ROMINDIA II(not to be confused with Romania) When we last left glorious Rome, Julius Caeser had decided to go to war. Not many were surprised. He turned to his wise advisors in the Senate (aka CivFanatics forum) asking for advice on how to gain the most from his people with the whip. His advisors were silent. A few did advise on where to settle new cities to bring Rome greater glory. But on the subject of the whip they were silent. Perhaps they feared the spectre of slavery would ruin their political careers. So Julius frowned and fingered the haft of his whip. And his people cowered. And they cowered some more. And then Julius smiled his most fatherly of smiles and laid down his whip. And all rejoiced for they knew Julius was a kind and fair leader of his people. Much wiser than THIS guy. I mean seriously how old is he? Like 14? Look at Julius picture, he is wise and stately looking. Pacal looks like a dragqueen with a love for "bling". Julius does the usual "we shall have peace bewteen us B.S. and we send him on his way. With great glee his wise researchers anounced that they had discovered that putting boy pigs and girl pigs together would produce more pigs. Julius was pleased but also felt it prudent that he warn his people that should not join in when the pigs were together. And then he dined upon bacon thinking that someday his morons would learn to read and write then he could call it prosciutto instead. Exit 3rd person mode, begin 1st person narrative Well the reason I didn't switch to slavery right off the bat is because I still need to pasture the pigs and let Rome grow. Why risk slave revolts if i don't have the food or people to whip? Knowing I was going to be concentrating on building settlers for a couple of turns I researched hunting->archery. I didn't take screenshots of them because I was embarrassed that I was skeered of the barbs. Losing copper city to barbs would totally screw my plans up. Though I changed my mind after hunting was done and switched to wheel->pottery for graneries. Once I had the pigs hooked up I started chopping a settler. When the 1st chop was complete I clicked the little yellow button and enetered in the darl age of slavery. The first turn out of revolt I whipped me a settler. And it felt good. It felt VERY good. So off I sent my first settler guarded by a fierce warrior with instructions to settle SE city. Which they did. Sometimes my people take me too literally A few turns and I do mean just a few. The whip cracked again. And off went another fierce warrior escorting a settler. This time they had very specific instruction on the name. It would be named antium. I even wrote it down for them A-N-T-I-U-M. Unfortunately, I am the only one in my empire that knows how to spell. So Copperia was established. Forgot to take a screenshot but it looks like pretty much every other pop1 city. I placed it where I had it dot mapped. I got a tad bit side tracked after researching the wheel and made a lil detour for masonry. I want a wonder. After careful consideration I decided I didn't have stone and need to get to work on the axes at somepoint. So i decided I want the Great Wall. Barbarians irritate the crap out of me. So I whipped a worker to go mine the copper and set the first worker chopping. Worker 2 joined in after the copper was mined and they chooped for a bit. Yes, I finally got aroung to pottery. At this point I decide I need something for my workers to do. So i started IW. I need to clear the jungle from the gems and the sugar (yes I know you warned me about that FH, but to be honest it grew there like 2 turns into this round. I blame you for the bad luck). And it can't come soon enough. My people are still too fascinated with animals. And then we have Iron. I am going to build a massive stack of Prats and destroy everything in my path. Because in SE city we have iron. Not pig iron...that comes later. I am informed by a nervous advisors that Prats are a thing that exists only in my imagination. My hand twitchs on my whip and the advisor begins to pray. The only thing saving his miserable skin is this. Three turns later I have a wonder. Yes I could have a sizable force of axemen by now, but SE city is producing them at a rate of 1 every 4-5 turns and Izzy still hasn't revolted to slavery. She does have horses and the wheel as you can see in the lower left but that is more techs not in the BW direction. In all fairness, the Great Wall has great synergy with Imperialistic. I don't forsee a lot of battles on my own turf on this landmass because Pacal and I seem to be a bit apart and I am going to remove him long before we get too close. But when I establish a beachhead on the other landmass I am pretty sure I will get attacked. And 4exp per win is better than 2. But I am two wars ahead of myself. I start researching writing for open borders with Izzy, I want some religion for a temple. I have a feeling a Great Prophet is going to come in handy pretty soon. And I want to know if she has copper or iron. And how many defenders. And so in 1575 B.C. one of the settlers from Copperia returns to visit. he has a piece of paper and says" hey, this says Antium on it. Thus informing me that my idiots now know how to read. It has been a few years and during that time my people became so fascinated with reading they seemed to have learned about numbers as well. And after gazing upon the GW for centuries they have almost grasped the concept of stacking one stone on top of another. 3 turns til construction. And then they are going to learn another use for stones as well. I need to use the whip. Some of my subjects have been spending their idle time thinking about religion. They should not have idle time. You may have noticed I STILL haven't gone to war with Izzy. Honestly. I have 17axemen 3 archers and 3 spearmen built. Izzy has like 1-2 archers per city and STILL isn't in slavery. She does have 60% defenses in Madrid. But that really won't be a factor. Why? Because stick and stones will break your bones. And if you combine sticks with stones...you get Catapults!!! OK OK OK, enough peaceful banter with my advisors and idiot subjects. 