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Playing tall effeciently

Discussion in 'Community Patch Project' started by MeowZedong, Oct 6, 2017.

  1. MeowZedong

    MeowZedong Chieftain

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    I've never really played tall successfully. Every game ive always either gone wide or lost, i play primarily on Large/Epic/Emperor. What the most important things to consider when playing tall? what are the best civs for playing tall? How many cities by what time? ect?
     
    NikMuazHakim likes this.
  2. Dawnpromise

    Dawnpromise Prince

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    Haven't played tall in awhile but I can say that Korea or Assyria are some of the best civs for playing tall. Usually you want anywhere from 3-7 cities of your own depending on how spread out you want to get try to keep your cities 5-6 tiles away from each other to maximize territory and efficiency. Also tall depends heavily on Great Person tile improvements as they rely on a 'quality of tiles' approach over 'quantity of tiles' approach to tile yields.
     
  3. tu_79

    tu_79 Deity

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    You need to exploit your strengths. This is, faster research and policies, higher happiness leading to higher population, many great people and great works.

    And make up for your weaknesses. Meaning, small army, low faith production, overall less production. So, try to build something that increases your supply limit, keep your cities very populated, choose passive religious bonuses (and buildings that increase pressure, just to survive) and don't expect to hold many CS allies or to build many world projects.
     
  4. Ziad

    Ziad Emperor

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    Well first and foremost I would suggest playing a Tall-friendly civ as it can be quite unforgiving if you don't play your cards right and/or don't get a very nice start.

    I would think Korea is a good civilization to start with, as there are plenty of science bonuses to keep you floating if you mess up.

    • Focus on city growth. Take Tradition and grow your capital as much as possible. Progress can also work but you'll have a slower start.
    • Delay building settlers until you have a decent amount of production unless there's a REALLY juicy spot nearby.
    • In fact, you're better off rushing a small military to raid some neighbors for some Workers and pillage/peace treaty gold.
    • Don't be afraid to pick up a puppet city or two, especially if they forward settle you before you get a chance to settle yourself. Warmonger penalties are relatively minimal as long as you don't overdo it.
    • If you can, try to do some City state quests. Use your military during downtime to clear some Barbarian camp quests for easy influence and some extra Great Generals for those Citadels which not only give you more GP improvements but also increase your supply cap (you have less time to do it on higher difficulties).
    There's more that can be said but honestly it's all about that early game.
     
    Last edited: Oct 6, 2017
  5. CrazyG

    CrazyG Deity

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    I'd suggest moving to a standard sized map until you feel more comfortable with tradition. This makes tall and tradition a little more appealing, and it makes wonders easier to build. To me the 3 iconic tall civs are Korea, Arabia, and India. I would recommend India to start, his early bonuses do a really good job of addressing Tradition's early weaknesses (especially the lack of faith). Tradition really wants a strong production start, and India can delay building the first shrine, which is sort of a production bonus in a weird way. Korea is a great civ, but he is kind of weak early on. Unless you get a really good start he won't get a religion. Arabia is a little harder to play (but also really fun)

    Just a few tips I find personally useful that some others maybe didn't notice

    -If I start with my capital on a river, I usually enter the classical era through Masonry

    -In classical/medieval era invest all your gold into buildings in the capital. There are so many important things to build, your capital is pretty burdened by having to rush so many national wonders as well as normal buildings

    -Pay attention to when your first golden age begins, and try to build the School of Philosophy before it begins

    -Enter the medieval era through Education and build Oxford University quickly

    -Rotate great people in the capital. What this means is work all available scientists, then when the scientist is born change them to another great person (maybe merchants). When the great merchant is born, switch those citizens to another type. A lot of people seem to consider specialists weak early on, but you can afford to work them. Great person points are really valuable
     
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  6. doublex55

    doublex55 Prince

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    You dont just work all the specialists?
     
  7. Dawnpromise

    Dawnpromise Prince

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    You also want to keep working tiles for food to encourage growth in the capital so you can have the population to work all those specialists. Early on there's a high value in growth and cycling specialists to get your first great people tiles down can be more valuable then just working all the specialists early on.

    Once you've got enough Pop. however then yeah just work all the specialists.
     
  8. CrazyG

    CrazyG Deity

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    At first sure, but by medieval you should have too many available. India might later on as well, but Korea or Arabia certainly won't have the population to
     
  9. doublex55

    doublex55 Prince

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    Thats why i (hopefully) build temple of artemis :)

    I'm playing Arabia for the first time and I'm wondering, does purchasing great people trigger historic events? I never really paid any attention to that.
     
  10. Dawnpromise

    Dawnpromise Prince

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    As far as I recall yes they do. I think that's part of the reason GP spam is considered a viable strategy towards tourism victory.
     
  11. matlajs

    matlajs King

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    It does. You get same notification + tourism bomb.
     
  12. GodDamnItAlexander

    GodDamnItAlexander Warlord

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    I love playing tall. From my experience food is the most important resource.
     
  13. neo_arcadia

    neo_arcadia Warlord

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    What is your favorite civ? Is it growth-themed like India or in particular way.. Spain and Indonesia?
     
  14. MeowZedong

    MeowZedong Chieftain

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    im planning on playing india
     

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