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Playing the Traits series.

Discussion in 'Civ4 - Strategy & Tips' started by CivCorpse, May 26, 2008.

  1. CivCorpse

    CivCorpse Supreme Overlord of All

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    ROMINDIA II(not to be confused with Romania)

    When we last left glorious Rome, Julius Caeser had decided to go to war. Not many were surprised. He turned to his wise advisors in the Senate (aka CivFanatics forum) asking for advice on how to gain the most from his people with the whip. His advisors were silent. A few did advise on where to settle new cities to bring Rome greater glory. But on the subject of the whip they were silent. Perhaps they feared the spectre of slavery would ruin their political careers. So Julius frowned and fingered the haft of his whip. And his people cowered. And they cowered some more. And then Julius smiled his most fatherly of smiles and laid down his whip. And all rejoiced for they knew Julius was a kind and fair leader of his people. Much wiser than THIS guy. I mean seriously how old is he? Like 14? Look at Julius picture, he is wise and stately looking. Pacal looks like a dragqueen with a love for "bling". Julius does the usual "we shall have peace bewteen us B.S. and we send him on his way.




    With great glee his wise researchers anounced that they had discovered that putting boy pigs and girl pigs together would produce more pigs. Julius was pleased but also felt it prudent that he warn his people that should not join in when the pigs were together. And then he dined upon bacon thinking that someday his morons would learn to read and write then he could call it prosciutto instead.



    Exit 3rd person mode, begin 1st person narrative

    Well the reason I didn't switch to slavery right off the bat is because I still need to pasture the pigs and let Rome grow. Why risk slave revolts if i don't have the food or people to whip? Knowing I was going to be concentrating on building settlers for a couple of turns I researched hunting->archery. I didn't take screenshots of them because I was embarrassed that I was skeered of the barbs. Losing copper city to barbs would totally screw my plans up. Though I changed my mind after hunting was done and switched to wheel->pottery for graneries. Once I had the pigs hooked up I started chopping a settler. When the 1st chop was complete I clicked the little yellow button and enetered in the darl age of slavery. The first turn out of revolt I whipped me a settler. And it felt good. It felt VERY good. So off I sent my first settler guarded by a fierce warrior with instructions to settle SE city. Which they did. Sometimes my people take me too literally



    A few turns and I do mean just a few. The whip cracked again. And off went another fierce warrior escorting a settler. This time they had very specific instruction on the name. It would be named antium. I even wrote it down for them A-N-T-I-U-M. Unfortunately, I am the only one in my empire that knows how to spell. So Copperia was established. Forgot to take a screenshot but it looks like pretty much every other pop1 city. I placed it where I had it dot mapped.
    I got a tad bit side tracked after researching the wheel and made a lil detour for masonry. I want a wonder. After careful consideration I decided I didn't have stone and need to get to work on the axes at somepoint. So i decided I want the Great Wall. Barbarians irritate the crap out of me. So I whipped a worker to go mine the copper and set the first worker chopping. Worker 2 joined in after the copper was mined and they chooped for a bit.

    Yes, I finally got aroung to pottery.



    At this point I decide I need something for my workers to do. So i started IW. I need to clear the jungle from the gems and the sugar (yes I know you warned me about that FH, but to be honest it grew there like 2 turns into this round. I blame you for the bad luck). And it can't come soon enough. My people are still too fascinated with animals.



    And then we have Iron. I am going to build a massive stack of Prats and destroy everything in my path. Because in SE city we have iron. Not pig iron...that comes later.



    I am informed by a nervous advisors that Prats are a thing that exists only in my imagination. My hand twitchs on my whip and the advisor begins to pray. The only thing saving his miserable skin is this.
    Three turns later I have a wonder. Yes I could have a sizable force of axemen by now, but SE city is producing them at a rate of 1 every 4-5 turns and Izzy still hasn't revolted to slavery. She does have horses and the wheel as you can see in the lower left but that is more techs not in the BW direction.



    In all fairness, the Great Wall has great synergy with Imperialistic. I don't forsee a lot of battles on my own turf on this landmass because Pacal and I seem to be a bit apart and I am going to remove him long before we get too close. But when I establish a beachhead on the other landmass I am pretty sure I will get attacked. And 4exp per win is better than 2. But I am two wars ahead of myself.
    I start researching writing for open borders with Izzy, I want some religion for a temple. I have a feeling a Great Prophet is going to come in handy pretty soon. And I want to know if she has copper or iron. And how many defenders. And so in 1575 B.C. one of the settlers from Copperia returns to visit. he has a piece of paper and says" hey, this says Antium on it. Thus informing me that my idiots now know how to read.



