Playing a toroidal map

fractals

Warlord
Joined
Nov 8, 2016
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BsAs, Arg
I've had some weird experiences in an archipielago toroidal map( ToMap), and want to know what other people have see.
 
I've heard city maintenance costs are horrible on toroidal.
 
Yep, city maintenance it worse on that setting. Also, my brain just does not adjust well to toroidal with the axis flip..don't like it..but maybe that is just me.
 
On toroidal sea maps, to get the sail around the world +1 naval movement bonus, one needs to reveal plots on a path north-south as well as east-west. Revealing just a east-west path gets one nothing at all.
 
The Pangaea map script with toriodal world wrap will generate a few (~2%) Pangaea with less than half the land as normal, usually including a nearby island where no AI will start. It only does this with a solid shoreline selected. Also, 10% of the maps generated will be about 65% of normal land size. There is a bell curve/geometric like distribution of slightly larger pangaea at discreet sizes (roughly increasingly more maps at 45%, 65%, 80%, 90%, 95%, 100% of normal size or a similar progression of sizes. The chance of such maps is about 2%, 8%, 12%, 18%, 27%, 33% respectively or something similar. This variation in continent size has a direct correlation to the save game file size as well (a smaller continent will have a smaller save file size).
 
Welcome to CFC, fractals!

Thanks!!!:D

In fact I've been following the threads in the forum for a couple of months. It's impressive that this complex and exciting game is still played and comented by so many people. I'm very glad about it.

The HOF records are also great!!!
 
I started this tread because I suffered one map in which I started in the arctic, with wang kong, 18 civs, low sea, and I losed the great lighthouse for only a couple of turns. Then I raged quited.
 
My advice is avoid toriodal world wrap, unless one has some special reason for wanting toriodal wrap. I understand that the maintenance for toriodal wrap is 2x that for flat world wrap. Cylindrical world wrap maintenance is 1.5x that for flat world wrap.
 
Yeah, I think the only reason toroidal is ever used is for specific HOF Pangaea games for Domination wins as you can produced smaller Pangaea, as Wu mentioned. Don't recommend it for just casual games.
 
Yeah, I think the only reason toroidal is ever used is for specific HOF Pangaea games for Domination wins as you can produced smaller Pangaea, as Wu mentioned. Don't recommend it for just casual games.




ooops


And what are other differences between toroidal and the other wraps????

:D:D:D
 
The only thing not mentioned about the three world wrap options are their definitions:

Flat world wrap has four edges that are impossible to move beyond.

Cylindrical world wrap joins the east and west edges together, forcing the world map into a cylindrical shape. Any unit that moves beyond the west edge of the map appears on the east edge of the map with its north-south movement uneffected. Movement in the opposite direction, from the east edge to the west edge is affected in a similar manner.

Toriodal wrap takes a cylindrical wrap and joins the north and south edges together, forcing the map into a toroidal (donut) shape. Any unit that moves beyond the north edge of the map appears on the south edge of the map with its east-west movement uneffected (with respect to the old cylindrical shape). Movement in the opposite direction, from the south edge to the north edge is affected in a similar manner.
 
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