Since I started playing Old World in April I've fallen in love with this game. I've started doing different challenges and trying out multiplayer through the Discord. In this thread I'd like to share a game on some of the hardest settings while I play through it. I got the "Hardcore" achievement recently through an ambition victory so this time I'll aim to win through points.
Most other settings are set at what is expected. I could make it a bit easier by changing the turns to semesters or by showing pendings crits. Points to win set to high would also give us more time to catch up.
We're starting as Kush with the dynasty leader Piye, a Fervent Zealot who gains Militia when spreading Paganism. With all the DLC installed, this game could show some of the newer features. Kush is also a nation without the Champions family and their Steadfast units, which makes the early game battles a bit more difficult. But hopefully our Zealot should be able to help out in that area. I often go with starting leaders with some Wisdom so this game our science will need to come from other sources. Starting with Divination we can get some early Acolytes with their nice 2 science as urban specialists.
Our starting site is has a lot of goats and on the huge 90x90 map we're slightly above the center. Right now I'm thinking that I could follow the Hypanis river north to find some coast. We're next to mountains so our first quarries will be extra efficient. There are some furs to the south, but maybe theres another city site closer to them. But a Hunters Capital would give the Sentinel promotion to any ranged units we gain through research. Artisans could also be strong with all the possible mines and lumbermills, and it is common to build many urban buildings in the capital. Landowners seem strong as well, with the growth helping out a lot to get the early settlers and workers going. Only Traders doesn't seem very suited to this location.
In the end I decide to go for the Hunters and use the starting shrine from the leader to reach the furs. Maybe I'll be able to snag Zoroastrianism with a second city being Artisans. I chop the forest in the shrine tile so it is not wasted, and assign my leader as a general in order to start attacking the nearby Barbarian camp for 7 hp a turn. It turns out that there was another site near the fur so a Landowners capital could in hindsight have been better for this map, leaving the Hunters for the southern location.
We're offered Ironworking, Administration and Polis as our options for research. Polis could be interesting to get to Forestry faster and the nice bonus cards there. I decide to go for Ironworking on the way to Husbandry, which also lets us get around to Aristocracy faster. Aristocracy would give us our first law, our unique building the Kushite pyramids, and enable the Ambassador, in case we need to sweet-talk our way out of any early warmongers. With the advanced staring development for the AI, early wars usually don't go well at this difficulty.
Looking towards early tech-goals, Portcullis is an interesting beeline, since the Kush families lean towards espionage with only Landowners lacking Schemers. Citizenship with Divine Law and Monasticism with Polytheism are also very valuable together with the Pyramids and the Kush shrines.
What family and starting tech would you go for?
Most other settings are set at what is expected. I could make it a bit easier by changing the turns to semesters or by showing pendings crits. Points to win set to high would also give us more time to catch up.
We're starting as Kush with the dynasty leader Piye, a Fervent Zealot who gains Militia when spreading Paganism. With all the DLC installed, this game could show some of the newer features. Kush is also a nation without the Champions family and their Steadfast units, which makes the early game battles a bit more difficult. But hopefully our Zealot should be able to help out in that area. I often go with starting leaders with some Wisdom so this game our science will need to come from other sources. Starting with Divination we can get some early Acolytes with their nice 2 science as urban specialists.
Our starting site is has a lot of goats and on the huge 90x90 map we're slightly above the center. Right now I'm thinking that I could follow the Hypanis river north to find some coast. We're next to mountains so our first quarries will be extra efficient. There are some furs to the south, but maybe theres another city site closer to them. But a Hunters Capital would give the Sentinel promotion to any ranged units we gain through research. Artisans could also be strong with all the possible mines and lumbermills, and it is common to build many urban buildings in the capital. Landowners seem strong as well, with the growth helping out a lot to get the early settlers and workers going. Only Traders doesn't seem very suited to this location.
In the end I decide to go for the Hunters and use the starting shrine from the leader to reach the furs. Maybe I'll be able to snag Zoroastrianism with a second city being Artisans. I chop the forest in the shrine tile so it is not wasted, and assign my leader as a general in order to start attacking the nearby Barbarian camp for 7 hp a turn. It turns out that there was another site near the fur so a Landowners capital could in hindsight have been better for this map, leaving the Hunters for the southern location.
We're offered Ironworking, Administration and Polis as our options for research. Polis could be interesting to get to Forestry faster and the nice bonus cards there. I decide to go for Ironworking on the way to Husbandry, which also lets us get around to Aristocracy faster. Aristocracy would give us our first law, our unique building the Kushite pyramids, and enable the Ambassador, in case we need to sweet-talk our way out of any early warmongers. With the advanced staring development for the AI, early wars usually don't go well at this difficulty.
Looking towards early tech-goals, Portcullis is an interesting beeline, since the Kush families lean towards espionage with only Landowners lacking Schemers. Citizenship with Divine Law and Monasticism with Polytheism are also very valuable together with the Pyramids and the Kush shrines.
What family and starting tech would you go for?
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