    It has been a few years and during that time my people became so fascinated with reading they seemed to have learned about numbers as well. And after gazing upon the GW for centuries they have almost grasped the concept of stacking one stone on top of another. 3 turns til construction. And then they are going to learn another use for stones as well. I need to use the whip. Some of my subjects have been spending their idle time thinking about religion. They should not have idle time.



    You may have noticed I STILL haven't gone to war with Izzy. Honestly. I have 17axemen 3 archers and 3 spearmen built. Izzy has like 1-2 archers per city and STILL isn't in slavery. She does have 60% defenses in Madrid. But that really won't be a factor. Why? Because stick and stones will break your bones. And if you combine sticks with stones...you get Catapults!!!



    OK OK OK, enough peaceful banter with my advisors and idiot subjects. 12 turns after we have construction we have 3 catapults as well with two more on the way. No i didn't use the whip. It's your fault for not advising me on whipping. But anywhoo....



    We send 1 cat and 4 axes to deal with Barcelona. Grabbing a worker on the way. The catapult drops defenses to 0% in 3 turns then gives it's life for the Glory of Rome. As does an axeman. Thus infuriating my troops who burn the place to the ground. It has a lot of over lap with SECity and SE city already shares too many tiles with Madrid and Rome. I plan to settle a city on the tip and build the Mocha Statues. A few warriors spring up as partisans so i leave an axeman to keep them contained and to grab some exp.



    Boy wonder decides that now would be a good time to join his rockband or some such crap. I click yes because I'm busy. Besides he will spread it for me as opposed to Buddism which i have to spread manually.



    Izzy, being a shrewd military genius decides to fight back by sending a SETTLER a few tiles East of SEcity guarded by an archer and a chariot. I send a welcome wagon of a speamman and 2 axemen while diverting a catapult to help. I have troops to spare at this point. And so shortly there after a city whose name I can't even remember autorazes with a sickening crunch as the blade meets bone.



    You may wonder why I even bothered mentioning taking a city that was nameless. Well from the ashes arose a hero. Brutus is his name and he knows much of the ways of war. He has volunteered to be a Military Instructor in the city of my choice. I haven't decided where HE is going so i let him sleep and heal from his wounds. SEC was originally going to be my HE city with Mardrid either being my Wall Street or GP farm. I'll explain how that changed after This screen shot of the Golden Boy. Objective#1: get a GG has been accomplished.



    And then we take Madrid. I forgot to take screen shots at the time, so you have to make do with on from after the war. All the buildings are one's I built myself. Madrid is about as unspecial as a Capital can be. It does however have great production capcity. It doesn't share as many tiles as SEC does and does not have floodplains for poor health. Lots of grassland for farms and the hills are grassland so they don't require too much food. If Pacal's capital is food rich then it will become my GP farm and Madrid the Wall Street. If it isn't food rich then it is wall street and Madrid is HE. I need to go scout these things out. I have a plan for that as well. But more on that later.




    On with the war. We lose a few cats and the rare axemen as we scour the Earth of the Spanish.

    A rock in the face must really hurt.



    Almost as much as a mouthful of copper.



    As we invaded at our leisure we teched off currency/poly/priesthood. And i think it is time to call an end to the bloodshed. Izzy is down to two cities and Pacal won't trade techs if he thinks we're the only ones alive. And I can use her for more GG's when she gets her breath back.



    Nah, i decided not to. 40 gold? And besides she will never have any techs so Pacal will always think he has a monopoly. Besides this next city has Iron. Besides there is a lot of unclaimed land over here and even if I box her in she can use galleys to settle. I need to expand in pacal's direction not waste time with poopy tundra cities. So Izzy dies.

    Reminder: never bring a club to an axe fight



    And in 160AD The Spanish are no more. On that same turn we finished alphabet. So we gave Paccy boy a ring. Seems he has some techs we do not. Though 3 of them are pretty cheap. He also has 6 cities compared to our 4. But with the war over we can churn out settlers at a fairly nice pace. He is pleased with us so we can slack n the troops MOMENTARILY while we settler spam. The problem is. Once I click end turn then the spanish are no more and then he won't trade. Right now he will give us this trade.



    A nice trade. Equal value techs beakerwise but if I am the only one he knows who is he going to trade techs with. alphabet is pretty worthless to him right now, while Monarchy lets us go to HR and we will be able to see when he has fuedalism. Plus we have a secret weapon. I have been hording this guy (not wisely I now realise because he should have been scouting pacal)



    I got him a while ago, but kept him a secret from you because that is what spies do. I will probably wait to decide what to do with him until after he scouts. If I go to war with paccy soon then infiltrating him is a waste. if I keep up in techs then stealing techs is not an issue. I may wait to infiltrate the tech leader when I get Optics. I will decide after i scout. Right now we have a nice lead in the power graph.



