Which is exactly what kotpeter is saying - that there are a number of metrics to consider.Yes, you can always compare Civ 7 with those 2 games. Yes Civ 7 has vastly more player numbers.
But, then again, both Old World and Humankind have far better positive review percentages than Civ 7.
I've seen games crater to sub-500 concurrent Steam users. Whether or not the game continues to get support depends on: what the target was, what the sales were, how much resource it would require to see improvements, and so on.
Given that we have seen improvements to both retention and core numbers, and slight (to moderate) improvements in recent Steam reviews (which has a small impact on the overall review score, but the sheer number of reviews makes this hard to shift - at least without something like Firaxis coming out with continuous-civs-across-Ages with a 2K-aligned branding push) . . . coming back to just review percentages is limiting in the same way that just player numbers is.
The fact is months ago, people were debating whether or not VII would even find a floor in terms of concurrent users to sink to. It seems to have found one. This is good news for VII (the alternative being an uninterrupted fall in concurrent users, which would be bad news). People are no longer debating this.
Similarly, there's been a lot of discussion whether or not user reviews would ever improve. They have been. This is far more clear in recent reviews vs. overall (on Steam), of course.
These are factual observations, not meant to rile anyone up or continue an endless argument. There's still a long way to go for VII to overtake V, nevermind VI.