Here is a save and a brief script I'm supplying to help people comment on my save and understand the viewpoint of my strategy, which could function as a guide to the basics of a espionage economy for some younger players.
--Guide
Priority Techs: Masonry, Sailing, Bronze Working, Writing, Alphabet, Code of Laws, Engineering, Education, Banking, Nationhood, Constitution, Democracy, Communism, Assembly Line.
Priority Buildings: Barracks, Lighthouse, Courthouse, Castle, Jail, Security Bureau, Intelligence Agency, Factory
Leader Traits: Organized, Philosophical.
Wonders: The Great Wall.
(optional) Wonders: The Pyramids, The Kremlin, The Statue of Liberty.
National Wonders: Scotland Yard.
Recommended Leader Combo: Fredrick of Zululand
Civics: Nationhood, Slavery, Representation, Mercantilism
Recommended Resources: Stone, Copper.
(optional) 2-3 Great Engineers: Hurry Productions, The Kremlin, The Statue of Liberty.
--Guide
Priority Techs: Masonry, Sailing, Bronze Working, Writing, Alphabet, Code of Laws, Engineering, Education, Banking, Nationhood, Constitution, Democracy, Communism, Assembly Line.
Priority Buildings: Barracks, Lighthouse, Courthouse, Castle, Jail, Security Bureau, Intelligence Agency, Factory
Leader Traits: Organized, Philosophical.
Wonders: The Great Wall.
(optional) Wonders: The Pyramids, The Kremlin, The Statue of Liberty.
National Wonders: Scotland Yard.
Recommended Leader Combo: Fredrick of Zululand
Civics: Nationhood, Slavery, Representation, Mercantilism
Recommended Resources: Stone, Copper.
(optional) 2-3 Great Engineers: Hurry Productions, The Kremlin, The Statue of Liberty.