ricolikesrice
Chieftain
- Joined
- Jul 23, 2009
- Messages
- 60
Heya, long time lurker – first time poster !
First off, awesome (mod)mod – I already fell in love with FFH over 1 year ago but since I discovered orbis I m playing that exclusivly. Many thanks to Kael, Ahwaric & co. for what is basically my favourite game of this century (last century would have been master of magic and this is as close as it gets ).
Especially nice to see how far the AI has come in this time: its obviously still far from perfect (then again, often the AI is even worse in professional games *cough* total war *cough*) but unlike a year ago games can become fairly challenging now on the higher difficulty levels
Now for one of the rare things I dislike about orbis though:
Council of Esus
Arguably one of the weakest religions in base FFH2 it was imho sadly even further weakened in orbis by the removal of shadowriders as a unit. Yep, I do get that instead now Shadows are the national units for CoE and that the “ignore building/terrain defense” ability has been moved to regular knights with knightly orders - but imho that’s a really bad change.
shadowriders used to be an okay tradeoff to other religions highpriests. they had no spells and no command promotions but they were really awesome combat troops with their high movement, hidden nationality, being able to ignore terrain & building defense and last but not least: shadow affinity.
since esus as state religion doesn’t really offer much else over other religions those
4 shadowriders were about the only reason to go for that.
everybody can get knights, but only with CoE you could get 4 knights AND 4 “elite” knights in the form of shadowriders for some really mobile warfare goodnes.
now we have shadows as CoE exclusives but shadows aren’t worth jack compared to shadowriders. they re slightly beefed up assassins and since assassins most of the time fight weakened enemies anyhow …… having a bit more strength is always nice but doesn’t have as much of an impact as with other units.
this change is kinda like taking away paladins and replacing them with a national unit that has the same stats as tier 2 priests except with 2 more STR…….
first I thought Shadows would at least get the shadow affinity from the riders, but unless I m missing something they didn’t. even if they did though, its far less usefull on them compared to how usefull it was on riders.
I m also missing their art, they looked nice and it sucks that its wasted now. Ordinary knights with a special promotion have far less charm then them.
So in short: please bring them back ( unless you are planning an esus revamp anyhow) to have at least one small reason to play with esus as state religion.
or is there something i ve been missing about esus thats been changed to really make up for the removal of the riders ?
edit: one more small question:
what happened to barbatos the lich ? currently in a game as the sheaim i have the broken sepulcher in my territory but barbatos never appeared. i tried exploring it many many times (different saves to get different results) but out of all the baddies that appeared, none was barbatos.
is he (and with him the staff of souls i m after) still in the game somehow ?
First off, awesome (mod)mod – I already fell in love with FFH over 1 year ago but since I discovered orbis I m playing that exclusivly. Many thanks to Kael, Ahwaric & co. for what is basically my favourite game of this century (last century would have been master of magic and this is as close as it gets ).
Especially nice to see how far the AI has come in this time: its obviously still far from perfect (then again, often the AI is even worse in professional games *cough* total war *cough*) but unlike a year ago games can become fairly challenging now on the higher difficulty levels
Now for one of the rare things I dislike about orbis though:
Council of Esus
Arguably one of the weakest religions in base FFH2 it was imho sadly even further weakened in orbis by the removal of shadowriders as a unit. Yep, I do get that instead now Shadows are the national units for CoE and that the “ignore building/terrain defense” ability has been moved to regular knights with knightly orders - but imho that’s a really bad change.
shadowriders used to be an okay tradeoff to other religions highpriests. they had no spells and no command promotions but they were really awesome combat troops with their high movement, hidden nationality, being able to ignore terrain & building defense and last but not least: shadow affinity.
since esus as state religion doesn’t really offer much else over other religions those
4 shadowriders were about the only reason to go for that.
everybody can get knights, but only with CoE you could get 4 knights AND 4 “elite” knights in the form of shadowriders for some really mobile warfare goodnes.
now we have shadows as CoE exclusives but shadows aren’t worth jack compared to shadowriders. they re slightly beefed up assassins and since assassins most of the time fight weakened enemies anyhow …… having a bit more strength is always nice but doesn’t have as much of an impact as with other units.
this change is kinda like taking away paladins and replacing them with a national unit that has the same stats as tier 2 priests except with 2 more STR…….
first I thought Shadows would at least get the shadow affinity from the riders, but unless I m missing something they didn’t. even if they did though, its far less usefull on them compared to how usefull it was on riders.
I m also missing their art, they looked nice and it sucks that its wasted now. Ordinary knights with a special promotion have far less charm then them.
So in short: please bring them back ( unless you are planning an esus revamp anyhow) to have at least one small reason to play with esus as state religion.
or is there something i ve been missing about esus thats been changed to really make up for the removal of the riders ?
edit: one more small question:
what happened to barbatos the lich ? currently in a game as the sheaim i have the broken sepulcher in my territory but barbatos never appeared. i tried exploring it many many times (different saves to get different results) but out of all the baddies that appeared, none was barbatos.
is he (and with him the staff of souls i m after) still in the game somehow ?