    We are actually we suited to attack Pacal ow since I think the majority of his troops are city defenders. And as you can see. Ours are not. We can focus on catapults because 17 axemen should do the job. I plan atleast a quick border/pilliaging war because I only need 16 GG points or 8 fights to get another GG. Then I can have one in both Mardrid AND SEC while he licks his wounds i can produce a nice army. I figure razing 2-3 of his cities will cripple him to the point he never recovers. And it will slow his rexing while he resettles them. Mutal is definately a possibility. 17axes plus some cats will easily take it.



    Ok, brief summary

    As for showcasing traits. i think the quick production of two settlers whe time was of the essence was helped by Imperialistic. Granted we didn't go to war as soon as we planned. And the emergence of an early GG was really helped. i think I should have let her build 8 more units for the 2nd GG. Either way we should have 3 before we meet the other continent. 2 for MI's and 1 for a medic.

    Organized hasn't helped yet but it will. I am 5 turns from Mono for OR and a big REX is planned.

    What we accomplished. We have a wonder that has good synergy with Imperialistic.
    We have a Holy City
    We have 4 good city sites that will fuel a massive Rexxing
    We Got a GG
    We have a level 4 unit for HE
    We have near tech parity after a war. If we make the trade then Currency is worth as much as his others combined.
    We have troops to really damage pacal.
    We have a GreatSnoop

    Future plans. A war with Pacal is called for. Even just to get another GG. We have a significant troop lead. We can crank out units quickly so adding cats is no problem. I think HBR might be a good choice for some pillagers.
    We need a mob of workers and settlers. Perhaps building them and saving them until after the war with Pacal. Then a REX burst. it means not producing defensive troops for the extra cities. But if that is the case then we have to strike almost immediately. i am more in favor of settling south and east then going to war. Depends on what we observe Pacal doing. If he is content to build just defensive units then we just ex. First sign of him developing a significant army and we smash him.
    Tech path? Maybe Fuedalism for Vassalage? The CoL for courthouses?
     

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  2. futurehermit

    futurehermit Deity

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    :lol: :lol: :lol:
     
  3. Diamondeye

    Diamondeye So Happy I Could Die

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    On a side note: The civ determines the starting techs, so you will always have Mining/Mysticism. Not that these are biased against anything (REX, with chops and monuments, or axes). But since you will be playing with same techs every round it won't matter as much, merely for synergies.

    With gold in every BFC you generate, you are going to be a monster. Consider selecting something else. Like, 2 non-AH foods, 3 if coastal, and one other resource. Or summat. Gold is just ridiculous. Combine the gold with your REXing capabilities in this first game and you'll see what I mean. You might want to up the difficulty a tick, at least...
     
  4. CivCorpse

    CivCorpse Supreme Overlord of All

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    OK, you folks are just a fountain of advice. i will probably play another round tonight. Feel free to chime in. I could use a little help on how to proceed
     
  5. goldenhero

    goldenhero Warlord

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    I say you tech optics as quickly as possible. Meet the other Civs. get more trading partners. Other than that I'm not sure, I play noble so I'm not too intense yet.

    On a side note, your commentary is hilarious!! I love it! Keep up the good work, and I'm definitely following this to see where it goes..
     
  6. futurehermit

    futurehermit Deity

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    infiltrate mayans while rexing
     
  7. Diamondeye

    Diamondeye So Happy I Could Die

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    No offence I was just thinking of ways to make it more of a challenge. If you steamroll the AI with 18 different leaders due to your start, your experiment won't have taht much effect. That said, good round, keep up the good work.
     
  8. CivCorpse

    CivCorpse Supreme Overlord of All

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    Nontaken. But you did not figure in the "CivCorpse plays badly factor"
     
  9. Diamondeye

    Diamondeye So Happy I Could Die

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    No but that factor is a constant :rolleyes:
    :sarcasm:

    No seriously, your picture of the traits shouldnt be because you mess up some of the games...
     
