frodobaggins1983
Chieftain
- Joined
- Jan 29, 2025
- Messages
- 5
Dear friends,
I just wrapped up my second full game (both runs as Augustus/Rome on Sovereign), and I have to say—I’m really enjoying it!
I definitely struggled with the changes, especially the AI and independent people, but overall, I had a fantastic time. While I do agree with some of the common concerns floating around (UI could use some improvements, some balance tweaks are needed, and a few bugs remain), I have to say that I absolutely love the game.
Interestingly, I didn’t win either of my first two runs, but that didn’t stop me from having fun. Even when I was behind, I always felt like I was still in the game, which is something I rarely experience in 4X titles. In fact, for the first time ever (and I’ve been playing since Civ 2), I actually finished games where I wasn’t leading—without feeling the urge to quit. That alone is a huge improvement for me!
Another aspect I really enjoyed: in both of my games, the real contenders for victory didn’t emerge until over 40% of the modern age had passed. And crucially, they weren’t always the civilizations that had been leading in earlier eras. In Civ 6, you can often predict the winner much earlier, so this added level of unpredictability was a welcome change.
I also found myself shifting from the classic “one more turn” syndrome to “one more age”, struggling to stop playing (or, let’s be honest, to get some sleep) until I wrapped up an era.
So, thank you, Firaxis—I love what you’ve created!
Yesterday, I kicked off my third run as Xerxes/Persia. Antiquity went well, so fingers crossed!
As for the most important adjustment I’d like to see? Modern era pacing needs some tuning. Both of my games ended in a points victory just a few turns before the AI would have won via economic (Game 1) or scientific (Game 2) victory. Some fine-tuning there could make late-game competition even more engaging.
Looking forward to hearing how your runs are going!
I just wrapped up my second full game (both runs as Augustus/Rome on Sovereign), and I have to say—I’m really enjoying it!
I definitely struggled with the changes, especially the AI and independent people, but overall, I had a fantastic time. While I do agree with some of the common concerns floating around (UI could use some improvements, some balance tweaks are needed, and a few bugs remain), I have to say that I absolutely love the game.
Interestingly, I didn’t win either of my first two runs, but that didn’t stop me from having fun. Even when I was behind, I always felt like I was still in the game, which is something I rarely experience in 4X titles. In fact, for the first time ever (and I’ve been playing since Civ 2), I actually finished games where I wasn’t leading—without feeling the urge to quit. That alone is a huge improvement for me!
Another aspect I really enjoyed: in both of my games, the real contenders for victory didn’t emerge until over 40% of the modern age had passed. And crucially, they weren’t always the civilizations that had been leading in earlier eras. In Civ 6, you can often predict the winner much earlier, so this added level of unpredictability was a welcome change.
I also found myself shifting from the classic “one more turn” syndrome to “one more age”, struggling to stop playing (or, let’s be honest, to get some sleep) until I wrapped up an era.
So, thank you, Firaxis—I love what you’ve created!
Yesterday, I kicked off my third run as Xerxes/Persia. Antiquity went well, so fingers crossed!
As for the most important adjustment I’d like to see? Modern era pacing needs some tuning. Both of my games ended in a points victory just a few turns before the AI would have won via economic (Game 1) or scientific (Game 2) victory. Some fine-tuning there could make late-game competition even more engaging.
Looking forward to hearing how your runs are going!