1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

"Player Six updating move CTD"

Discussion in 'Bug Reports' started by ilshur, Jun 13, 2015.

  1. ilshur

    ilshur Warlord

    Joined:
    Feb 25, 2008
    Messages:
    250
    Here is a snip of the LUA i've gotten. Three different games, two is GB and one as GE, at different points in time, have CTD during turn processsing.

    Player Six i think is Greece, correct?"

    "[64037.640] RedMain: - 1i Merarchia Pirobolikou (Field Gun), key = 114700,6,11, unit #6/7
    [64037.640] RedMain: Check if unit need to be healed...
    [64037.640] RedMain: - Don't need to be healed... (health ratio = 1)
    [64037.640] RedMain:
    [64037.640] RedMain: --------------------------------------------------------------------------
    [64037.640] RedMain:
    [64037.640] RedMain: - 2i Merarchia Pirobolikou (Anti-Aircraft Gun), key = 155662,6,20, unit #7/7
    [64037.640] RedMain: Check if unit need to be healed...
    [64037.640] RedMain: - Don't need to be healed... (health ratio = 1)
    [64037.640] RedMain:
    [64037.640] RedMain: --------------------------------------------------------------------------
    [64037.640] RedMain:
    [64037.640] RedMain: ----------------------------------------------------------------------------------------------------------------------------------------------------
    [64037.640] RedMain: AI : FLEET
    [64037.640] RedMain: ----------------------------------------------------------------------------------------------------------------------------------------------------
    [64037.640] RedMain:
    [64037.640] RedMain: - Georgios Averof (Pisa Class), key = 57350,6,0, unit #1/6
    [64037.640] RedMain: Check if unit need to be healed...
    [64037.640] RedMain: - Don't need to be healed... (health ratio = 1)
    [64037.640] RedMain:
    [64037.640] RedMain: --------------------------------------------------------------------------
    [64037.640] RedMain:
    [64037.640] RedMain: - Vasilefs Georgios Class, key = 65543,6,0, unit #2/6
    [64037.640] RedMain: Check if unit need to be healed...
    [64037.640] RedMain: - Don't need to be healed... (health ratio = 1)
    [64037.640] RedMain: Vasilefs Georgios Class (id = 65543) at (56,21) check adjacent plots for submarines
    [64037.640] RedMain: --------
    [64037.640] RedMain: Looking for subs to hunt for Vasilefs Georgios Class (id = 65543)
    [64037.640] RedMain: ----------
    [64037.640] RedMain:
    [64037.640] RedMain: --------------------------------------------------------------------------
    [64037.640] RedMain:
    [64037.640] RedMain: - Vasilefs Georgios Class, key = 73736,6,0, unit #3/6
    [64037.640] RedMain: Check if unit need to be healed...
    [64037.640] RedMain: - Don't need to be healed... (health ratio = 1)
    [64037.640] RedMain: Vasilefs Georgios Class (id = 73736) at (59,18) check adjacent plots for submarines
    [64037.640] RedMain: --------
    [64037.640] RedMain: Looking for subs to hunt for Vasilefs Georgios Class (id = 73736)
    [64037.640] RedMain: ----------
    [64037.640] RedMain:
    [64037.640] RedMain: --------------------------------------------------------------------------
    [64037.640] RedMain:
    [64037.640] RedMain: - Katsonis Class, key = 81929,6,0, unit #4/6
    [64037.640] RedMain: Check if unit need to be healed...
    [64037.640] RedMain: - Don't need to be healed... (health ratio = 1)
    [64037.640] RedMain:
    [64037.640] RedMain: --------------------------------------------------------------------------
    [64037.640] RedMain:
    [64037.640] RedMain: - Convoy, key = 147467,6,17, unit #5/6
    [64037.640] RedMain: Automoving convoy unit...
    [64037.640] RedMain: - Testing destination plot at : 56,17
    [64037.640] RedMain: - Plot is city...
    [64037.640] RedMain: - Athens belongs to convoy's owner and is not blockaded !
    [64037.640] RedMain: Trying to move unit to 56,17
    [64037.656] RedMain: -------------------------------------
    [64037.656] RedMain: Check if Convoy (id=147467) has reached a destination near (26,23)
    [64037.656] RedMain: -------------------------------------
    [64037.656] RedMain: Check if Convoy (id=147467) has reached a destination near (27,23)
    [64037.671] RedMain: -------------------------------------
    [64037.671] RedMain: Check if Convoy (id=147467) has reached a destination near (28,22)
    [64037.671] RedMain: -------------------------------------
    [64037.671] RedMain: Check if Convoy (id=147467) has reached a destination near (28,21)
    [64037.671] RedMain: -------------------------------------
    [64037.671] RedMain: Check if Convoy (id=147467) has reached a destination near (29,21)
    [64037.671] RedMain: -------------------------------------
    [64037.671] RedMain: Check if Convoy (id=147467) has reached a destination near (30,21)
    [64037.671] RedMain: -------------------------------------
    [64037.671] RedMain: Check if Convoy (id=147467) has reached a destination near (31,20)
    [64037.671] RedMain: -------------------------------------
    [64037.671] RedMain: Check if Convoy (id=147467) has reached a destination near (32,20)
    [64037.671] RedMain: - returning move done !
    [64037.671] RedMain:
    [64037.671] RedMain: --------------------------------------------------------------------------
    [64037.671] RedMain:
    [64037.671] RedMain: - Convoy, key = 139277,6,16, unit #6/6
    [64037.671] RedMain: Automoving convoy unit...
    [64037.671] RedMain: - Testing destination plot at : 56,17
    [64037.671] RedMain: - Plot is city...
    [64037.671] RedMain: - Athens belongs to convoy's owner and is not blockaded !
    [64037.671] RedMain: Trying to move unit to 56,17
    [64037.687] RedMain: -------------------------------------
    [64037.687] RedMain: Check if Convoy (id=139277) has reached a destination near (37,20)
    [64037.687] RedMain: -------------------------------------
    [64037.687] RedMain: Check if Convoy (id=139277) has reached a destination near (37,21)
    [64037.687] RedMain: -------------------------------------
    [64037.687] RedMain: Check if Convoy (id=139277) has reached a destination near (38,21)
    [64037.687] RedMain: -------------------------------------
    [64037.687] RedMain: Check if Convoy (id=139277) has reached a destination near (39,21)
    [64037.687] RedMain: -------------------------------------
    [64037.687] RedMain: Check if Convoy (id=139277) has reached a destination near (40,21)
    [64037.687] RedMain: -------------------------------------
    [64037.687] RedMain: Check if Convoy (id=139277) has reached a destination near (41,21)
    [64037.687] RedMain: -------------------------------------
    [64037.687] RedMain: Check if Convoy (id=139277) has reached a destination near (42,20)
    [64037.687] RedMain: -------------------------------------
    [64037.687] RedMain: Check if Convoy (id=139277) has reached a destination near (43,20)
    [64037.687] RedMain: - returning move done !
    [64037.687] RedMain:
    [64037.687] RedMain: --------------------------------------------------------------------------
    [64037.687] RedMain:
    [64037.687] RedMain: ----------------------------------------------------------------------------------------------------------------------------------------------------
    [64037.687] RedMain: AI : AIR FORCE
    [64037.687] RedMain: ----------------------------------------------------------------------------------------------------------------------------------------------------
    [64037.687] RedMain:
    [64037.687] RedMain: - 1i Omada Maxitikon (PZL P.24), key = 40964,6,0, unit #1/2
    [64037.687] RedMain: Check if unit need to be healed...
    [64037.687] RedMain: - Don't need to be healed... (health ratio = 1)
    [64037.687] RedMain: Checking for interception mission...
    [64037.687] RedMain: - Not needed here, check for rebase possibility
    [64037.687] RedMain: - No new base found...
    [64037.687] RedMain: Checking for air sweep mission...
    [64037.687] RedMain: - Not needed here, check for rebase possibility
    [64037.687] RedMain: - No new base found, leave 1i Omada Maxitikon to AI control
    [64037.687] RedMain:
    [64037.687] RedMain: --------------------------------------------------------------------------
    [64037.687] RedMain:
    [64037.687] RedMain: - 2i Omada Maxitikon (PZL P.24), key = 49157,6,0, unit #2/2
    [64037.687] RedMain: Check if unit need to be healed...
    [64037.687] RedMain: - Don't need to be healed... (health ratio = 1)
    [64037.687] RedMain: Checking for interception mission...
    [64037.687] RedMain: - Not needed here, check for rebase possibility
    [64037.687] RedMain: - No new base found...
    [64037.687] RedMain: Checking for air sweep mission...
    [64037.687] RedMain: - Not needed here, check for rebase possibility
    [64037.687] RedMain: - No new base found, leave 2i Omada Maxitikon to AI control
    [64037.687] RedMain:
    [64037.687] RedMain: --------------------------------------------------------------------------
    [64037.687] RedMain: -------------------------------------
    [64037.687] RedMain: Check for Military Operations...
    [64037.687] RedMain: - But no military project defined for this nation...
    [64037.687] RedMain: -------------------------------------
    [64037.687] RedMain: Updating player #6 data ..."