  10. CivCorpse

    CivCorpse Supreme Overlord of All

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    CORPSE CAESERIII


    My most trusted Military Advisor Brutus approachs the throne, "Your Highneth, we have vanquithed Ithabella." he lisps.
    "This please Us", I reply, "Tell me Brutus. Was there much lamenting amongst the heathen Spanish?"
    "Oh yeth. They loved their queen with thuch pathion. Thee wath rethplendant in her long yellow thilk dreth. I kept it ath a...ummmm, a war thouvenier. Yeth, that ith why I kept it."
    "You are dismissed brututh. I mean Brutus"

    Out on the balcony. I address my loyal idiots. "This day we have taken another step towards greatness. As your king I declare today a feast to honor those fallen in battle. We shall dine upon roast pig and fried sticks of fish batter in corn.
    Loyal Idiot #1: Roight then guvna, what's all this about a king? We aven't a clue bout no kinging n such.
    Me: I'll explain everything at the feast. Now then let us prepare.....
    Loyal Moron#2: Sir, bout that fish n chips business to celebrate you being our Ring and all. I mean me an the lads is ok with you being Ring, what with Lord of the Rings being such a great play in the villiage square and all. But it's the fish Sir, we've tried keeping them in the barn wiff da pigs but it's not working. Ow are we supposed to eat then after the pigs ave got at them?
    Me: OK, you mean to tell me you have no idea what kings are and how to catch the only thing on the planet dumber than you?

    Sometimes in the heat of battle I forget just how stupid my people are. Let me call up Junior and see if he can help out. OK, he says he can but he has no idea how to put it down on paper since his people still use pictures of animals for writing. Knowing my peoples preoccupation with animals they will probably consider it porn. Evidently it is gonna cost him a bit for supplies. Personally I think he buys drugs.



    Ok, we sorted out the whole thing and had a great feast with a lot of toasting the new King. I rather enjoyed that. And I felt it was time for people erect a great monument to me. Something large and stone, preferably with a point at the top. You know where this is going. So my people band together and before you can say. "You need to build settlers not wonders" I am presented with this tribute to what my fine people can do when they put their minds to it.



    They presented me with a picture of a Pyramid. A freaking picture. On a religious pamphlet. When i asked them why they did this, I was informed that they had just gotten used to the idea of a king, and were not ready to try anything new. Actually if you look at the date in the picture you will see it is after 200AD and I didn't think I had a shot at the Mids. But now I can make a civics change. And become the OFFICIAL king.



    While all this was going on, I had a settler being built somewhere and a couple archers that were marching their way North. I am paying unit costs on 17 axemen and a catapult. But I will talk about that in a moment. First a quick state of the kingdom rundown.
    After the war with Izzy, I started teching Fuedalism.

    I scouted Maya a bit before infiltrating the Great Spy. Only to learn that PacMan was finished Fuedalism and i could have just stolen it with a spy.

    We researched a few things. Traded something for Sailing and the second 1/2 of CoL. I know we could have stolen it but I was busy with other stuff and couldn't be bothered.

    And I settled the town of Starbucks. It is going to have the Mocha statues as soon as it gets a granary and the borders pop to include the horsies for production. It has the corn to propel the growth to max size and the Mocha Statues will give 16 hammers from the sea. I can workshop the two tiles and feed them corn. When not producing naval units or whatever, I can drop the workshops and run a couple specialists. Nice commerce potential as well. I may cottage the two plains tiles as well. Totaling 30raw commerce per turn plus 21 base hammers. Not too shabby. I will decide it's function eventually.





    But I believed I mentioned my troops moving north. My spies have informed me that Pacal, has very few troops and is producing settlers at an alarming rate. So I summoned my brightest military mind
    Me: Brutus, the punk in the North is preparing to grab what is righfully Romindian lands. Sources that you are not privy too inform me that he has roughly this many troops stationed in that little border city and the Holy city of Confusian. (I hold up 7 fingers. Remember though he is my brightest military mind, he is still one of my people). Tell me Brutus, have you kept the axes sharp? Can we take those cities?
    Brutus: Oh this, thurely you cannot be thinking of attacking that fine young boy. I have theen the horrorth of war Your Motht Dathing Majethty. And i Thudder to think of what tharp axeth would do to hith thupple limbth. Oh Tho thupple. To mark thuch tender thkin.
    Me: Brutus, I ask only for control of those cities. If it pains you so to harm the boy. Then you may spare him. I have not forgotten all you have done for Romindia.

    As I look down from my lopsided wicker throne. (My people are lacking in sooooo many ways, I need a little Mayan blood in the gene pool. Actually I just want some Mayan blood) I sit there looking at Brutus in Izzy's yellow silk dress and decide I seriously need a new military mind. That tips the scales. I walk out onto the balcony.

    Me: Listen my people. It has come time to talk of the people to the North. The Mayan's and their boy king.
    Loyal Idiot#1: O im, ee's a good nuff fellow. What wiff im teachin us about kingin and catchin fish n all.
    Loyal Moron#2: An ee showed us that bit about Confucism and now we're all properly confused an such.
    Loyal Half-wit#3: We're right fond of im. Some of us more fond than others. (looking @ Brutus)
    Ok, they're not taking this the way i had hoped.)

