I am just curious how people would advice using China. I will just share some thoughts here in hope to draw out more advice and opinions. So any advice would help! Assume Monarch, Standard, Normal on an either Terra, Hemispheres, Big/Small and all the rest of the .
Overview:
I find that since the change in Warlords, China has become a somewhat harder to use but more interesting and more nuanced civ. It's rather versatile with great viability towards cultural victory or a more militaristic approach. The leaders traits also synergies very well with the UU and UB.
Choice of Leaders:
Both are protective (which synergies very well with the chokuno), and Qin has a leaning towards cultural built well Mao has a leadning towards a more militaristic approach. Although the actual strategy depends much more on the starting location than the chosen leaders.
Chokonu and Protective:
I find Chokonu one of the more credible medieval range units which can be used as city assaults. the ability to hold them after taking down a city is a nice plus. Thus, invariably in most Chinese game I play, I almost always initiated a war or two during medieval time for strategic expansion (Resource, location, etc), even when I am going for cultural win. It is dependant on IRON though so to be able to locate and connect to Iron is vital.
Pavillion:
This is where I think the Chinese Civ truly shines. I would suggest that Pavilion, being half a broadcast tower, available during ancient age, no less, is one of the better UB in the game. It especially shines when combine with early Wonders, those 25% quickly add up. But even on secondary cities (non-wonders), the cultural bonus quickly adds up. Because this bonus is unique and cannot be replicated by other Civ except via the 3 modern times wonders (Broadway, RocknRoll, Hollywood), your chinese empire's culture will on the average higher than another civ of similar configuration. High culture is generally useful, even for offensive purposes.
Religion:
Being non-religious, the only Religion you have any hope of founding is perhaps Confucianism, failing which, Taoism (somewhat historical accurate). But getting Swedagon Paya and go for free religion might be a good idea, especially if you have gain multiple religion from your neighbours early on.
Overall:
China is what I call early/medieval advantage civ. Which means you need to establish some sort of primacy during the early part of your game and ride it out. If you fall behind, comeback is generally harder with Chinese Civ. You also have a single window period of (easy) expansion during medieval times (before gunpowder) because chokonu can down cities quite effeciently assuming same or earlier era troops.
Overview:
I find that since the change in Warlords, China has become a somewhat harder to use but more interesting and more nuanced civ. It's rather versatile with great viability towards cultural victory or a more militaristic approach. The leaders traits also synergies very well with the UU and UB.
Choice of Leaders:
Both are protective (which synergies very well with the chokuno), and Qin has a leaning towards cultural built well Mao has a leadning towards a more militaristic approach. Although the actual strategy depends much more on the starting location than the chosen leaders.
Chokonu and Protective:
I find Chokonu one of the more credible medieval range units which can be used as city assaults. the ability to hold them after taking down a city is a nice plus. Thus, invariably in most Chinese game I play, I almost always initiated a war or two during medieval time for strategic expansion (Resource, location, etc), even when I am going for cultural win. It is dependant on IRON though so to be able to locate and connect to Iron is vital.
Pavillion:
This is where I think the Chinese Civ truly shines. I would suggest that Pavilion, being half a broadcast tower, available during ancient age, no less, is one of the better UB in the game. It especially shines when combine with early Wonders, those 25% quickly add up. But even on secondary cities (non-wonders), the cultural bonus quickly adds up. Because this bonus is unique and cannot be replicated by other Civ except via the 3 modern times wonders (Broadway, RocknRoll, Hollywood), your chinese empire's culture will on the average higher than another civ of similar configuration. High culture is generally useful, even for offensive purposes.
Religion:
Being non-religious, the only Religion you have any hope of founding is perhaps Confucianism, failing which, Taoism (somewhat historical accurate). But getting Swedagon Paya and go for free religion might be a good idea, especially if you have gain multiple religion from your neighbours early on.
Overall:
China is what I call early/medieval advantage civ. Which means you need to establish some sort of primacy during the early part of your game and ride it out. If you fall behind, comeback is generally harder with Chinese Civ. You also have a single window period of (easy) expansion during medieval times (before gunpowder) because chokonu can down cities quite effeciently assuming same or earlier era troops.