12 turns after we have construction we have 3 catapults as well with two more on the way. No i didn't use the whip. It's your fault for not advising me on whipping. But anywhoo.... We send 1 cat and 4 axes to deal with Barcelona. Grabbing a worker on the way. The catapult drops defenses to 0% in 3 turns then gives it's life for the Glory of Rome. As does an axeman. Thus infuriating my troops who burn the place to the ground. It has a lot of over lap with SECity and SE city already shares too many tiles with Madrid and Rome. I plan to settle a city on the tip and build the Mocha Statues. A few warriors spring up as partisans so i leave an axeman to keep them contained and to grab some exp. Boy wonder decides that now would be a good time to join his rockband or some such crap. I click yes because I'm busy. Besides he will spread it for me as opposed to Buddism which i have to spread manually. Izzy, being a shrewd military genius decides to fight back by sending a SETTLER a few tiles East of SEcity guarded by an archer and a chariot. I send a welcome wagon of a speamman and 2 axemen while diverting a catapult to help. I have troops to spare at this point. And so shortly there after a city whose name I can't even remember autorazes with a sickening crunch as the blade meets bone. You may wonder why I even bothered mentioning taking a city that was nameless. Well from the ashes arose a hero. Brutus is his name and he knows much of the ways of war. He has volunteered to be a Military Instructor in the city of my choice. I haven't decided where HE is going so i let him sleep and heal from his wounds. SEC was originally going to be my HE city with Mardrid either being my Wall Street or GP farm. I'll explain how that changed after This screen shot of the Golden Boy. Objective#1: get a GG has been accomplished. And then we take Madrid. I forgot to take screen shots at the time, so you have to make do with on from after the war. All the buildings are one's I built myself. Madrid is about as unspecial as a Capital can be. It does however have great production capcity. It doesn't share as many tiles as SEC does and does not have floodplains for poor health. Lots of grassland for farms and the hills are grassland so they don't require too much food. If Pacal's capital is food rich then it will become my GP farm and Madrid the Wall Street. If it isn't food rich then it is wall street and Madrid is HE. I need to go scout these things out. I have a plan for that as well. But more on that later. On with the war. We lose a few cats and the rare axemen as we scour the Earth of the Spanish. A rock in the face must really hurt. Almost as much as a mouthful of copper. As we invaded at our leisure we teched off currency/poly/priesthood. And i think it is time to call an end to the bloodshed. Izzy is down to two cities and Pacal won't trade techs if he thinks we're the only ones alive. And I can use her for more GG's when she gets her breath back. Nah, i decided not to. 40 gold? And besides she will never have any techs so Pacal will always think he has a monopoly. Besides this next city has Iron. Besides there is a lot of unclaimed land over here and even if I box her in she can use galleys to settle. I need to expand in pacal's direction not waste time with poopy tundra cities. So Izzy dies. Reminder: never bring a club to an axe fight And in 160AD The Spanish are no more. On that same turn we finished alphabet. So we gave Paccy boy a ring. Seems he has some techs we do not. Though 3 of them are pretty cheap. He also has 6 cities compared to our 4. But with the war over we can churn out settlers at a fairly nice pace. He is pleased with us so we can slack n the troops MOMENTARILY while we settler spam. The problem is. Once I click end turn then the spanish are no more and then he won't trade. Right now he will give us this trade. A nice trade. Equal value techs beakerwise but if I am the only one he knows who is he going to trade techs with. alphabet is pretty worthless to him right now, while Monarchy lets us go to HR and we will be able to see when he has fuedalism. Plus we have a secret weapon. I have been hording this guy (not wisely I now realise because he should have been scouting pacal) I got him a while ago, but kept him a secret from you because that is what spies do. I will probably wait to decide what to do with him until after he scouts. If I go to war with paccy soon then infiltrating him is a waste. if I keep up in techs then stealing techs is not an issue. I may wait to infiltrate the tech leader when I get Optics. I will decide after i scout. Right now we have a nice lead in the power graph. We are actually we suited to attack Pacal ow since I think the majority of his troops are city defenders. And as you can see. Ours are not. We can focus on catapults because 17 axemen should do the job. I plan atleast a quick border/pilliaging war because I only need 16 GG points or 8 fights to get another GG. Then I can have one in both Mardrid AND SEC while he licks his wounds i can produce a nice army. I figure razing 2-3 of his cities will cripple him to the point he never recovers. And it will slow his rexing while he resettles them. Mutal is definately a possibility. 17axes plus some cats will easily take it. Ok, brief summary As for showcasing traits. i think the quick production of two settlers whe time was of the essence was helped by Imperialistic. Granted we didn't go to war as soon as we planned. And the emergence of an early GG was really helped. i think I should have let her build 8 more units for the 2nd GG. Either way we should have 3 before we meet the other continent. 2 for MI's and 1 for a medic. Organized hasn't helped yet but it will. I am 5 turns from Mono for OR and a big REX is planned. What we accomplished. We have a wonder that has good synergy with Imperialistic. We have a Holy City We have 4 good city sites that will fuel a massive Rexxing We Got a GG We have a level 4 unit for HE We have near tech parity after a war. If we make the trade then Currency is worth as much as his others combined. We have troops to really damage pacal. We have a GreatSnoop Future plans. A war with Pacal is called for. Even just to get another GG. We have a significant troop lead. We can crank out units quickly so adding cats is no problem. I think HBR might be a good choice for some pillagers. We need a mob of workers and settlers. Perhaps building them and saving them until after the war with Pacal. Then a REX burst. it means not producing defensive troops for the extra cities. But if that is the case then we have to strike almost immediately. i am more in favor of settling south and east then going to war. Depends on what we observe Pacal doing. If he is content to build just defensive units then we just ex. First sign of him developing a significant army and we smash him. Tech path? Maybe Fuedalism for Vassalage? The CoL for courthouses?