    Me: And I love him as a brother king. So it saddens me to learn that he uses DRUGS. The leader of our faith has fallen in with a bad crowd. I propose we show a little tough love and take away the burden of the Holy city. Just until he gets his head straight. then we'll give it righ back. I promise.



    And so off we go to war. Exactly 13 turns after we ended the war with Izzy. Romindians are a blood thirsty lot.

    We strike first @ Calakmul. Losing I think 2 axemen. The name of the city alone is even more proof that he is on drugs.



    More proof of which is in the GG that appears. I think he's a pot head. First thing though was making sure that all that golden glow was not hiding another yellow dress. I send him to Madrid to be my new Military Genius. We can get another GG for a M.A.S.H. unit pretty quickly later on.



    Evidently Pacal read the same book on warfare that Izzy read. You know the one that advises fighting off invaders with a settler. Remind me to search both Brtus and Sgt. pepper's rooms to make sure they do NOT have a copy.



    We pause now to take a peek at the homelands. I settled Venisonzuela. In retrospect, settling on the ruins might have been more optimal. But I was a little preoccupied with the war and didn't adequetly scout out the area. With the unirrigated corn, deer and crabs it is +10 :food: for a little mini GP farm until I get a decent one. I am a bit disappointed that neither Pacal, Izzy or myself had a food heavy start. Though Rome is nice for a GP farm, I like it better as a cottaged capital.



    Ok, enough namby pamby peaceful expansion. Back to the slaughter. A wandering Mayan archer pilliaged a villiage of the former Spanish empire. He was dealt with most severely. I don't care about the villiage because I am going to workshop that tile anyway for Starbucks to build the Mocha Statues. I don't have a screenshot so you'll just haave to believe me. I mean really folks, as bad as i am at warmongering, even I can kill a freakin archer.

    Back on the Mayan front we begin the assault on the Holy city of (insert random jumble of letters that maya uses to name cities here):Lakamba.
    It is on a hill, It has walls and culture defenses for a combined 60%. Pacal has 1 CGII longbow, 1 CGI archer, 1 combatI axeman and a chariot defending....We have ONE CR1 catapult one spearman and about 12 axemen. Most of the axes are CR2 a few are CR1 and we have one that is CR3. I launch our one and only catapult into the full brute force of a CG2 longbow fortified on a hill behind walls with heavy culture. Brutus assures me it should survive. I seriously need to get a new military instructor. The catapult dies and Brutus weeps. But it did more damage than i had hoped for. Not crippling but still it banged all the defenders up nicely. I probably should have brought more cats but time was a factor. I didn't want PacMan to be able to raise cash to upgrade many more Longbows. CGII longbows behind walls with culture and the full fortification are tough buggers.



    CRI Axeman 1 attacks he dies. Brutus weeps.
    CRI Axeman 2 attacks he dies. Brutus weeps
    CRI Axeman 3 attacks he dies. Brutus weeps
    CR2 Axeman 1 attacks he dies. Brutus weeps.
    CR2 Axeman 2 attacks he dies. Brutus is now sobbing uncontrollably.
    And to be honest I am getting a bit concerned. Nearly 1/2 my force is dead.
    CR2 Axeman 3 attacks and finally kills that ^$%$%@#%^# Longbow. OK, now we have some momentum.
    CR2 Axeman 4 attacks and is riddled with arrows by the archer. Brutus soils his yellow silk dress.
    CR2 Axeman attacks and is butchered by the shock axeman. And I am running out of troops. The archer is banged up but that shock axeman was barely scratched. Brutus is catatonic so I use mental telepathy to take over.
    Being the brilliant leader that I am. (remember that archer i dealt with earlier? Hmmm, Hmm what about that) I take the city with no further losses.



    WoooT, it has a courthouse and a granary already as well as a coloseum. I am sorely tempted to test out that coloseum by throwing Brutus to the lions. But he's popular with the troops. Don't ask don't tell.
    Now that my army is in tatters and my power ranking is plummeting as Pacal's rises with all the longbows I might have to give back a city in the peacetalks. Hopefully it is Calakmul. it has no courthouse or anything and I want it one tile south. So if I have to give it back that's ok, because I can raze it later. I call prettyboy to the peace table.

    Me: What is the price for peace?
    Pacman: Well, I have longbows now and you pretty much have squat. You military centers are atleast 10 turns march from here and I still have iron and some swordsmen. HOWEVER, I am just a smart mouth kid without the stomach for a war so take all my cash. my 3GP weekly allowance from mommy and daddy and I'll teach you to make spooky buildings where strange men wear robes and never talk.
    Me: Let there be peace between us. And quit smoking pot.



