kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,711
There’s been a lot of debate about how people feel about NFP, and it’s no secret my feelings for it are at best lukewarm. One of my biggest gripes with NFP (beyond lack of balance) is that the game modes feel shallow and lack implementation in the rest of the game - which is arguably an inherent part of something being a game mode that can be toggled on and off at will.
So the game I wanted to play was: How could NFP have been as an actual expansion, and would it have worked? What should remain in, what should be changed, and what should have been left out? Here are my thoughts on the current content of NFP.
Corporations: This was one of my most wanted features in the game, and probably one of the better implemented modes, but still I’m not impressed with this. Most obviously, the complete lack of interaction between this and the Industrial Zone is rather bizarre. I do like the idea that you can produce different kinds of products and put them up on the market in your Stock Exchange - that’s definitely the most novel idea of this pack. The fact that different products give different benefits is also nice, although I’d like a bigger differentiation between products. My main suggestion for a change would be for the corporations to replace the unique “merchant” luxuries like Toys, Cosmetics and Perfume and instead make these - and other products - something that’s produced from basic resources in your Factories. Suggestions for products could be:
Barbarians: While not something I had wishes actively for, this is again a game mode that has a huge potential, but suffers badly from implementation. There are many great suggestions by others in this thread, and I fully support ideas like conversion speed being based on fertility of terrain and biome, possibility of barbarians turning into Free Cities rather than - or before - City States, etc. Verdict: Keep but change/expand.
Heroes: I’m split on this feature. It has some interesting elements, but currently is completely destroyed by balance. I wouldn’t be against a reworked version of this in the game, where each civ could only recruit one hero during each game, but apart from the balance between heroes, there’s also the issue of overloading the game with “free stuff” that just goes to speed game up. Verdict: Probably discard.
Secret Societies: While this has a few interesting aspects, overall I’d discard with this completely. I dislike the whole ideas of Vampires and fantasy elements, and overall this game mode doesn’t enhance game play for me - it just feels like a lot of free stuff, and balance is (or was) horrible. I guess some basic frame of this could be reworked into the late-game Ideologies of Civ5 - which I would welcome - but that would require a complete rework. Verdict: Discard in current form.
Dramatic Ages: I’d be for a rebalancing/rethinking of the eras system as a general balance overpass. I like the idea of more negative dark ages - losing cities can be painful and would make normal ages more acceptable - and I like the era score overflow. But I dislike that normal ages are completely gone, and slotting golden age cards in and out is frankly quite OP and removes a lot of the interesting aspects of this feature in the first place, which is picking your dedication. Btw. we need more and variable dedications between game - not ALWAYS Monumentality in classic AND medieval AND renaissance, etc. Verdict: Rework into overall game balance.
Apocalypse: No interest for me. Could be a scenario for all I cared. Verdict: Discard.
Shuffle mode: While no interest for me, this is the one place where I think the idea of a game mode actually works in reality. Verdict: Keep as toggable mode.
Other content in NFP:
My overall conclusion:
I think NFP could have been a fine expansion pack featuring these elements:
So the game I wanted to play was: How could NFP have been as an actual expansion, and would it have worked? What should remain in, what should be changed, and what should have been left out? Here are my thoughts on the current content of NFP.
Corporations: This was one of my most wanted features in the game, and probably one of the better implemented modes, but still I’m not impressed with this. Most obviously, the complete lack of interaction between this and the Industrial Zone is rather bizarre. I do like the idea that you can produce different kinds of products and put them up on the market in your Stock Exchange - that’s definitely the most novel idea of this pack. The fact that different products give different benefits is also nice, although I’d like a bigger differentiation between products. My main suggestion for a change would be for the corporations to replace the unique “merchant” luxuries like Toys, Cosmetics and Perfume and instead make these - and other products - something that’s produced from basic resources in your Factories. Suggestions for products could be:
- Rice + Fish/Crabs = Sushi
- Dyes + Wool/Cotton = Blue Jeans
- Furs + Silk = Fashion Clothing
- Whales + Incense = Perfume
- Oil + Iron = Toys
- Silver + Jade/Ivory/Diamonds
- Copper + Aluminium = Electronics (cue Japan Electronics Factory!)
Barbarians: While not something I had wishes actively for, this is again a game mode that has a huge potential, but suffers badly from implementation. There are many great suggestions by others in this thread, and I fully support ideas like conversion speed being based on fertility of terrain and biome, possibility of barbarians turning into Free Cities rather than - or before - City States, etc. Verdict: Keep but change/expand.
Heroes: I’m split on this feature. It has some interesting elements, but currently is completely destroyed by balance. I wouldn’t be against a reworked version of this in the game, where each civ could only recruit one hero during each game, but apart from the balance between heroes, there’s also the issue of overloading the game with “free stuff” that just goes to speed game up. Verdict: Probably discard.
Secret Societies: While this has a few interesting aspects, overall I’d discard with this completely. I dislike the whole ideas of Vampires and fantasy elements, and overall this game mode doesn’t enhance game play for me - it just feels like a lot of free stuff, and balance is (or was) horrible. I guess some basic frame of this could be reworked into the late-game Ideologies of Civ5 - which I would welcome - but that would require a complete rework. Verdict: Discard in current form.
Dramatic Ages: I’d be for a rebalancing/rethinking of the eras system as a general balance overpass. I like the idea of more negative dark ages - losing cities can be painful and would make normal ages more acceptable - and I like the era score overflow. But I dislike that normal ages are completely gone, and slotting golden age cards in and out is frankly quite OP and removes a lot of the interesting aspects of this feature in the first place, which is picking your dedication. Btw. we need more and variable dedications between game - not ALWAYS Monumentality in classic AND medieval AND renaissance, etc. Verdict: Rework into overall game balance.
Apocalypse: No interest for me. Could be a scenario for all I cared. Verdict: Discard.
Shuffle mode: While no interest for me, this is the one place where I think the idea of a game mode actually works in reality. Verdict: Keep as toggable mode.
Other content in NFP:
- New civs: I'm rather indifferent to specific choices of civ (apart from Maya), but rework balance.
- New districts: I like them. Good additions to the game.
- New wonders: I like them. Good additions to the game.
- New natural wonders: Not a fan of the fantasy theme. Would have liked proper natural wonders.
- New city states: Also good additions. Adds variation between games.
- New resources: Not sure about maize giving gold, feel that one is off the mark. And camps on honey? Feels strange.
- New great people: Very welcome, we need more variations between the game.
- Balance changes: GREAT! Keep them coming! World Congress - pleeeease!
My overall conclusion:
I think NFP could have been a fine expansion pack featuring these elements:
- Expanded and integrated Corporations feature
- Expanded Barb feature
- Minor content as is with small adjustments
- A general balance pass on World Congress (ok probably rather: A complete reworking!) which includes Ideologies in some way (possibly drawing on some features of what is currently Secret Societies)