I think scaling enemies is definitely possible in civ. If I finish an age with 50% more yields than the strongest AI, there is no snowball if the AI gets a 50% bonus to their yields.
The issue is to not make it dependent on how well the player does. If I get ahead by 80% or 50% or 30% and the AI gets a 50% boost either way….
Then
I’m not being punished for success. Instead I need to Keep succeeding, because if my 80% lead got cut to 30…I need to get another 20% this age just to stay even for the next one.
Previous civs Really messed this up by giving the AI starting bonus…which means once you overcome the initial bonus the game is easy (or you lose in the first 50 turns)
Civ7 at least has made the bonuses even throughout the game.
However, that’s still not enough. Because any good player is going to snowball (due to mechanics) so AI bonuses must increase throughout the game. (maybe less for an AI that is snowballing itself)
The issue is to not make it dependent on how well the player does. If I get ahead by 80% or 50% or 30% and the AI gets a 50% boost either way….
Then
I’m not being punished for success. Instead I need to Keep succeeding, because if my 80% lead got cut to 30…I need to get another 20% this age just to stay even for the next one.
Previous civs Really messed this up by giving the AI starting bonus…which means once you overcome the initial bonus the game is easy (or you lose in the first 50 turns)
Civ7 at least has made the bonuses even throughout the game.
However, that’s still not enough. Because any good player is going to snowball (due to mechanics) so AI bonuses must increase throughout the game. (maybe less for an AI that is snowballing itself)
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? The potential now has variables. Additionally, what if markets gave libraries in the same district +3 science? Making a +4 adjacency really the only "lucky find". You could play with wonders too. I mean, you can make a lot of these examples.