    Ok, not bad for a 7 turn war. i got a GG, two cities (one is Holy but shrineless) 110gold, plus 30 gold spread over 10 turns. And the chump is PLEASED. The extended war with Izzy really slowed us down a lot techwise and infrastructure wise. This war while it didn't slow us down, really crashed the economy. We are bleeding cash and it's going to get worse as we are building more settlers as we speak.
    I like being able to check out cities because of the GS infiltration. If you look at Mutal. You can see he has dropped science to raise cash for upgrades and raised the Espianage slider as well because of our ep points against him. Thus slowing his research considerably. You can barely see the units there but one is a settler. He is still rexxing. With two fewer cities he can afford to rex a bit. Buahahaha



    We found a city amongst the jungle. It has 3 sugar in it and a 4th it can reach but mayan culture blocks. We will be dealing with mayan culture the good ole fashioned way but not just yet. With all that grassland and the 4 sugar that is our GP farm. Granted once we reach Biology the sugar are no better than irrigated farms, but by then GP's will be few and far between anyway. But between Wonka and Venisonzuela we can pop some GP's.



    We currently are building two temples in Rome to try and pop a GPriest. If we shrine Lamamama the culture will claim the corn back from PacMan and the gold will really put the economy right. At the end of the round we are -30 GpT with cash at 258 in the bank. And we are 10 turns from a GP in Rome. But it is 57% chance of being a Spy.
    We make a trade with Paccy. Aesthetics for 312EP. When Fuedalism is done I decide for a run at the GL so i start lit. I know I need calender for the sugar and the dye outside of Copperia. Plus there is silk around. So I am teching that too. i'm just using mayan beakers to do it. The Gl is built somewhere a turn before I finish lit. We are behind a bit over here. But as Paccy expands he should start teching hard and get me some nice help catching up. Bad news is he started on Lit after I "borrowed" calender from him. Duplicating my research is not helping. Neither is the Scotland yard he built in Mutal. He has closed the gap in EP so that now I pay 73% instead of 65%. I'll worry about that later.

    PacMan beats me to the citysite over by wonka by 2-3 turns so i had to march these guys down the hill to Port Splishy. You can't see the fish in the screen shot but they are on the northern coastal in the second ring. Nice production city. for naval units. I prefer one on each coast. So this can be the East Coast version and Starbucks is the West.



    Ok, no more screenshots. But plenty of drama back in Rome.

    It is time for my weekly meeting with my esteemed advisors. And my head is aching already. But it needs to be done.
    Me: Bring forth the learned ones. ahhh Alberto and Fat Betty, I believe you are the ones who created the system of symbols we use today.
    Alberto: We are, and it bears our name to this day.
    Me: Well then, what sort of amazing things have you discovered lately besides the Al-Fat-Betty system
    Fat Betty: Well sire, we still haven't been paid for our previous work. And have been waiting for something for it before we start on something new.
    Me: Have you ever considered doing something for the good of the people in general? Working to make your kingdom stronger?
    Alberto: We're not to sure how one goes about "working for the common good"
    Me: Ok, you two go hammer out the details (At this point I remember the somewhat substandard naming skills of me people. Al-Fat-Betty and Copperia being prime examples) and when you're done, call it "Civil Service" . Not Bertoness or Betteriopia, or any other stupid name you learned from those dope smokin Mayans. Now begone from my presence.

    Me: Ahhhh, Sgt. Pepper and Brutus, good to have you back from the wars. Brutus, I trust the stains from your little "accident" have been taken care of.
    Brutus: Thire the offithal thtory ith that I thlipped and landed in thum horth poo poo.
    Me: But of course, I am sure that is what happened. But that is not why you are here today. It seems the two of you are quite popular with the general mob of semiliterates i call my people. So much so that they have decided to write an epic of your battles. An epic of Truly Heroic Proportions.
    Sgt. Pepper: Duuuuuude that is like way cool. I am so stoked.
    Brutus: I thall be honored to build a wonderful thatue to playth the epic in. I envision gentle curvth with garlandth of marble rotheth...
    ME: yes yes yes, that was what i thought you would envision. That is why Sgt. Pepper will be entrusted with that responsibility. You will train a force of pratorians to go and deal with the rising barbarians in the east and in the north.
    Brutus: Now Thire, I have told you tho many timeth that there ith now thuch thing ath Pratorianth.
    Me: And that sort of attitude is why you are now going to go train people to shoot little sticks from bows. Sgt. pepper, when you are finished with your statue thingy. I want you to train a squad of Pratorians.
    Sgt. Pepper: Right away Sire.
    Me: Sgt. Pepper, aren't you going to tell me there is no such thing like everyone else does.
    Sgt. Pepper: No sire, if you say Build pratorians then i build Pratorians
    Me: Do you even know what Pratorians are?
    Sgt. Pepper: Not a clue your High Dudeness.
    Me: But you are going to train them anyway?
    Sgt. Pepper: Yes Sire a whole squad of them.
    Me: Now THAT is how the military mind works.