    I'm not sure really what to do. I tried to remove every unit from Greece in my last loading to see if it was a move or reinforcement conflict, but it still crashed. I have no idea, and I'm usually pretty good about troubleshooting issues, but this ones a headscratcher.
     
  2. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,156
    Location:
    France
    can you post your save and put the complete lua.log with it if possible ?
     
  3. ilshur

    ilshur Warlord

    Joined:
    Feb 25, 2008
    Messages:
    250
    can I email them to you? they appear too large to attack, even the LUA log which is a text file, saying "invalid file type"
     
  4. ilshur

    ilshur Warlord

    Joined:
    Feb 25, 2008
    Messages:
    250
    I think i managed to compress it properly and attach. the LUA log is within t he folder, too.
     

    Attached Files:

  5. Gedemon

    Gedemon Modder Moderator

    Joined:
    Oct 4, 2004
    Messages:
    9,156
    Location:
    France
    thank you, but no crash here on v.44, can you try to upgrade ?
     
  6. ilshur

    ilshur Warlord

    Joined:
    Feb 25, 2008
    Messages:
    250
    I just updated to v44 with clean vanilla unimproved (on my end) and it was still an identical CTD during Greece's turn processing.

    edit: I tried an old save on a GB game that had ahd the identical issue, and it did seem to work and fix that one. But my most recent GE game still gets the CTD during turn six
     

Share This Page