Score 2815 to Rome's 2331.
In 400 AD, my Stabilty was suddenly down to 11, my Score 2815 to Rome's 2340, but the long-awaited Historical Victory arrived in 404 AD. Stability 11 (28, 2, 23, -7, -35); Score 2824 to Rome's 2354.
Nubia was only the 3rd largest empire in the world, but that was by choice. Every time we had stepped outside our core, our Stability took a hammering. So instead, I had worked on making Nubia into a paradise for my people. I now celebrated our victory with a grand procession down a Nile lined by cheering faces; starting in Meroe, where the assembled Great People bowed as I went by, through mighty Gebtu, ancient Waset, martial Memphis, to Zau where the river met the Mediterranean. Finally, I went overland via Egypt to Kerma, where an unruly mob of schismatic Christians pelted my caravan with filth. Well, you can't please everyone.
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