    And now we take a break while things work themselves out. I will post my plans for the next session in a little bit. but feel free to offer advice or pointers. I mean don't let the veritable fountain of help dry up now.
     
  11. futurehermit

    futurehermit Deity

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    Things look good to me, but are you researching feudalism before civil service? You did say you were cottaging the capital right?
     
  12. CivCorpse

    CivCorpse Supreme Overlord of All

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    Oh sure NOW you give me that lil pearl of wisdom. But we are currently researching Civil Service. I waited a bit because the cottages need to mature enough for the increase in commerce to offset both the high cost of Bureaucracy and the lost revenue for the turn of anarchy. Let ge grab some screen shots of the world and graphs and such. Plus post a save. Maybe this time I can get input before the next round.
     
  13. futurehermit

    futurehermit Deity

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    haha, well i never really tech feudalism as the ai guns for it so fast. especially with the infiltration, pretty easy to steal it ;)
     
  14. CivCorpse

    CivCorpse Supreme Overlord of All

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    A further update is coming on the current state of the world.
     
  15. CivCorpse

    CivCorpse Supreme Overlord of All

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    OK, I actually played about 15 more turns. I wanted to get the last of the cities founded and see what sort of GP appeared in Rome. As you can see from the map. We Rexxed fairly hard. We have 13 cities. And we have plans to build a few more and take a couple more in the near future. Cash however is an issue. We switched to Bureaucracy and are +5@30%. Rome and Copperia are both nearly finished building marketplaces and they will beonline in 9 and 4 turns respectively. They will provide enough gold to boost to 40% which helps. What did NOT help was getting a Great Spy in Rome. We have a massive EP lead on Pacal at the moment. And he does not produce techs fast enough for us to use them up any time soon stealing stuff.



    In the brief round just now we finished Civil Service and started on Machinery. And we made this trade with Pacal. I think it was a fair trade. You will notice he is Friendly with us. Ummmm, I declared war on him and took his Holy City, and he is Friendly? Evidently sharing his favorite civic is worth +6 and his religion is another +6. So I can conceivably declare another quickie war without damaging relations to the point of no return.



    OK, this is where we stand with regard to the rest of the world. We are doing fairly well with the exception our GNP. It is less than 1/2 of our biggest rival. For the moment at least. Courthouses in all the new cities as well as the marketplaces in Rome and Copperia will help greatly. That barbarian city with all the dye looks good as well. Couple of cotages and we are rolling. Not getting a Great Spy really screwed up my finacial plans. The soonest we can get one is 56 turns from now. But I am not taking citizens off the towns or mines with precious metals in Rome to run priests. I take that back. i will move one to a priest, that gives me a Great person in like 80+ turns. Might be worth a shot.
    Production and land wise we have a lead. A nice lead especially when you consider our borders haven't popped in like 4 cities and their populations haven't grown. After the border pop they all gain access to atleast one seafood so they will grow quickly. They all have nice production so i may switch to caste system and let them build the 1/2 price courthouses manually. With Rome being our commercial center under Bureacracy a slave revolt could be devastating. I should have thought of this and saved a turn of anarchy when I switched to Bureacracy to begin with. I think putting the Great Spy to sleep and infiltrating the tech leader might be the best idea. Pacal built Scotland Yard in Mutal so settling him there is an option, But If the plan goes like I want it to. We should have a massive land and population lead by the time we make contact. So after stealing ourselves even we should be able to maintain a tech lead so continued EP generation is not critical. I think we would be better off with a quick fix. It will depend on how many techs they have.





    Ok, we will worry about dealing with other civs when we meet them. Right now we have a little problem on the homefront. A little 14yo problem that wears a lot of bling. We just stole Music from him and it appears he was the 1st to discover it. And the 1/2 naked pothead freaking culture bombed us. Wonka our future GP farm lost two more sugar tiles and will never regain them peacefully. Calakmul lost 1/2 it's tiles as well and Lamaha did too. And Copperia is feeling the crunch as well.
    Losing those cottage/hamlet/viliage/Towns to culture would be horrible. Pacal is also teching drama and I am sure he will turn up the cultural heat. That really really bites. So we need to accelerate our Mayan absorbtion.



