Player's preferences for 4X games

Preferences

  • Graphics

    Votes: 14 24.1%
  • Complexity of the game

    Votes: 43 74.1%
  • Attention to detail

    Votes: 39 67.2%
  • Realism

    Votes: 26 44.8%
  • Scale and size

    Votes: 31 53.4%
  • Interface and usability

    Votes: 36 62.1%
  • Background and setting

    Votes: 29 50.0%
  • Micro management

    Votes: 18 31.0%
  • Macro management

    Votes: 33 56.9%
  • Tactics

    Votes: 23 39.7%
  • Politics

    Votes: 29 50.0%
  • Diplomacy

    Votes: 39 67.2%
  • Social interaction

    Votes: 10 17.2%

  • Total voters
    58
If you really hate graphics, check out Dwarf Fortress.

Dwarf Fortress has graphics. You could say it has poor graphics (though you can also find tilesets out there) but it's not a representative of games that don't have graphics.
 
Of the choices, and limiting myself to three...

Complexity of the game - I'm assuming that this more or less means depth. Although simple games can be fun the first several times, in a good 4x game, there needs to be replayability and too little complexity vastly reduces that. So having a decent amount of complexity is important.

Scale and size - The game world needs to be big enough that (a) you can actually expand a bit (b) your empire will feel like an empire rather than a small collection of city-states (c) wars aren't de facto won as soon as one city is captured. Too small of a map ruins it. On the other hand, performance also needs to be kept in mind - some mods are ruined because they try to do everything including gigantic scale without considering performance.

Macro management - If everything's about short-term micromangement, it's not much strategy, it's knowing what to do in the short term. I'm not opposed to micromanagement being an option for fine-tuning, but I'd rather macromanagement be the focus.

Not that the others aren't important. An easy-to-use interface is a huge plus... but as long as it's decent, if the game great I'm still going to have a great time playing the game. Realism is important in the aspect that you don't want archers who can fire across the Channel - at that level of nonrealism it sticks out like a sore thumb and annoys me - but I'd rather have a fun game than a superrealistic one. Good diplomacy is a definite plus, but as a Civ player I'm clearly not used to superb diplomatic options.
 
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