Playing Wide (Limit+7)

Taefin

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I’m curious to hear of folks thoughts on dynamics of playing wide vs semi-wide (clearly there is not much of any optimality reason for playing under settlement limit).

Personally I like how the game had felt at every level of expansion I have done, particularly in the dimension FXS said was their goal, to reduce the explosion of micro and ensure choices have multiple good options.

I just finished exploration age as Mongolia, where I got to the maximum -35 happiness for the first time (28/14 settlements).

The main effect that I can see of playing 7+ above limit is that yields in towns and some cities plummet, and you need to offset the influence penalty (e.g., by turning several towns into hub towns). I entered modern with the lowest science yield of any game I’ve played so far (220 or so) despite getting both exploration science buildings in all of 7 cities (and in several captured towns). I invested most golf income into snowballing gold-focused unique improvements, and it didn’t feel like it would be more optimal to convert more towns to cities (for instance, after converting the most viable towns to cities, whenever I got to 5k+ gold I would convert another, lower-production town and buy up most buildings, since even buying up only production buildings it would take too long to produce science/happiness buildings).

I’m guessing several civs give you a way to get at least a few cities out of the happiness pit. Mongolia get tradition for +4h/assigned resource in captured settlements, so I’ve moved by entire empire to what used to be my neighbor (just be careful not to eliminate an AI, or the game reassigns you as the founder of cities you captured from them).

This definitely won’t be a common playstyle for me, but it’s been fun (I’m excited see if I can turn my huge empire to my advantage now, or just finish conquering the world).

All that to say, playing at any amount over the settlement cap feels fun and viable (I might avoid 4-6 above, all cost and no reward), and I appreciate never having that feeling from Civ6 of building a new settlement mid-late game and having to wait 40 turns to build anything (even builders) because of scaling. In civ7, I love how even towns with small yields are still good for getting resources and they add those few yields to somewhere else where they can be used. And the micro for these towns is short lived until they hit 7 pop or secure all resources.
 
I tend to treat the 0 happiness in settlements threshold as something not to exceed if possible so I've never even gotten close to +7...
 
How does that play in regards to Celebrations? Do you manage to have any? How many Policy slots do you have?
Not a lot of celebrations in exploration, although the events tended to give me two celebrations worth of happiness that I did not otherwise deserve.

In modern, thinks really would have turned around IF Mongolia traditions weren’t bugged. The ones about settlements you did not found had no effect in modern. Still, a mix of resources and happiness buildings got 8 cities to positive happiness by T40-50 in modern. Had 8-9 policies by T67 victory in often, maybe 5-6 in exploration.

Overall, a slightly slower economic victory, simply because the first couple researched were slower with so much unhappiness. But so much space for factories!
 
In modern, thinks really would have turned around IF Mongolia traditions weren’t bugged. The ones about settlements you did not found had no effect in modern.
Same with the Norman one (+4 Culture in Settlements not founded by you). I don't know if it is bugged or intended, with the age transition the conquered status is reset, and you are considered the founder of all your Settlements.
 
Same with the Norman one (+4 Culture in Settlements not founded by you). I don't know if it is bugged or intended, with the age transition the conquered status is reset, and you are considered the founder of all your Settlements.
Definitely a bug…either a coding bug (the settlements Should get the benefits) or a UI bug (it should say Settlements Conquered in this Age)
 
Potato just had a video out about going over the settlement cap. I know I've been hesitant to go much over, but the more I read, happiness penalty is just 2% to all yields, so even a mild happiness negative is really minor. You get less celebrations, sure.

Now, I don't know if going that far over the cap is necessarily working, but definitely going a few over is nothing to worry about. My current game I got 4-5 cities over my cap, and basically with careful use of resources only your bad cities suffer, and whenever you get one of those civics that give you +1 settlement cap, it's like a wave of happiness across the empire.
 
Potato just had a video out about going over the settlement cap. I know I've been hesitant to go much over, but the more I read, happiness penalty is just 2% to all yields, so even a mild happiness negative is really minor. You get less celebrations, sure.

Now, I don't know if going that far over the cap is necessarily working, but definitely going a few over is nothing to worry about. My current game I got 4-5 cities over my cap, and basically with careful use of resources only your bad cities suffer, and whenever you get one of those civics that give you +1 settlement cap, it's like a wave of happiness across the empire.
If you get unlucky with crisis (and if you play with crises in the first place), you could end up losing some settlements. I've seen AI losing settlements like this.
 
If you get unlucky with crisis (and if you play with crises in the first place), you could end up losing some settlements. I've seen AI losing settlements like this.
I think Exploration needs rebellion in that silly change-government crisis. I should have had to use my 45 land + 24 naval units to keep that empire together. At the risk of making civ even more US/Euro centric, maybe when there are more civs in the game, that crisis could split off unhappy settlements into a new civ.

Playing 7 over sure made Democracy attractive. Suddenly everyone was happy and gold more than doubled (+2222). Science and culture also increased significantly, more than I think they would have with the other ideologies. This also really helped when factories came online, since I was relying on happiness resources that I had to remove (have a nice Industrial Revolution feel)
 
Potato just had a video out about going over the settlement cap. I know I've been hesitant to go much over, but the more I read, happiness penalty is just 2% to all yields, so even a mild happiness negative is really minor. You get less celebrations, sure.

Isn't it 2% per point of unhappiness?

That means just -10 happiness would give you -20% yields. Assuming all settlements are equal, this would put the line where things are equivalent at 0 happiness on 8 settlements (whether that's because your cap is 8 or because it's lower than 8 and 8 is where you're at 0 happiness), with any higher number of settlements meaning going 2 over that threshold isn't worth it because you lose more yields than you gain from having more settlements.
 
Isn't it 2% per point of unhappiness?

That means just -10 happiness would give you -20% yields. Assuming all settlements are equal, this would put the line where things are equivalent at 0 happiness on 8 settlements (whether that's because your cap is 8 or because it's lower than 8 and 8 is where you're at 0 happiness), with any higher number of settlements meaning going 2 over that threshold isn't worth it because you lose more yields than you gain from having more settlements.
More specifically it is 9... if you are at 0 happiness at 9 settlements and your limit is lower or equal to that, then adding another settlement won't help your yields net.
9 settlements at 100% v 10 at 90% (-5 happy for -10%) are equivalent

Of course the "Effective settlement limit" ie point where adding one more settlement will give your settlements net -5 unhappy, is usually higher than 9
Also the actual happiness level will vary from settlement to settlement.

And if you have enough base happiness then the maximum limit takes over and you can't get more than -70% due to excess settlements... so if Cities and toens can maintain their internal balance of happiness (buildings/specialists)... then once you get over 3x the Settlement Limit you are back to the total yields you started with, and can keep gaining.
 
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