    Ok, we have the beginnings of a Mayan Absorbtion Plan. We call it the Future Unpleasantness - Procurring All Cities plan. F.U.-P.A.C. for short. In the below highly classified map you will see the cities we plan to take. Prior to the war we will be gifting Calamakul to Pacal so i can retake it, raze it and resettle one square south. Claiming use of the corn and some more cottagable tiles. Gifting it should help our relations a teensy bit.
    You will notice he has high defenses in his cities. He built the Chicken Shack. This means Trebs are called for. I have CS and am almost done with Machinery. So I can build maces while I research Engineering and then Guilds for knights and Grocers. (green faces are an issue). I had originally planned on another small war to claim a couple cities then go back to being buddies so I could keep stealing techs. But he is teching rather slowly and I can make better use of his land formyself. I will be sorry to lose the unspent EP's but they're not worth letting him hang around. I am teching fast enough that soon he will be just researching things i already have. Brutus will be sad, but Pac-Man must go. Behold F.U. P.A.C.



    I will be using 3 attack stacks. I want this done quickly and he has a horseshoe shaped border with me. I want to narrow down the front as much as possible. He has lightly defended cities at the moment but I think that is more a result of my own low power rankings.

    Strike Team Alpha launches from Lmamamama and proceeds to Mayapan. They begin siege operations from 1E of the city. 1SE is forested for better defense, but both are 3 turns from lamamabbababa. 1E however is closer to Mutal. Turn one is drop defense to 0% using accuracy trebs witrh support from CR2 trebs. Turn2 CR2 trebs attack and maces take the city. Defenders move in and fortify. Accuracy trebs then immediately proceed 1 NE to begin bombarding Mutal while injured attackers heal. I may have enough healthy attackers left to assault Mutal in 1-2 turns. Depending on how things go. After Mutal falls, everyone regroups and heals enough units to proceed north to uxmal. Ideally the invasion begins with Uxmal because that is where Chicken Shack is. Thus dropping all city defenses by 25% immediately. But it is deep in Mayan lands and delays everything while we march up. allowing punkal to slave some defenders

    Strike Team Bravo launches from the closest point to Camalkul. Camalkul will be razed within 2-3 turns of the start of the war. Those troops will remain uncommited until i am sure what Paccy has done in the fog of war. i know he took a barbarian city in the north east. I may go raze it.

    Strike Team Charlie moves out from Wonka and proceeds SW to take that city Pacal settled 2 turns before I could. Then can use roads to quickly return to Wonka for a quick heal and press North to that annoying city that culture bombed me. After securing that city. Those forces will probably head west if Pacal settles another city on that coast. He is building a settler in Uxmal so we will have atleast one city unaccounted for at the start of the war.
    Depending on the amount of time spent healing and the number of units Pacal has defending. I think I can achieve my main objectives within 12-15 turns of war. Whether I pursue the coflict depends largely on the state of my army and how close to another GG I am. Any extra gold expense will be covered by the money from razing Pacal's last few cities. That culture bomb sealed your fate.



    Post war plans are still rather open. The Forbidden Palace definately goes in Mutal as soon as possible.
    Rapid farming of the GP farm in Wonka while letting it grow quickly until i can get max specialists running. The barb city of Phrygian gets razed and resettled. Barb yearning for the Motherland never goes away. It is then cottaged and plantationed. There is a large tract of grassland between it and Copperia. This also gets settled and cottaged.
    While I am building my rather large army for the 3 pronged attack. I am going to research Compass->Optics I want the Circumnavigation bonus as well as any techs I can steal from the other continent. Someone over there has all sorts of goodies and I want them.
    After meeting them i will decide on a victory path. With an entire continent to myself, i am confident I can easily out tech/out produce them all. Free religion keeps them a little happier with me. A domination win is also possible if I can establish a solid beachhead.
     
  16. CivCorpse

    CivCorpse Supreme Overlord of All

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    Is anyone actually following this? Or am i wasting my time posting. I might as well just finish the game
     
  17. TheMeInTeam

    TheMeInTeam Top Logic

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    I've been reading it but with ORG and that much land/cities your position is so strong that you'd have to TRY to lose IMO. Like, make a concerted effort of no effort. Even then you might win, so just to be safe if you want to lose I'd say build the UN and vote for someone else :lol:.
     
  18. CivCorpse

    CivCorpse Supreme Overlord of All

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    I think the gems in the north sort of made it that much easier. As well as close copper and Izzy being within rush range
     
  19. Carabodes

    Carabodes Timid Viking Warlady

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    Faithfully lurking and immensely enjoying. :D

    Please don't quit the series, just love your humerous accounts :goodjob:
     
  20. goldenhero

    goldenhero Warlord

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    I'm also following it, and I agree with carabodes that this is quite funny! keep it going!
     

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