Playing to your strengths: a cautionary tale

slobberinbear

Ursine Skald
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I've had an exceedingly frustrating run lately playing Washington (Expansive/Charismatic) on BTS, Monarch difficulty.

When I've tried to warmonger early, I've failed. Lacking an early unique unit or building, not having a leg up on any military techs, and no inherent economic advantages all add up to rough times. I've also tried to go with a wonder-heavy approach and have attempted the religious route. These approaches generally failed too, though I had a decent wonder game when I had stone nearby.

After about three days and 10 frustrating restarts, I've concluded that I have been trying to shoehorn my typical play methods into a civ/leader that doesn't fit, especially at higher difficulty levels.

I had been ignoring, for instance, Washington's incredible ability to build large cities with cheap granaries and inherent health and happiness bonuses. I was not taking advantage of building cheaper workers to improve those larger cities with more tiles to work. Financially, I wasn't building cottages or using a specialist economy with big cities -- and then I wondered why I was running out of money. I hadn't realized until this stretch of games how much I had relied on founding a religion and getting the shrine income to shore up my economy.

When I give Georgie a try again, you can bet I'll focus on building large cities and expanding slowly as the economics allow, while maintaining a credible defense force, then unleashing the production power of my big cities in the late medieval/renaissance periods.

All this is to say: pay attention to your civ and leader, and play to his strengths. There are times when you have to pursue a given strategy no matter what (i.e., you are choked by a neighbor and essentially forced to war), but for the rest of the time, don't just play your "usual game" with the usual gambits every time.

Old habits die hard.
 
I've had an exceedingly frustrating run lately playing Washington (Expansive/Charismatic) on BTS, Monarch difficulty.

When I've tried to warmonger early, I've failed. Lacking an early unique unit or building, not having a leg up on any military techs, and no inherent economic advantages all add up to rough times. I've also tried to go with a wonder-heavy approach and have attempted the religious route. These approaches generally failed too, though I had a decent wonder game when I had stone nearby.

After about three days and 10 frustrating restarts, I've concluded that I have been trying to shoehorn my typical play methods into a civ/leader that doesn't fit, especially at higher difficulty levels.

I had been ignoring, for instance, Washington's incredible ability to build large cities with cheap granaries and inherent health and happiness bonuses. I was not taking advantage of building cheaper workers to improve those larger cities with more tiles to work. Financially, I wasn't building cottages or using a specialist economy with big cities -- and then I wondered why I was running out of money. I hadn't realized until this stretch of games how much I had relied on founding a religion and getting the shrine income to shore up my economy.

When I give Georgie a try again, you can bet I'll focus on building large cities and expanding slowly as the economics allow, while maintaining a credible defense force, then unleashing the production power of my big cities in the late medieval/renaissance periods.

All this is to say: pay attention to your civ and leader, and play to his strengths. There are times when you have to pursue a given strategy no matter what (i.e., you are choked by a neighbor and essentially forced to war), but for the rest of the time, don't just play your "usual game" with the usual gambits every time.

Old habits die hard.

That sounds very much like my problem. Apart from the fact I'm also quite bad at expanding. I always fear of over-expanding and leaving myself weak.
 
I had been ignoring, for instance, Washington's incredible ability to build large cities with cheap granaries and inherent health and happiness bonuses. I was not taking advantage of building cheaper workers to improve those larger cities with more tiles to work. Financially, I wasn't building cottages or using a specialist economy with big cities -- and then I wondered why I was running out of money. I hadn't realized until this stretch of games how much I had relied on founding a religion and getting the shrine income to shore up my economy.

.

Yes, this is the way to plat Washington who is my favorite leader. No other leader can grow cities in population that quickly without going down the religion track. In addition to the strat you mentioned he is an underestimated war monger, the higher popluation allows efficient slavery abuse, the charismatic trait allows quicker, hgher promoted units. His cities are well set up for the Mideival era but the rifling age he can a bit weeker. However, once he enter the modern era with Malls and Seals he excels, especially if you a heroic epic city, a few settled GGs you will be pouring out well promoted units. I was able to win a marathon speed/huge map game via conquest using him.

I agree with what you say to adapt to utilize your leaders abilities. This is one reason I play a random leader and after winning at the level I play at (currently Monarch BTS) I will retire them (Currently Roosevelt is retired for me).
 
Another game I played which is playing t the leader's strengths. Started a warlords game on Pangea map with Ghandi and found it abundent with assorted thugs such as Catherine/Tokugawa/Ghengis/Alexander/Julius/Ragnar/Frederick/Mehmed and maybe a few others. I was very peaceful and diplomatic, giving enormously good deals to AIs so they went to war with each other. I had one war with Ragnar (He was land isolated which nerfed his traits/UB) to expand but stayed a large part of the game a peaceful techer (got almost all scientists from the PHIL trait). I continually bribed teh AIs into going to war with each other, Alex and Julius fought some classic wars.

I built the UN and could not get a diplo victory. I then build a massive army of tanks and "persuaded" the other AIs to acknowledge my peaceful leadership. Who needs charismatic or agressive, kill enough rifleman with tanks and you have ALOT of well promoted units. Needless to say, after vassaling nearly all the AIs (Me and mehmed were best friends!!!) the world decided to elect me as their just leader!!

So you are right, play to the leaders strengths.
 
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