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Playing with Netherlands with Rainfall set to "Wet"

Discussion in 'Civ5 - General Discussions' started by Astennu, May 25, 2014.

  1. Astennu

    Astennu Warlord

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    Anyone here ever have fun with this? I can't play a Civ without using their unique features so I need at least SOME marsh/flood plains for my Netherlands start. Here is a rundown of a recent game I played which was just awesome.

    Immortal, Epic as Netherlands and I had EIGHTEEN tiles to put polders on (I also had legendary start set)

    I snagged Temple of Artemis early and settled a second city next to Uluru to get a religion. Fertility Rites as Pantheon and Swords into Plowshares and Feed the world were the growth beliefs I chose. It was just ridiculous how powerful my capital was, snagging 15 different wonders (including Macchu Picchu and Forbidden Palace) by games end and having 63 population.

    I also had 60gpt+ from Tithe throughout the game as my nearest neighbour (Shaka) did not found a religion and I could spread to him easily. By turn 300 I had close to 500gpt and amassed 10k by the Atomic Era for an easy diplo win. I had allied every City State for over 100 turns before winning.

    In hindsight it almost felt like cheating having such powerful use of a Unique Improvement, but it was fun nonetheless.

    Anyone else here play with high rainfall as the Dutch?
     
  2. Mustakrakish

    Mustakrakish In 'Node' We Trust

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    No, but I do hate "wet" rainfall setting.
     
  3. MarauderCH

    MarauderCH Warlord

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    I played a game on the Amazon map once where on of my cities was on a coast and every land tile it worked was a swamp hex originally. Production was slow early but powerful late. The Netherlands is fun but can be tricky at first.
     
  4. Hemul

    Hemul Chieftain

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    If you want a really cheesy game with the Netherlands, get a floodplains start. Start strong and grow like silly once you get the polders :D
     
  5. happyturtle

    happyturtle Mrs GrumpyOldCivver

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    My husband played a game as the Netherlands where he couldn't find marsh or fp's anywhere. Late in the game, he conquered a city that had a marsh in its borders, though too far for the city to work. He built a polder there just for the principle of it. :p
     
  6. Astennu

    Astennu Warlord

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    Was my first time ever playing with that setting.

    I would also hate it when playing any other Civ besides the Netherlands.

    They are a Civ when can be ridiculously awesome or average based on their starting terrain
     
  7. Minor Annoyance

    Minor Annoyance Deity

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    Yes I did that. It was still hard to get more than one city with a lot of tiles for poddlers.
    I also set the resources to 'sparse' to try and make the civs ability more valuable, but it backfired because while I always had 1 of a resource that was half extra no one else had extra to trade.
     
  8. Ryika

    Ryika Lazy Wannabe Artista

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    Playing as the Inca on a Skirmish-Map with Hills set as main tile is quite ridiculous, too.
     
  9. joncnunn

    joncnunn Senior Java Wizard Moderator

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    Netherlands has a grassland bias; not a desert bias so you'd have to disable start bias to have a shot at that.
     
  10. Zaimejs

    Zaimejs Emperor

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    Thank you for posting this. I tried it and started a new game yesterday... fastest game I've ever finished. Cultural victory in an amazing run away. I could have had any victory type. What an OP start! I had some marsh, but even better was the desert south of the capital with the Petra. The only weird thing was that I missed out on religion.
     
  11. poekie70

    poekie70 Chieftain

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    I find that jungle tiles get more common with the wet setting rather than marsh tiles or I could just be having bad luck. Also I play with the really advanced setting mod so I can set my start to either desert or start along ocean
     
  12. joncnunn

    joncnunn Senior Java Wizard Moderator

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    Jungle is a separate bias, so you shouldn't have started too close to that (unless the script couldn't find a grassland region.)
     
  13. Astennu

    Astennu Warlord

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    They do have a grassland bias, however I've managed to snag some powerful desert starts with them without disabling the start bias. Took a few restarts though.

    On a related note, has anyone ever made good use of Sea Beggars?

    They are such a cool unit however I've never found much use for them. If you attack a city it will likely kill the unit with a ranged attack. I have had awesome use with England's SOTL, however it seems that melee ships are just so vulnerable to counter attack that I rarely use them except for capturing already weakened cities.

    My favourite way to play a game of Civ 5 is to utilize the unique attributes of a Civ to their fullest extent.

    For example in my most recent game with England I flattened the Celts with Longbows, then the Zulus with SOTLS, all the while stealing two techs at a time with the extra spy. Then I upgraded my SOTLS to battleships and flattened tech leader Hiawatha with 5 carriers full of bombers (went Autocracy so my units were uber promoted.) The extra +2 movement to Naval Units was crucial in this campaign as Hiawatha was a long distance from me on his own continent.

    Anyways I'd love to use Sea Beggars to help secure a victory like above!
     
  14. reddishrecue

    reddishrecue Deity

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    I could relate to this a bit when I had chosen random and ended up with Egypt in a wet area with many sugar and grassland tiles near thebes. The only issue was that I wasn't taking advantage of the monument builders ua that Egypt has but I was making more gpt from all the sugar plantations.
     
  15. Heretiv

    Heretiv Warlord

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    Sea Beggars are best used as part of a mixed fleet - soften the city up with the frigates then send in the sea beggars to take the city and make some gold on the side.
     

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