nzcamel
Nahtanoj the Magnificent
Err, happiness and housing are much more limiting factors to city size rather than the empire sizeLoyalty - right, it kind of pushes you towards having a populated core but not enough.
Well no. Each luxury only caters to 4 cities, and the majority of other amenities aren't shared at all. So happiness does limit the number of well functioning cities you can have; but certainly not to the degree that it was in V. Housing, sure. Loyalty may not be as strong as you'd like; though once those cities start to fall, it can be dominoes.
I say bringing back the +yield based on citizens in BNW from buildings would help! Wide already has its benefits but currently there is not much difference in a size 10 city VS a size 20 city.. things like war weariness and housing is already enough restrictions on tall play, IMO. It makes civs like Khmer rather weak.
Sounds good to me

I don't know, maybe...
Yes. People need to have a certain amount of respect for the genre they play. Many games put you in the role of people with moral choices who can be nasty or nice, or various shades of grey in between. If one doesn't like that, one shouldn't play those kinds of games; rather than demand that moral choice be removed.
Years ago, while playing Civ 4 I think it was, I had the notion of creating a mod that would specially reward peaceful play. It would be something like everyone playing as Bhutan, where Gross National Happiness counts for far more than a big economy or military strength. I've lost all the notes I wrote about it at the time, and anyway I'm neither a programmer nor a modder, so it was really just an idea. I suppose you could do it now, in Civ 6, by altering the relative values of certain things, though I doubt most people would enjoy that kind of play.
Cool. But I agree that for most the appeal would be limited.